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Fell Dragon
06-03-2006, 11:29 PM
Human Spell-caster
Necromancer

Hit Points - 24
Power - Summon
Armor - None
Blocking - 15% Front 7% Side
Recovery - 4 (1 on move only)
Movement - 3
Target -
http://i15.photobucket.com/albums/a362/felldragon/Attack.jpg

Necromancer

Necromancers are humans who have, instead of fearing the darkness, have embraced it. Due to thier knowledge of the realm beyond death, Necromancers have the ability to animate the corpses of the dead. They have much dark and potent energy, and are deeply feared for this.

Summoning Spell

Summons an "Undead Knight" unit in one square.
Summoning can only be used on empty tiles.
Summoned units cannot be the target of healing or focus spells.
When Necromancer falls so do all Summoned units.

Additional Information

You can only place one Necromancer on the field.

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Human Fighter
Undead Knight

Hit Points - 32
Power - 20
Armor - 25%
Blocking - 68% Front 38% Side
Recovery - 2
Movement - 3
Target -
http://www.tacticsarena.com/units/attack1_1.gif

Additional Information

Undead Knights do not need to be destroyed for victory.

shatterstar
06-04-2006, 01:36 AM
well thought if almost certainly unoriginal. the recovery is wrong tho.

You Lost!
06-04-2006, 01:37 AM
Actully this dude did a good job I like this unit and he desribed it very good for me to understand.

Awesome job.

Fell Dragon
06-04-2006, 02:37 AM
well thought if almost certainly unoriginal. the recovery is wrong tho.
Well, seeing on how he summons a unit with the strength of an assassin, and close to a knight, he shouldn't recover too fast... Mabye a four, at most, any more and players would be too quick to create units.

RAGING INFERNO
06-04-2006, 04:20 AM
at least it was easy to understand, good job.

Cuathon
06-04-2006, 05:30 AM
not very original.
its a little overpowered as well.
not the worst of the 5000000000000000etc. Necromancers ive seen but not the best either. next time, use the search function.

Hellblazer
06-04-2006, 07:30 AM
I don't think it needs to be reiterated that this has no originality. The problem I see with it are the blocking percentages are wrong. This is actually one of the more simple necromancers. I commend that.

Fell Dragon
06-04-2006, 04:00 PM
Thanks for the advice guys, I'll be sure to tweak it!

TAO_Chaos1
06-04-2006, 07:21 PM
I know this has been thought of many times before this, it's kind of unoriginal and the undeade warrior is a little overpowered, the recovery is too short. But, i have two questions, how many undead warriors can be created and do they die whenever the necromancer does? Nice thought though.;)

sayter
06-05-2006, 09:16 AM
easy to understand. The undead knight needs to be toned down quiet a bit though. Not the most original, but, necros are cool :)

Riathmus
06-05-2006, 09:33 AM
How many necromancers have been, and will be made? It's getting sort of annoying now.

castle
06-05-2006, 08:10 PM
i think there should be a limit of how many undead knights allowed up on the field other wise its a good unit.

The Coder
06-05-2006, 08:13 PM
Castle, shrink your banner. Its too large.

$20 Gold Coin
06-05-2006, 08:20 PM
It is a well balanced unit, but the necro should have 8% blocking from the sides and either make the movement recovery or make the attack+movement recovery 3. I also believe that you can only summon an undead knight after you have lost a unit and that you can only have up to two of them on the field at a time.

The undead's knight blocking needs be decreased to 34% on the sides with 68% front blocking. Other than that the undead knights are well balanced as long as you limit how many you can have on the field.

Considering this is your first attempt at creating a unit I congratulate you on a job well done. Next time though, please use the search button to ensure you are making an original or nearly original idea and try to adhere to the stickied guidelines.