Wills
06-02-2006, 06:19 AM
My unit has the option of throwing a projectile twice, but it has to be near its enemy it is attacking. I also have several ideas as for what the projectile can do and list them and explain it at the bottem....Thank You for reading my Thread. I would also like too add that this took me some time to think of and please read all of it before you post anything.
Name: Geryon : Giant centaur, guardian of hell
Type: Beast
Hp: 42
Power: 20
Movement: 2
Attack Range: 4
Blocking: 10% front 10% side
Armor: 30%
Wait: Changes often (see below)
Special Moves:
1. Can attack in two different places.
2. Can charge into enemy during movement stage
Explainations
Double Attack-Power: 20 first time, 10 second
The double attack does not let you attack the same unit twice, but lets you attack two different units during the same turn. This is helpful if you are behind two units but cant decide which to hit.
Charge-Power: 8
Charge adds 2 wait limits onto your opponents unit.
When you command a unit to charge it will run threw a unit that wont move, doing 5 hp damage to the enemy's units and yours... when charging the demon will end up on the other side of the enemy... you must be directly next to a unit to be able to do so, and will end up on the exact opposite side of the enemy unit.
Wait
Move = 2 wait
Attack once = 1 wait
attack twice = 2 waits
charge = 2 waits
To find out the total waiting period add all the actions takin on your turn (ex: move + charge + attack =4 waiting turns)
I also was debating if the attack should be
1. A fireball attack, which is unblockable or...
2. A flaming rock, which lowers the ability to block the attack by 10% (only during the turn of the demons attack)
Please give me either a thumbs up of down, or a scale from 1 to 10... 10 being best.
Name: Geryon : Giant centaur, guardian of hell
Type: Beast
Hp: 42
Power: 20
Movement: 2
Attack Range: 4
Blocking: 10% front 10% side
Armor: 30%
Wait: Changes often (see below)
Special Moves:
1. Can attack in two different places.
2. Can charge into enemy during movement stage
Explainations
Double Attack-Power: 20 first time, 10 second
The double attack does not let you attack the same unit twice, but lets you attack two different units during the same turn. This is helpful if you are behind two units but cant decide which to hit.
Charge-Power: 8
Charge adds 2 wait limits onto your opponents unit.
When you command a unit to charge it will run threw a unit that wont move, doing 5 hp damage to the enemy's units and yours... when charging the demon will end up on the other side of the enemy... you must be directly next to a unit to be able to do so, and will end up on the exact opposite side of the enemy unit.
Wait
Move = 2 wait
Attack once = 1 wait
attack twice = 2 waits
charge = 2 waits
To find out the total waiting period add all the actions takin on your turn (ex: move + charge + attack =4 waiting turns)
I also was debating if the attack should be
1. A fireball attack, which is unblockable or...
2. A flaming rock, which lowers the ability to block the attack by 10% (only during the turn of the demons attack)
Please give me either a thumbs up of down, or a scale from 1 to 10... 10 being best.