PDA

View Full Version : The Demon


Wills
06-02-2006, 06:19 AM
My unit has the option of throwing a projectile twice, but it has to be near its enemy it is attacking. I also have several ideas as for what the projectile can do and list them and explain it at the bottem....Thank You for reading my Thread. I would also like too add that this took me some time to think of and please read all of it before you post anything.

Name: Geryon : Giant centaur, guardian of hell
Type: Beast

Hp: 42
Power: 20
Movement: 2
Attack Range: 4

Blocking: 10% front 10% side
Armor: 30%
Wait: Changes often (see below)

Special Moves:
1. Can attack in two different places.
2. Can charge into enemy during movement stage

Explainations

Double Attack-Power: 20 first time, 10 second
The double attack does not let you attack the same unit twice, but lets you attack two different units during the same turn. This is helpful if you are behind two units but cant decide which to hit.

Charge-Power: 8
Charge adds 2 wait limits onto your opponents unit.
When you command a unit to charge it will run threw a unit that wont move, doing 5 hp damage to the enemy's units and yours... when charging the demon will end up on the other side of the enemy... you must be directly next to a unit to be able to do so, and will end up on the exact opposite side of the enemy unit.

Wait
Move = 2 wait
Attack once = 1 wait
attack twice = 2 waits
charge = 2 waits
To find out the total waiting period add all the actions takin on your turn (ex: move + charge + attack =4 waiting turns)

I also was debating if the attack should be
1. A fireball attack, which is unblockable or...
2. A flaming rock, which lowers the ability to block the attack by 10% (only during the turn of the demons attack)

Please give me either a thumbs up of down, or a scale from 1 to 10... 10 being best.

TAO_Chaos1
06-02-2006, 09:00 AM
This unit makes no sense at all, everyone would easily do the throwing thing because it take less of a waitt and inflicts more damge put together, horrible unit in my opnion.

shatterstar
06-02-2006, 11:40 AM
huh?

bandit250
06-02-2006, 02:09 PM
?.......chaos is right and should come up with a name before you make the thread

RAGING INFERNO
06-04-2006, 04:10 AM
wtf is this?!?!?

Hellblazer
06-04-2006, 07:36 AM
This thing does WAY too much. It's so unorganized and overpowered.

Wills
09-03-2006, 11:04 AM
Ok check My peice now, I made changes to it and it's less powerful, if anything it's underpowered.

Hellblazer
09-03-2006, 11:11 AM
The double attack is still overpowered.
The second attack is still confusing.

phoenixofflames
09-03-2006, 11:19 AM
think. you move, charge THROUGH someone, then attack twice. you are hurting 3 units, and giving a unit 2 wait. this would like have to count as 2/3 units! that OR: take out the charge, make the first attack do 15 and the second do 8. give him a wait of 2.

SUMMARY
so attack: 15, then 8. wait 2.
NO CHARGE.

Kyir
09-03-2006, 11:57 AM
Ok check My peice now, I made changes to it and it's less powerful, if anything it's underpowered.

Lrn2makeunits?

The whole things confusing, and If I understood it it would be overpowered, go try again :|, or rather, don't.

bloodreign
09-04-2006, 02:20 AM
The thing i like about this unit is the CHOICE factor where you can choose which enemy to hit for 20 and then the other for 10.......nice ability(especialy since you can't hit the same unit twice in that one turn.).
Try balancing your unit a little more, KEEP THE CHOICE ABILITY.
The charge effect is just too nasty, besides we got the beserker for that.

BUT overall i like it, a big nasty hell centaur rocks! besides the charge attack stuns (wait) and hurts (8 damage) both your opponent AND your centaur for 2 turns
the more i look at it the better it gets.

i say that because the centur has a 2 movement wait period. great UNI

Wills
09-07-2006, 10:41 PM
good point people. thats what i began with but since i made it weaker, i made it faster. i guess its still a little had to understand for people WHO DONT READ ALL OF IT...START READING

Wills
09-07-2006, 10:52 PM
dont forget that units have armor, so it would barly hurt them... and units that would be that close would probably have high armor...(like a knight, not a mage) the pyromancer attack range is 4 but it can hit up to 5 spaces ahead of it and the witch is 4 spaces. so it has a stable attack & movement now (yay!)

The Coder
09-07-2006, 11:18 PM
berz already can delay, and your just adding to many abilities.

Pheonix
09-08-2006, 06:38 PM
dont forget that units have armor, so it would barly hurt them... and units that would be that close would probably have high armor...(like a knight, not a mage) the pyromancer attack range is 4 but it can hit up to 5 spaces ahead of it and the witch is 4 spaces. so it has a stable attack & movement now (yay!)

Don't forget that the pyros range is three that can spread out to four