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Stupendous Man
06-03-2006, 07:54 AM
Angel
Health:45
Power:0*
Range:4
Blocking:60%/30%
Movement:3(Flying)
Armor:0
Wait: 2(Both)/1(Attack)/1(Move)

*The angels attack works, like this, you select a unit (Your team or the other team), and the angel blesses them. Blessing them works like this, the unit takes half damage for 2 turns(of your opponent), and the angel takes 1/4 of the damage that unit would have taken. However, the unit that was blessed, isn't allowed to attack for 2 turns. This is JUST damaging attacks however, you can still you focus attacks, and the cleric can still heal if it is blessed. So, everbody but stoneys, chanty's, clerics, frosties, and BW's, cannot attack. That includes assasin bomb, wisp's focus, and muddy's quake.

**The angel, also has a secondary ability, which affects everyone 3 spaces or less away from the angel. These units, gain blocking= (100-their orignal blocking)/2, and half of that for side. So, a muddy would get 50% front/25% side, and a knight would get, 90% front/65% side. It would help units without blocking, and also help a lot to save a cleric. However, since you need have it near your other units, it would be impossible to use offensivly.
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Red=Angel
Green=Affected by the angel
These unit would be very useful in an anti-rush, due to its abiltiy to save and protect. It would help save the cleric, and you can also bless your opponents units to prevent him from using them.

Cuathon
06-03-2006, 07:57 AM
the first attack is pointless.
the second is overpowered. 50% for all units with no block is completely unfair.

Hellblazer
06-03-2006, 08:05 AM
the first attack is pointless.
the second is overpowered. 50% for all units with no block is completely unfair.
I'd have to say that I agree. I'd suggest getting rid of the first attack and fixing that second one. Then you'd have a decent unit.

Deck of Jesters
06-03-2006, 08:25 AM
This unit isn't the bane of rushes.

It's their greatest aid yet.

The first attack is PERFECT for mages. Attack with the mage, cast this, laugh as your mage only half dies, and then attack again.

The second is perfect for all low-blockers. All mages suddenly have 50% and up blocking, something they DON'T have due to the fact they are so powerful. You don't have to use this with units clustered around, you could affect 4 units in the frontline very easily, while keeping this unit relatively well protected. Imagine something like this:

XXUXX
XUUUX
XXXXX
XXAXX

And now use a BW on the Angel. You are looking at 4 Mages, all who are in position to easily strike, and all gaining 50% and better blocking.

Or, better yet, a double Cleric setup. With Clerics blocking 50% of the time, it'd be impossible to kill one, short of a DT or DMW.

RAGING INFERNO
06-04-2006, 04:06 AM
well I have to agree with Hell Blazer who agrees with cuathon....

TAO_Chaos1
06-04-2006, 07:42 PM
I defenately agree with cuathon.

sayter
06-05-2006, 09:20 AM
agreed. Overpowered, although a very neat concept. Some tweaking might make this worthwhile.