PDA

View Full Version : Magic Knight


AlexB
06-02-2006, 04:50 PM
Magic Knight

HP-65
Power-30
armor-s5%
blocking-40%front 20%sides
recovery-3 turns
movement-3 tiles
target- 2 tiles

xxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxoxxxxxxxxxxxxxxx
xxxxxxxxxxxxoxxxxxxxxxxxxxxx
xxxxxxxxxxooMKooxxxxxxxxxxxx
xxxxxxxxxxxxoxxxxxxxxxxxxxxx
xxxxxxxxxxxxoxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxx

Requirements
1 Knight
1 Dark Magic Witch

Abilities
-In order to summon the MK you must fuse the units above
-The Units above cannot start the game within 3 spaces of each other

Thanx 4 reading, if there is anything i forgot please tell me and remember i havent been on in a while.

The Coder
06-02-2006, 06:09 PM
A: how would you fuse

B: Try to stick to 1 ability, please

C: *twitch* bunnies

D: dragon tyrant owns this.

Cross Punisher
06-02-2006, 09:09 PM
Yeah how would you fuse them. I guess you're thinking of making them all walk to the same square, but you can only move one unit to one other square so how would the third one come in on top of that.
ThisIsn'tThoughtOutVeryWell

EmelGreenLeafer
06-02-2006, 09:46 PM
I don't like this unit, a great waist of time when you wanna fuse it.

Alaric
06-02-2006, 10:54 PM
no it was not very thought out well punisher, but i like the concept. But it is uber too weak.

shatterstar
06-03-2006, 12:59 PM
great. so now i need to kill 1 knight instead of a cleric, witch and knight? with pleasure.

AlexB
06-03-2006, 02:31 PM
OK now i edited it

TAO_Chaos1
06-04-2006, 07:53 PM
It's a moving LW, and how would you fues a knight and DMW together, a Knight is not even a magical being, and it's HP is too high.! Can you say OVERPOWERED?

sayter
06-05-2006, 09:12 AM
what exactly does this unit DO?

castle
06-05-2006, 08:13 PM
It would be a lot better if you told how to fuse them but then the rules would have to change about fusion.

shatterstar
06-05-2006, 09:44 PM
how on earth can u fuse units to get 1 unit? theres no unit that can be made thats balanced that can replace the loss of 2+ units. you've made a knight on steroids whihc is less than a knight+dmw and its already a walking LW. you lose versatility, mobility, LOS blocking, range, tandem attacks, everything if you fuse units. the whole point of recovery is units working in teams. and say fusing a 1 HP knight and 1 HP witch to get a full unit is so overpowered it borders on cheating.

not only does this idea not function but it goes against the ntire point of TAO. let fusing stay in bad robot anime.

$20 Gold Coin
06-06-2006, 12:28 AM
let fusing stay in bad robot anime.

Or any bad anime for that matter.