View Full Version : Reptilian Warrior
TAO_Chaos1
06-07-2006, 06:44 PM
Hp: 48
Power: 15+ Acid
Armor: 15%
Blocking: 50%, 25%
Movement:4
Range:3
Recovery: two
Ok the reptilian warrior spits acid into opponents eyes, once there is and a succesfull hit the target gets 15 damage, ignores amor, because there is no armor on eyes. Then the target is blinded two turns. When blinded the target cannot move or block, only attack, but when you tell the target to attack it does on its own and you cannot choose which direction it attack, say i knoght gets blinded and the Reptilian Warrior is standing in front of it and the cleric is to the right of the knight, the knight has a possiblity of attacking the cleric.
Secondary attack, Tail Whip: The warrior swings his tail around dammaging all enemy units within two spaces from it. One space away, you encounter 10 damge loss, two away 5. This secondary is blockable.
You might compare this to a berserker, but its weaker and in my opnion more effective, comments are welcome and will be taken into consideration, thank you, hope you liked my unit.:p
Cuathon
06-07-2006, 06:46 PM
a mud bers combo. try to come up with a new mechanic, or at least find someway to be more original.
EmelGreenLeafer
06-07-2006, 06:46 PM
Its kind of overpowered, kind of. But overall an average unit idea with weaknesses and strong points. Good Job Chaos1.
Hellblazer
06-07-2006, 07:32 PM
It would require alot of coding and it's not particularly original, but good effort.
Deathhead
06-07-2006, 07:46 PM
kinda reminds me of something from warhammer:D
TAO_Chaos1
06-07-2006, 07:50 PM
I thought i did a decent job on it, i made it to where the secondary wouldnt be overpowered with it being able to be blocked. Should i reduce the power to 12 or 10?
shatterstar
06-07-2006, 09:50 PM
with the secondary i think its a bit overpowered. the primary attack pretty much takes a unit out of the game for 2 turns. noone will risk using say a DT when you dont know which way its going to fire. The secondary is a bit unoriginal and just seems tacked on, in my opinion.
celebrim
06-07-2006, 10:16 PM
Compared with a beserker...
This has more hitpoints and more armor. So, it can take 13 more points of damage, and gets a better benefit out of the clerics heal (after every heal, the beserker gains 12 damage worth of protection, whereas your repitile warrior gains 14 damage worth of protection).
Compared to a beserker, this does less damage... but that damage ignores armor making it much more effective against stoned targets and nearly as much damage against Knights.
In addition, compared to a beserker, this is a much more effective melee combatant, blocking 50% of the time rather than just 25%.
Compared to a beserker, this has a much more effective special attack. Effectively, the target is paralyzed for two rounds. It can neither move nor block, and its attack has only a 1/4 chance of swinging in the right direction in most cases. This means using a blinded unit is pretty much a wasted move.
Furthermore, compared to a beserker it has a range 3 attack and range 4 movement.
To top if off, it has a secondary attack similar to the assassin's attack.
Did you forget to put in the kitchen sink?
"It would require alot of coding..."
This is a rather key point. There are several reasons why suggestions forums get ignored. The first is that the game designer generally knows alot more about design than the people posting the ideas. The second is that each suggestion usually requires new artwork. And the third is that each suggestion usually requires some amount of new code. There is nothing you can do about the first reason, but if you can make suggestions that minimize the ammount of art and code involved you at least give the idea some chance of becoming reality. In my experience, the suggestions which are complex never get done, because if the designer is going to go to that much work, then he's going to do one of his own ideas that he is intrigued by.
Cuathon
06-08-2006, 05:51 AM
actually the coding thing isnt important, these units will never be made. all the simple ones have pretty much been made already anyway.
TAO_Chaos1
06-08-2006, 05:44 PM
Coding doesnt really matter, they dont make any of these units.;)
RAGING INFERNO
06-09-2006, 07:32 PM
I like it! :D A little unoriginal though.
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