Stupendous Man
06-03-2006, 07:54 AM
Angel
Health:45
Power:0*
Range:4
Blocking:60%/30%
Movement:3(Flying)
Armor:0
Wait: 2(Both)/1(Attack)/1(Move)
*The angels attack works, like this, you select a unit (Your team or the other team), and the angel blesses them. Blessing them works like this, the unit takes half damage for 2 turns(of your opponent), and the angel takes 1/4 of the damage that unit would have taken. However, the unit that was blessed, isn't allowed to attack for 2 turns. This is JUST damaging attacks however, you can still you focus attacks, and the cleric can still heal if it is blessed. So, everbody but stoneys, chanty's, clerics, frosties, and BW's, cannot attack. That includes assasin bomb, wisp's focus, and muddy's quake.
**The angel, also has a secondary ability, which affects everyone 3 spaces or less away from the angel. These units, gain blocking= (100-their orignal blocking)/2, and half of that for side. So, a muddy would get 50% front/25% side, and a knight would get, 90% front/65% side. It would help units without blocking, and also help a lot to save a cleric. However, since you need have it near your other units, it would be impossible to use offensivly.
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Red=Angel
Green=Affected by the angel
These unit would be very useful in an anti-rush, due to its abiltiy to save and protect. It would help save the cleric, and you can also bless your opponents units to prevent him from using them.
Health:45
Power:0*
Range:4
Blocking:60%/30%
Movement:3(Flying)
Armor:0
Wait: 2(Both)/1(Attack)/1(Move)
*The angels attack works, like this, you select a unit (Your team or the other team), and the angel blesses them. Blessing them works like this, the unit takes half damage for 2 turns(of your opponent), and the angel takes 1/4 of the damage that unit would have taken. However, the unit that was blessed, isn't allowed to attack for 2 turns. This is JUST damaging attacks however, you can still you focus attacks, and the cleric can still heal if it is blessed. So, everbody but stoneys, chanty's, clerics, frosties, and BW's, cannot attack. That includes assasin bomb, wisp's focus, and muddy's quake.
**The angel, also has a secondary ability, which affects everyone 3 spaces or less away from the angel. These units, gain blocking= (100-their orignal blocking)/2, and half of that for side. So, a muddy would get 50% front/25% side, and a knight would get, 90% front/65% side. It would help units without blocking, and also help a lot to save a cleric. However, since you need have it near your other units, it would be impossible to use offensivly.
000000
000000
000000
000000
000000
000000
000000
Red=Angel
Green=Affected by the angel
These unit would be very useful in an anti-rush, due to its abiltiy to save and protect. It would help save the cleric, and you can also bless your opponents units to prevent him from using them.