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Forest_Archer
07-15-2006, 04:54 PM
First off, I would like to thank † Bubacik † for taking a screenshot for me. Although the editing is a little sloppy, it gets the job done. ;)

Through my two years of playing this awesome game, I have discovered that golds and greys alike have always found exceptions through rules. This trend greatly expanded when the Golem Ambusher was created by Seed. Its purpose was to act like a cannon towards opposing units to the base, but its power was abused. The clerics started fading away and "official" turtle rules had to be created. Among my favorites were the original monkus rules and the alpha rules. However, as I stated before, players (including myself) experimented with the Dragon Tyrant out of the stone cluster and started bending the rules of turtles. I decided to put a stop to this.

http://img136.imageshack.us/img136/5537/part1ln2.png

I heard rumors that Warcow had a turtle similar to mine, but I have never seen anyone use it. I apologize for this.


One major feature of my turtle formation is. . .

Intimidation

• (3) Knights

The Knights provide a fort, if you will, for the cluster and tempt the opponent to knock out the stone focus. This is not an easy task to do if the user of the Ultimate Turtle is wise, because the Knights will easily kill the scout (along with the help of the Dragon Tyrant) within 2-3 turns.

• (1) Dragon Tyrant

The Dragon Tyrant is the main attacker of the formation, and with its high health it is difficult to take out, especially with the aid of the Stone Golem. In an opposite-side game, place the Dragon Tyrant in a general area and scouts will avoid passing by it. I would suggest not going offensive with it too much though, as the help of the Scouts without the Mud Golem is limited.

• (1) Frost Golem

The Frost Golem is basically the icing on the cake. If the Dragon Tyrant can fend off too many attackers coming into the base, then the Frost Golem can take advantage of the lack of units pecking away at your units. Just freeze a mobile unit and it won't be long until you move onto another.

Another major feature of my turtle formation is. . .

Stamina

• (1) Cleric

The cleric can heal whenever needed, which won't be very common. The knight wall is spread out, so magic units can't attack more than two at a time, and the stone cluster will not be taking too much damage due to the +30 armor, which leads me to my next unit.

• (1) Stone Golem

The scouts are basically the only ones who actually need the +30 armor, but the Dragon Tyrant and Frost Golem have their moments where they need it too. All in all, the Stone Golem can adapt to different combinations of units in the cluster, and it brings the whole formation together.

°•°• One weakness that I found out about my Ultimate Turtle is that constant attacking the un-armored scouts in the beginning of the game can make it too close for comfort, as you have to heal and hide them in a corner, which contorts the formation.

°•°• Another reason why this turtle may not be the one for all people is the tendency to go offensive on an opposite-side formation. I discovered that units should not travel over two rows beyond the knight wall, for safety.

I conclude this strategy guide by stating that this is the perfect counter for those pansy turtles out there with the Dragon Tyrant out of the Stone Golem cluster. Comments?

Kreator
07-15-2006, 04:56 PM
O.O Wow, this is really good man.

You Lost!
07-15-2006, 04:57 PM
nice job,This is very good work.

Forest_Archer
07-15-2006, 04:58 PM
Thank you. I suggest you try the formation out :)

MicSpor
07-15-2006, 04:58 PM
Wow. That is really good. :)

Punishment
07-15-2006, 04:59 PM
http://i80.photobucket.com/albums/j163/taosets/wantanoppinion.jpg

That's my turt i've been using as of late. It may have a slight advantage in opp side games, and it follows alpha rules completely. Everyone just puts their stone next to cleric, but i go ahead and put 1 more over for the extra space advantage. also gives the frost golem another place to hide , and i've had much success with it in turt v turt =)

My problem with your turt is the lack of a mud golem. In my opinion , you'd have much trouble with an opp side turt with a furgon, because you don't have a mud :p

In my set : Both scouts can hit the opp side cleric in 2 moves. Same with dragon :p

Forest_Archer
07-15-2006, 05:02 PM
I've beaten atleast 3 turtles that had a furgon since I started using this.

