Kyir
06-03-2006, 03:08 PM
Yes, another playing feild, so kill me
000000>000>000>00|00<000<000<000000
000000>000>000>00|00<000<000<000000
^^^0>000>000>0000|0000<000<000<0^^^
T000>000>000>0000|0000<000<000<000T
VVV0>000>000>0000|0000<000<000<0VVV
000000>000>000>00|00<000<000<000000
000000>000>000>00|00<000<000<000000
Key:
^: Wall
V: Wall
>: Wall
<: Wall
T: Throne (King)
This game involes a unit of mine, the King (http://tacticsarena.com/forum/showthread.php?t=14097&highlight=King).
Game ends when:
The King is killed, no matter how many units are left
Walls:
A wall, let's say > means that a unit may jump down the wall in the right direction (but it ends the movement phase), but may use 3 movement points to climb left (if the end square is empty).
Special Rules:
The Furgon is not allowed in this game for balance reasons
All teleporting units have the climb over wall rule applied to them.
When creating a setup all units must be placed on either side of the |s
000000>000>000>00|00<000<000<000000
000000>000>000>00|00<000<000<000000
^^^0>000>000>0000|0000<000<000<0^^^
T000>000>000>0000|0000<000<000<000T
VVV0>000>000>0000|0000<000<000<0VVV
000000>000>000>00|00<000<000<000000
000000>000>000>00|00<000<000<000000
Key:
^: Wall
V: Wall
>: Wall
<: Wall
T: Throne (King)
This game involes a unit of mine, the King (http://tacticsarena.com/forum/showthread.php?t=14097&highlight=King).
Game ends when:
The King is killed, no matter how many units are left
Walls:
A wall, let's say > means that a unit may jump down the wall in the right direction (but it ends the movement phase), but may use 3 movement points to climb left (if the end square is empty).
Special Rules:
The Furgon is not allowed in this game for balance reasons
All teleporting units have the climb over wall rule applied to them.
When creating a setup all units must be placed on either side of the |s