Smiley_Girl
06-08-2006, 04:22 PM
Forward
Hey Guys, I haven't really been checking the CAU pages in a long time. Sorry about that, but I've been working on school stuff. My friend actually gave me this idea while we were playing monopoly, so I thought I'd see what you think.
Statistics
Health: 60
Power: Varies, Focus
Armor: 0%
Movement: 2
Blocking: 0%
Recovery: 3
Attack Pattern: As of a 3-Ranged Frost Golem
Attack Details
The Level Golem, as said in the name, has different levels. The levels are found dependant on two things: The Number of Units Dead, and The Amount of Health Left for the Level Golem.
Level 1:
Number of Units Dead: 0-7
Amount of Health Left: 60-41
Level 2:
Number of Units Dead: 0-7
Amount of Health Left: 40-21
Level 3:
Number of Units Dead: 0-7
Amount of Health Left: 20-1
Level 4:
Number of Units Dead: 8-14
Amount of Health Left: 60-41
Level 5:
Number of Units Dead: 8-14
Amount of Health Left: 40-21
Level 6:
Number of Units Dead: 8-14
Amount of Health Left: 20-1
Level 7:
Number of Units Dead: 15-20
Amount of Health Left: 60-41
Level 8:
Number of Units Dead: 15-20
Amount of Health Left: 40-21
Level 9:
Number of Units Dead: 15-20
Amount of Health Left: 20-1
More Attack Details
Level 1: Paralyzation
Level 2: Poison
Level 3: Stun 1 Turn, Unblockable
Level 4: Paralyzation
Level 5: Poison
Level 6: Paralyzation
Level 7: Stun 1 Turn, Unblockable
Level 8: Poison
Level 9: Paralyzation
Thoughts and Tactics
Well I think I know what your all thinking. :p Too Confusing? Maybe, Maybe not. The Levels have patterns to them, and I have a semi-functioning brain, so I understand them. If it does seem too confusing, if it does not take too much code, the creators could do a 'noob sheet' as when you scroll over a unit, it's stats appear in top left corner, when you scroll over the Level Golem, what level it is on, and/or what the level means could appear also.
Another thought I've been having: Under/Over-Powered? I found that it is neither. The Underpowering affect is that your opponent choose what level you are in. Unless you attack yourself, like some players use with the Assassins. The Overpowering affect is that the unit has 3 abilities, the paralyzing ability from the Enchantress and Frosty, the poison ability from the Wisp, and the Stun Ability from the Berserker, a slightly used unit.
This unit would be tactical because your opponent might not always be able to attack it. As if the last 2 units are Knight and Level Golem, and the Level Golem had 25 Health, if the Knight attacked, it would become a draw because the Golem could then paralyze. Also, this unit does build up, or crumble apart throughout the game. It shifts affects.
Well, it's a been awhile, so don't go too hard with the "Conductive Criticism." ;) Hope you enjoy. :cool:
~Smiley
Hey Guys, I haven't really been checking the CAU pages in a long time. Sorry about that, but I've been working on school stuff. My friend actually gave me this idea while we were playing monopoly, so I thought I'd see what you think.
Statistics
Health: 60
Power: Varies, Focus
Armor: 0%
Movement: 2
Blocking: 0%
Recovery: 3
Attack Pattern: As of a 3-Ranged Frost Golem
Attack Details
The Level Golem, as said in the name, has different levels. The levels are found dependant on two things: The Number of Units Dead, and The Amount of Health Left for the Level Golem.
Level 1:
Number of Units Dead: 0-7
Amount of Health Left: 60-41
Level 2:
Number of Units Dead: 0-7
Amount of Health Left: 40-21
Level 3:
Number of Units Dead: 0-7
Amount of Health Left: 20-1
Level 4:
Number of Units Dead: 8-14
Amount of Health Left: 60-41
Level 5:
Number of Units Dead: 8-14
Amount of Health Left: 40-21
Level 6:
Number of Units Dead: 8-14
Amount of Health Left: 20-1
Level 7:
Number of Units Dead: 15-20
Amount of Health Left: 60-41
Level 8:
Number of Units Dead: 15-20
Amount of Health Left: 40-21
Level 9:
Number of Units Dead: 15-20
Amount of Health Left: 20-1
More Attack Details
Level 1: Paralyzation
Level 2: Poison
Level 3: Stun 1 Turn, Unblockable
Level 4: Paralyzation
Level 5: Poison
Level 6: Paralyzation
Level 7: Stun 1 Turn, Unblockable
Level 8: Poison
Level 9: Paralyzation
Thoughts and Tactics
Well I think I know what your all thinking. :p Too Confusing? Maybe, Maybe not. The Levels have patterns to them, and I have a semi-functioning brain, so I understand them. If it does seem too confusing, if it does not take too much code, the creators could do a 'noob sheet' as when you scroll over a unit, it's stats appear in top left corner, when you scroll over the Level Golem, what level it is on, and/or what the level means could appear also.
Another thought I've been having: Under/Over-Powered? I found that it is neither. The Underpowering affect is that your opponent choose what level you are in. Unless you attack yourself, like some players use with the Assassins. The Overpowering affect is that the unit has 3 abilities, the paralyzing ability from the Enchantress and Frosty, the poison ability from the Wisp, and the Stun Ability from the Berserker, a slightly used unit.
This unit would be tactical because your opponent might not always be able to attack it. As if the last 2 units are Knight and Level Golem, and the Level Golem had 25 Health, if the Knight attacked, it would become a draw because the Golem could then paralyze. Also, this unit does build up, or crumble apart throughout the game. It shifts affects.
Well, it's a been awhile, so don't go too hard with the "Conductive Criticism." ;) Hope you enjoy. :cool:
~Smiley