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CYBERwizard
01-08-2004, 12:33 PM
If the element of poison were to be added into the game how would you like to see it done?

Keep in mind this is a stategy game so try to make it be something that would require stategy.

This is my take on poison.

Poison: contraptions are immune to poison; a poisoned unit can't regain HP in any way, poison will run it's coarse through the unit for 5 turns, after the 5th turn the unit is no longer poisoned but the poison deals the unit 10 damage(not reduced by armor).

Zeratul
01-08-2004, 12:37 PM
umm and kills ANY unit .......






Note: less damage = more fun

CYBERwizard
01-08-2004, 12:47 PM
Originally posted by Zeratul
umm and kills ANY unit .......






Note: less damage = more fun
I don't understand what you're getting at. It won't kill a unit but it will force you to retreat for a few turns if you want it to survive.

Note: how does less damage equal more fun?

Apex Effusion
01-08-2004, 01:20 PM
Reminds me of those old Magic cards that had poison abilities.

drakonfire
01-08-2004, 05:03 PM
Originally posted by CYBERwizard
I don't understand what you're getting at. It won't kill a unit but it will force you to retreat for a few turns if you want it to survive.

Note: how does less damage equal more fun?


i think zar thought u meant 10 damage per tern, which would kill any unit other than a DT... and the less damage = more fun, just means the battles last longer


my personel take is that a cleric should be able to cure person, though maybe in curing it would not restore that units HP like it does all the others

ArcPaladinZero
01-08-2004, 06:00 PM
Good idea but wrong forum...