PDA

View Full Version : Quadrant Dot


Forest_Archer
06-09-2006, 03:59 PM
Billions of years ago, these one-dimensional beings were found. . . well, actually they've always been invisible. However, vines have sprouted simultaneously from the axis, forming 4 quadrants when danger is head. Confusing, yes, but how else do ya think we got the lines of latitude? sheesh!

When in Settings, place the Quadrant Dot on the axis of two intersecting lines.

Health: -- (Can not be hit)

Blocking: --

Movement Range: Can move over the max of 4 axis by sliding in a straight line.

Attack (FOCUS; ends after 8 between-turns): Sends out a line of vines on the edges of the squares that correspond to the axis in which the Quadrant Dot is currently on. Now, whenever an opposing unit walks across it, they receive 10 unreducible damage and all of your units get healed by 2.

If you walk a friendly unit over the vines, it has no effect on them.

Recovery Time 2; attack recovery = 1 and starts right after vine lines disappear.

Additional Notes:

• Counts as a unit, but if you have this unit on the field, you must also have another non-ward unit.

• Dies when half of your army dies.

• Does not count as an end-game unit. I guess you could call it a ward.

• If there is an opponent Quadrant Dot that has a quadrant vine line that is on the line of your Quadrant Dot's quadrant vine line, neither of the two Quadrant Dots can affect that line in their attack, unless one of them moves.

• You can only have one in the field at a time.

The Coder
06-09-2006, 04:02 PM
To attack this you must take damage ...

Forest_Archer
06-09-2006, 04:02 PM
What? . . .

The Coder
06-09-2006, 04:08 PM
Wait a minute... It isn't even on a square, so how would you attack it?

Forest_Archer
06-09-2006, 04:23 PM
You can't.

Hellblazer
06-09-2006, 05:31 PM
Not bad. I don't like that it doesn't have health, but not a bad concept to have a subliminal unit moving about causing havoc.

Cross Punisher
06-10-2006, 03:15 AM
So what would happen if you walked across a friendly Quadrant Dot's ugh attack?

Cuathon
06-10-2006, 05:00 AM
i assume that this doesnt count as a n endgame unit?

shatterstar
06-10-2006, 12:07 PM
just as i was cooking up a 4-dimensional unit. dang.

i like it. is there any way to stop it or does it just do whatever it wants?

~GooseR~
06-10-2006, 12:18 PM
So i might use this unit in a 1 on 1 game :yahoo:

yall are ded
06-10-2006, 12:53 PM
I would find this over powered in numbers. Say with three makin a box your opponent cant leave without taking damage. Its the ultimate escape preventer. This would lead to a new :striker form that could potentially be better than a rush. Why? because first you box in your opponent with 2-3 axis. (meaning you would have them on the opposire side of your main attack force. Then box in where you might normally flank. Then marchin with dsm,wisp, muddie,pyro,dragon and watch your opponent squirm as he trys to flee without leaving his limits. You could even separate his units by making 2 boxes out of 1 whicle your ranged units strike over the line. like so.

d=dots
o=open space
x=targetted dot range

ooooodooo
odxxxxxxxx
oxoooxooo
oxoooxooo
dxxxxxxxxx
oxoooxooo
oxoooxooo

note that these xs split the arena into 4 boxes of 6 spaces each
you could condense this. This is one very potential abuse for this. And yet I would like to see it. I suggest changing the name and desription into something like vine spawnr or something. Combined with agreesive furgoning and wisp this is even more deadly. Oer all 9-10 but please change the name!!!!!!!

Also If you want to limit this abuse and make it a less powerful but crappy in my eyes:dry: unit. Limit the amount you can have on the arena to 1.
In numbers..the ultimate flanking machine. By itself useless.

Forest_Archer
06-16-2006, 12:40 PM
Edited. [see bullets]