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_B0b_
06-14-2006, 03:35 AM
I have been developing a game as a school major project, and I would appreciate help in testing and evaluating the game, while also possible help with some aspects of coding (note; it's written in ActionScript - not a true programming language, but I need to know how to easily save and retrieve global variables internally if that is at all possible).

The title is pretty stupid, but... it doesn't really matter.

The overall game combines two individual subgames, a short RPG followed by a space invaders type shooter and for the purpose of easier testing you can almost immediately begin the shooter.

Some instructions that I forgot to print in the game and other notes include;

* spacebar - stop your character from moving
* shift - stop your character turning (allows strafing)
* there are problems with the initial locations of the firball and arrow, and I don't whether these have been fixed
* it takes one frame for everything to be moved to correct locations etc.
* the proper notes for the statistic for each character have not been written correctly. Stamina in creases the wizards damage, agility increasers the archers damage.
* when moving through gates and returning from the menu the entire fram eis reset (however quest affected objects remain how they should be)... I don't know how to counter that.

The executable copy of the game can be downloaded at - http://www.filefactory.com/get/feed/begin.php?f=cef677&b=0&c=5cb21312807d0c055
and the swf version at - http://www.filefactory.com/get/feed/begin.php?f=d613f4&b=8&c=df5d29ad7b1d20e95

Thank you for testing the game, and any comments would be appreciated below.

Scorpionz
06-14-2006, 03:40 AM
Wow, I like it. :)

speaker4thedead
06-14-2006, 05:27 AM
Ill look forward to playing it :)

uniquinous
06-14-2006, 10:14 AM
file factory is hella annoying :dry:

Realist
06-14-2006, 10:53 AM
Now, I haven't actually played your game yet. But a couple of suggestions.

1. Since you're writing it in flash, utilize the beauty of flash and host it online. :) Since it's so small you could just host it on imageshack, or a free site of yours, or I'll even host it for you if you'd like.

2. I'm not sure what you mean by saving global variables internally...do you mean saving them to the player's computer? Flash has a very easy way of doing this, called Shared Objects. Google them, there's tons of info online.

_B0b_
06-14-2006, 04:01 PM
Thank you very much Realist. For some reason the help file associated with my Flash did not mention, or at least I couldn't find, shared objects. I will procede to implement that in the game, and there's a huge weight off my shoulders.

However the problem with hosting at imageshack is that the file runs fullscreen, and imageshack only supports a portion of the total frame. You can see here - http://img287.imageshack.us/my.php?image=themajorprojects2xp.swf
which is why I used the first free file hosting site I found.