_B0b_
06-14-2006, 03:35 AM
I have been developing a game as a school major project, and I would appreciate help in testing and evaluating the game, while also possible help with some aspects of coding (note; it's written in ActionScript - not a true programming language, but I need to know how to easily save and retrieve global variables internally if that is at all possible).
The title is pretty stupid, but... it doesn't really matter.
The overall game combines two individual subgames, a short RPG followed by a space invaders type shooter and for the purpose of easier testing you can almost immediately begin the shooter.
Some instructions that I forgot to print in the game and other notes include;
* spacebar - stop your character from moving
* shift - stop your character turning (allows strafing)
* there are problems with the initial locations of the firball and arrow, and I don't whether these have been fixed
* it takes one frame for everything to be moved to correct locations etc.
* the proper notes for the statistic for each character have not been written correctly. Stamina in creases the wizards damage, agility increasers the archers damage.
* when moving through gates and returning from the menu the entire fram eis reset (however quest affected objects remain how they should be)... I don't know how to counter that.
The executable copy of the game can be downloaded at - http://www.filefactory.com/get/feed/begin.php?f=cef677&b=0&c=5cb21312807d0c055
and the swf version at - http://www.filefactory.com/get/feed/begin.php?f=d613f4&b=8&c=df5d29ad7b1d20e95
Thank you for testing the game, and any comments would be appreciated below.
The title is pretty stupid, but... it doesn't really matter.
The overall game combines two individual subgames, a short RPG followed by a space invaders type shooter and for the purpose of easier testing you can almost immediately begin the shooter.
Some instructions that I forgot to print in the game and other notes include;
* spacebar - stop your character from moving
* shift - stop your character turning (allows strafing)
* there are problems with the initial locations of the firball and arrow, and I don't whether these have been fixed
* it takes one frame for everything to be moved to correct locations etc.
* the proper notes for the statistic for each character have not been written correctly. Stamina in creases the wizards damage, agility increasers the archers damage.
* when moving through gates and returning from the menu the entire fram eis reset (however quest affected objects remain how they should be)... I don't know how to counter that.
The executable copy of the game can be downloaded at - http://www.filefactory.com/get/feed/begin.php?f=cef677&b=0&c=5cb21312807d0c055
and the swf version at - http://www.filefactory.com/get/feed/begin.php?f=d613f4&b=8&c=df5d29ad7b1d20e95
Thank you for testing the game, and any comments would be appreciated below.