And thanks, Pun, for posting a turtle that I think is cheap ;)

Punishment
07-15-2006, 05:04 PM
I've beaten atleast 3 turtles that had a furgon since I started using this.

And thanks, Pun, for posting a turtle that I think is cheap ;)

Allow me to rephrase :

I think you would have trouble with someone who knows how to use a furgon. How is my set cheap? It's alpha... :p (I havn't seen any other turts like mine, i'm a trendsetter :p)

Btw, if you don't think im a trendsetter, I was the first one to use rainbow font in a while :p When i bumped that realist's thread in Battle reports. Next thing, everyone is using it ;)

Forest_Archer
07-15-2006, 05:13 PM
Okay, you're such a trendsetter. How could I have ignored that? ;)

And I remember when Bottle was around, he schooled me with a no-Mud Golem set and I had a furgon. I was pretty amazed, and I remember his remark: "Why would I need one?"

Punishment
07-15-2006, 05:17 PM
Lol, i've tried to use some without muds, but I guess I lack the skill to effectively get rid of a furg/defensive opponent without one :p

Although, I do like the stoned wisp scouts and DT :p

Draquist
07-15-2006, 05:50 PM
All you need in place of the mud golem is patience. If you dont use a muddy and face an opp side furgy set, you just have to sit on the outside and ping away with your scouts. It may take a while, but it gets the job done.

imagination
07-15-2006, 05:57 PM
i like it alot. i am a heavey furgon user so of coarse i think i could take it easily but i also know you know what your doing. i would love to play it to see how to work it.

Draquist
07-15-2006, 06:03 PM
i like it alot. i am a heavey furgon user so of coarse i think i could take it easily but i also know you know what your doing. i would love to play it to see how to work it.

Oh I'll show you how to work it... :rolleyes:

C.H.I.L.L.
07-15-2006, 06:28 PM
However, as I stated before, players (including myself) experimented with the Dragon Tyrant out of the stone cluster and started bending the rules of turtles. I decided to put a stop to this.[/i]

I conclude this strategy guide by stating that this is the perfect counter for those pansy turtles out there with the Dragon Tyrant out of the Stone Golem cluster. Comments?

so how are turtlers that have the DT out of cluster bending the rules?

and "pansy" is in no way the correct word describing those types of turtles. i would be happy to use my "pansy" set one day against yours in a match.

actually i am almost certain that i could counter that set with ease.

Forest_Archer
07-15-2006, 06:34 PM
"pansy" turtle is a half-joke.

DT-out-of-cluster is just cheap, okay? I don't know how to comprehend the cheapness. Don't make fun. :laugh:

C.H.I.L.L.
07-15-2006, 06:41 PM
ok ok, i see your point

imagination
07-15-2006, 06:43 PM
well i have been playing horribly today but i still got owned by that set... gg FA

Forest_Archer
07-15-2006, 06:50 PM
Yeah, gg, have you beaten anyone with the set yet, imag?

Hughes
07-15-2006, 06:57 PM
I beat a few with it FA.
I like the newer one that you have on the Leader account.


:happy:

Restitution
07-15-2006, 07:26 PM
Hey, Forest_Archer, I'll play that set.

Forest_Archer
07-15-2006, 07:41 PM
Hey, Restitution, I'll play you with the set. ;)

steve12
07-15-2006, 07:45 PM
Forest_Archer, very nice turtle. As a former turtler about a year ago, I would find it difficult to overcome that turtle you have created. The substitution of a Frost Golem for the Muddie was smart and unexpected. I like the work you have done, and therefore will pos rep you. Nice job man, I like to see this in the forums.

~Steve12

EDIT: Yes, Warcow used the exact same turtle, although a Mud Golem was there instead of a Frostie... Still, nice explanations.

Restitution
07-15-2006, 08:07 PM
What server, Forest_Archer

=)

We're in the game now, i'll post the result :p

Forest_Archer
07-15-2006, 08:23 PM
Restitution freaking owned me. I don't know what I did wrong though. *shrug*

Good game, man.

