View Full Version : 2 clerics
Aezeal
11-27-2003, 07:45 AM
I just fought against a guy iwth 2 clerics..
I think that with 2 clerics you could really own.. I did win.. cause I don't think he use em optimally..
but man give me one and I would be hard to beat
(even harder that is :P)
Hashish_Scout
11-27-2003, 08:09 AM
That would be evil if used right. Two clerics? That could be really useful end-game. How would you protect them, though? They would be even more vulnerable then one cleric.
My account on Banff was lost last night... right after I won a 2nd cleric. It would seem that you give up a lot of power with 2 clerics though.
Hashish_Scout
11-27-2003, 10:11 AM
yes, I suppose so. Rush in with your units and lay waste, while healing every 1-2 turns because of your double cleric. They would be too tied up defending to launch a really successful attack against your clerics. That's a good idea.
icedragon
11-27-2003, 10:27 AM
wow, i wish i had 2 clerics... :( i wish i had a unit drop...
Hashish_Scout
11-27-2003, 06:10 PM
"well Ivonna gold-plated toilet but we can't have everything, can we" -Austin Powers
:)
MercuryCyanide
11-27-2003, 07:33 PM
Well, I won a second cler in the unit drop yesterday, but I don't use him, for the sole reason that it really isnt offensive enough with one. I tried against two experienced players.. and went 0-1-1. The problem is that besides taking out the spot of my assassin or one of the pyromancers, I also have to heal every other turn, so its much harder to for me to deal damage. As a result, the opposition, if they're smart, can easily get a slow, grinding victory.
But, if you wanted to play just for a draw for some reason.... :-) Two wards, two clerics.
Shadoww3
11-27-2003, 09:32 PM
Two clerics is tough, but not impossible. The trick is to concentrate on single units at a time. The pyro is as close to useless as it gets, doing only slightly higher than a cleric can heal to multiple targets.
ultraexactzz
11-27-2003, 10:14 PM
I've seen other gold members using their frost golems as bait, not even using them to paralyze units. People see the golem and freak, focusing attack on it, while the nearby lightening ward tags them and knights knock them over. A second cleric might be similar bait, even if you didn't use him.
With proper placement, he wouldn't even be in real danger - and if he does die, then ytou have the first. Good to go.
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