The Coder
06-02-2006, 09:04 PM
Name: The Elementalist
HP: 46
Armor: 0
Power: 20
Range: 1
Block: 40
Movement: 3
Wait: 3
The Elementalist's true power comes from other units. As long as one of each of the six elements is there, he will stay in a more powerfull form. However, he does weaken all of those units.
Elementalist (When all elements present):
HP: 67
Armor: 35
Power: 30
Range: 4
Block: 60
Movement: 4 teli
Wait: 3
Stat changes for all of the other units-
Darkness -
DMW gets -1 range
Light -
Cleric gets -2 power
Fire -
Pyro gets -3 attack
Dragon gets -3 attack
Ice -
Frost / Chanty gets -1 range
Earth -
Muddie gets -5 attack, mud quake does 10, 5, 0 instead of normal 15,10,5
Lightning -
LW gets -1 range
I tried to balance this, not make it too powerfull in its souped up form, but not take away too many stats from the other units. Either extreme makes it bad, and I tried to take away little but not too much.
HP: 46
Armor: 0
Power: 20
Range: 1
Block: 40
Movement: 3
Wait: 3
The Elementalist's true power comes from other units. As long as one of each of the six elements is there, he will stay in a more powerfull form. However, he does weaken all of those units.
Elementalist (When all elements present):
HP: 67
Armor: 35
Power: 30
Range: 4
Block: 60
Movement: 4 teli
Wait: 3
Stat changes for all of the other units-
Darkness -
DMW gets -1 range
Light -
Cleric gets -2 power
Fire -
Pyro gets -3 attack
Dragon gets -3 attack
Ice -
Frost / Chanty gets -1 range
Earth -
Muddie gets -5 attack, mud quake does 10, 5, 0 instead of normal 15,10,5
Lightning -
LW gets -1 range
I tried to balance this, not make it too powerfull in its souped up form, but not take away too many stats from the other units. Either extreme makes it bad, and I tried to take away little but not too much.