Restitution
07-15-2006, 08:24 PM
http://img291.imageshack.us/img291/7403/ultraturtlostlq2.th.jpg (http://img291.imageshack.us/my.php?image=ultraturtlostlq2.jpg)

Was a good game :(

He killed my wisp and mud and a scout. I was almost in tears at the loss of my precious wispy :(

Biohazard77
07-15-2006, 10:14 PM
Nice turtle!
I would have to practice with it a lot to get the hang of no muddy >.<
But i suppose i could do it.

P.S. CAn't win em all :P ^^

Hughes
07-16-2006, 09:16 AM
Who are you restitution?

Forest_Archer
07-16-2006, 09:47 AM
He's probably some old player ;)

Restitution
07-16-2006, 09:51 AM
Lol, nah

Just restitution, I played about a year ago, actually, but just started back up again 10-12 days ago . Never joined the forums before this point :/

Anarchy_United
07-16-2006, 10:31 AM
I think all turts are cheap, and ruin teh creativity of the game. But off course, thats just me, and I would be suprised if you found another player who agreed.

plusminus
07-16-2006, 08:43 PM
How does the turtle ruin the creativity of the game? Besides when people ask to play alpha turt vs. alpha turt all the time.

Anyhow, that set looks very nice. I feel that it would be better having the frost in front of the cleric, rather than a scout. It means your cleric is less exposed when you take your scouts out, and anyone trying to snipe the frost is still in for a knight and dragon beatdown.

Alaric
07-16-2006, 09:17 PM
Dude, the turtle on the front page is laughable. Atleast against my turt. I am sure you are a better player than me, but my turt has an extreme adavantage over that. No, I am not going to tell you what my churt is. Woops, i have said too much.

imagination
07-16-2006, 09:53 PM
alaric ... i own you every game and he owned me ... you have no chance.

TAO_Chaos1
07-16-2006, 10:20 PM
Woah dude, thats a great set, and you did a great way of expleining why it is so good.

Restitution
07-16-2006, 11:28 PM
Hmm, TAO_Chaos, I'm not too sure about it.

It looks very solid, and if you're playing someone who's not too experienced, it will work great. However, against someone who has some idea of what they're doing, they won't let you get more than maybe 1 shot on a scout before it can attack again :/

It also really can't go too offensive without a mud, i don't think . I think one is necessary in a turt :p

It has a nice power defense, but Without a wisp or something, it would have a hard time restricting the area a scout can go...

I duno, I like the set, but I think it has weaknesses.

Cliche
07-16-2006, 11:57 PM
I like the turtle, although I would take a Mud Golem over a third Knight. You can see where the Mud Golem would come in to work better than the Knight and vice-versa with the third Knight.

I'd just throw the Frost Golem behind the Scout and take out the middle Knight and put the Mud Golem right in the middle of the 'stone cluster.'

***Duo***
07-17-2006, 05:52 AM
Aye!
That is indeed a fine set F_A!
I look foreward to playing against it again, someday. :)
(Once I've developed an ultimate Turtle myself. :wink2:)


-Duo

Forest_Archer
07-17-2006, 07:43 AM
I like the turtle, although I would take a Mud Golem over a third Knight. You can see where the Mud Golem would come in to work better than the Knight and vice-versa with the third Knight.

I'd just throw the Frost Golem behind the Scout and take out the middle Knight and put the Mud Golem right in the middle of the 'stone cluster.'

I have thought about this, however it would not be right for me. If you'd like to try it out, give me some feedback. You seem to be more of an offensive player than I am.

