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Kyir
06-03-2006, 03:08 PM
Yes, another playing feild, so kill me


000000>000>000>00|00<000<000<000000
000000>000>000>00|00<000<000<000000
^^^0>000>000>0000|0000<000<000<0^^^
T000>000>000>0000|0000<000<000<000T
VVV0>000>000>0000|0000<000<000<0VVV
000000>000>000>00|00<000<000<000000
000000>000>000>00|00<000<000<000000

Key:
^: Wall
V: Wall
>: Wall
<: Wall
T: Throne (King)


This game involes a unit of mine, the King (http://tacticsarena.com/forum/showthread.php?t=14097&highlight=King).

Game ends when:
The King is killed, no matter how many units are left

Walls:
A wall, let's say > means that a unit may jump down the wall in the right direction (but it ends the movement phase), but may use 3 movement points to climb left (if the end square is empty).

Special Rules:
The Furgon is not allowed in this game for balance reasons
All teleporting units have the climb over wall rule applied to them.
When creating a setup all units must be placed on either side of the |s

Hellblazer
06-03-2006, 03:23 PM
That's a cool concept, but I'd like it more if it didn't turn TAO into more of of a chess game.
Also, are you going to make a King unit?

VAMP7
06-03-2006, 03:28 PM
He already made the king unit

Kyir
06-03-2006, 03:31 PM
look at the link schnoob

Hellblazer
06-03-2006, 03:32 PM
look at the link schnoob
Sheesh. It wasn't there when I posted.

Kyir
06-03-2006, 03:34 PM
actually I edited it in at 2:10, and you posted at 2:23

VAMP7
06-03-2006, 03:56 PM
lol

RAGING INFERNO
06-03-2006, 05:14 PM
you did????

Kyir
06-03-2006, 06:18 PM
yeah

T Solo
06-03-2006, 07:38 PM
Interesting idea, it would sure put a twist on the game.

Kyir
06-04-2006, 04:22 PM
yes, yes it would

Walrus
06-04-2006, 04:48 PM
no it wouldnt

Kyir
06-04-2006, 05:10 PM
I'll say what I want!