PDA

View Full Version : Tyranid


Alaric
06-01-2006, 10:16 PM
redeamed only in death

Name: Tyranid the Hero
HP: 50
Armor: 20
Power: imbue
Range: 3
Block: 55
Movement: 3
Wait: 2

Imbue- when Tyranid the Hero touches a enamy they are imbued. An imbued unit gains 10 health each turn untill it is dead. He can imbue up to 2 units. Wonce he has imbued his second unit, he turns into Tyranid the Traitor at max health, and your oppenent gains control of him.

Name: Tyranid the Traitor
HP: 35
Armor: 10
Power: 16
Range: 1
Block: 20
Movement: 2
Wait: 1

The gift of failure- when Tyranid the Traitor dies, all imbued units also die.


Imma draw them both. This is my first spur of the moment unit so yeah. Maybe it was a bad idea. Anyone know where i got the name from?

Soda
06-01-2006, 10:21 PM
Warhammer 40K.

Alaric
06-01-2006, 10:22 PM
Nice. nids own. what do u use?

The Coder
06-01-2006, 10:48 PM
Its got little use. You give them auto-heal, then they won't use it. they will just use that healing unit.

Alaric
06-01-2006, 11:13 PM
Its got little use. You give them auto-heal, then they won't use it. they will just use that healing unit.

yes, it has little use, except killin a knight or dt.
yes it gives them auto heal.
heres were I get lost- then they wont use "it"?
they will just use "that" healing unit?

Hellblazer
06-02-2006, 05:45 AM
Hm....that's an interesting concept. I think when you said "gains 10 health" you means loses, though.

Cuathon
06-02-2006, 05:49 AM
is it possible to stop the imbuement?
id rather have my drag or l-ward then this thing kill them and join my side. itas patheticallly weak in traitor mode. a unit that is guaruunteed to kill whichever unit it attacks isnt, in my opinion, a good unit.

Alaric
06-02-2006, 09:06 AM
yes, i do mean gains health. thats right, this unit give an enemy unit auto heal PERMENENTLY. Then, the much stronger hero turns into the much weaker traitor, and the oppenent gains controll of him. The idea is to imbue a tough unit, then kill the traitor, who is much easier to kill. I made some changes also, but the princible is the same. Hope its not too strong now.

Kreator
06-02-2006, 10:26 AM
It's OK, but it could use some editting. It may be overpowered with 50 HP and 20 armor, though.

shatterstar
06-02-2006, 11:28 AM
like Cua asked, is there any way to de-mbue imbued units? suppose el opponet imbues my DT and LW, gives me this loser traitor in return, any way to switch it back? or maybe de-imbue the first before he gets a second?

orlandy
06-02-2006, 11:33 AM
wiat so u can choose to only imbue one unit and keep him as ur guy.. thatd be way over powerd.. *imbue a armored mud* marches armored life regaining god down the field.. good game... lol but interesting concept.

Cuathon
06-02-2006, 03:11 PM
shit i just got it. tyranid the traitor is stupid. all the enemy has to do is spend 2 turns and you lose up tp 3 units. like if you imbue dragon and scout.

Alaric
06-02-2006, 05:21 PM
like Cua asked, is there any way to de-mbue imbued units? suppose el opponet imbues my DT and LW, gives me this loser traitor in return, any way to switch it back? or maybe de-imbue the first before he gets a second?

no, imbueing is permenent. PERMENENT. PERMENENT! not deimbues. no reversing. nothing.
wiat so u can choose to only imbue one unit and keep him as ur guy.. thatd be way over powerd.. *imbue a armored mud* marches armored life regaining god down the field.. good game... lol but interesting concept.
you can only imbue enemy units. not your own. and they dont become yours. they remain your enemy.


Yes good job cua. I think ur the only one ho gets it.

Cuathon
06-02-2006, 11:18 PM
wait so, you imbue two enemy units? and then if you kill the traitor they die?
if so i def didnt get it. (i thought the opposite in fact)

although, when TH switches to TT where does he go? if imbue while on your side, its notexactly fair.

Alaric
06-02-2006, 11:42 PM
the top sentence is it, the other lost me.

apearently some people didnt like it. me neither acually.