-Dape-
07-17-2006, 09:31 AM
Me and FA had a game yesterday my turtle which pwns nearly everything and FA's, He did very good with the knights i thought it wasn't going to match mine and in the end it was going to be close but he had to go and he said i would of won anyway....Gg FA thats one of the closest you have come to beat me for awhile :p

bludhoundz
07-18-2006, 07:14 AM
I'm not into power turtles so much.. :/

Though the strategy is solid, if an opponent got their mud golem over 2 spaces from your cleric (directly next to the stony, so that the frost can't hide), they can keep you destoned for a while, leaving their dragon and scouts (maybe knights too) to screw over your destoned pieces.

Meh, before I go talking any shit I'll get back into practice though. So I won't trash talk that turt for a little bit :p

The Pirate
07-25-2006, 11:42 AM
http://i7.tinypic.com/20zpwk5.jpg

This was the first gold formation I used; I really liked it.

Your thread reminded me of it. :-)

Forest_Archer
07-25-2006, 12:16 PM
That looks pretty solid, Pirate.

bludhoundz
07-25-2006, 01:51 PM
Well I've seen how the turtle works now and I think its a good idea (power defense), but I think you went a little overboard, leaving certain weaknesses (destoning for example) overexposed.

Forest_Archer
07-25-2006, 02:05 PM
Yeah... do you have a favorite turtle form besides the one you're using?

Cuathon
07-25-2006, 02:20 PM
no form pwns nearly everything dape. the large range creates too many variables. anyhow, it seems like a good set, but the lack of muddy can hurt you. and using bottle as an example, not very smart.
all the knights would probably help you though.

kholmes
08-03-2006, 01:45 PM
btw Forest, I played with this for awhile.
It was a great way for me to (start) to learn the basics of the Turtle.

Thanks for the good post, helping out us newer golds.

plusminus
08-03-2006, 01:56 PM
Well FA played me with a variation of his ultimate turtle today, and I had an opposite side rush. I got slaughtered! I still think I would've killed one unit, he disconnected near the end of the game so we can't say for sure. He did have some very lucky scout blocks too... but even without them I'm sure he'd have won.

Epic warriors
08-03-2006, 04:15 PM
I think I'd probably cry if i came up againt this set in a same side turt game, the knights and dragons would absolutely crush any offensive and de stoning would be pretty hard. though i do think it would suffer against an opp side turt game against some one of your skill level (which in my opinion is remarkebly high, so im laying no claim to being able to defeat it, even in opp side :bigsmile: )an archer comin down the side and another from the front coupled with mud and dragon movin in though the middle would cause problems, as I think it would stretch your defense a bit too thinly and any knight countering could suffer, still, if you can pwnz imagination with it, it obviously works. nice set, rep.

Cows Go Moo
08-03-2006, 05:40 PM
I tryied it its a good Turtle Nice job. I beat a couple golds with it i like it a lot....Did you think of it yourself?

Forest_Archer
08-03-2006, 07:15 PM
Yeah, I did.

Moose
08-03-2006, 08:00 PM
Being reformed i'll just say good post. But i'm so tempted....so very...*grabs a mojitio*. Ahh whatever, DRINKS FOR ALL!

Forest_Archer
08-03-2006, 08:01 PM
What? :p

Soda
08-03-2006, 11:34 PM
Play Draquist with it, I think he would be able to beat it. His furgy would be your worst nightmare.

bludhoundz
08-04-2006, 08:17 AM
Yeah... do you have a favorite turtle form besides the one you're using?
I'm working on that..

The one I'm currently using isn't so much about the form but how I use it (technique, really). Unfortunately it's weak against those same side muds.. in the past I've been able to defend against them, but with these silly dragons threatening a cleric kill if I move my scout these days, I've had trouble.

Cloud_9
08-06-2006, 06:48 AM
http://i105.photobucket.com/albums/m232/cloud_9_9/turtformation.jpg

This is the turt formation i use most, basic but it seems to use well for me. turt vs turt games ive got a mud 2 disrupt furgons and frost golems.

With the drag being up front im able to 1 hit and dmw which trys 2 move in and it acts as a good deterant.

the 2 Scouts are just there 2 devastate the oppression and 2 hit pyros and clerics.... scouts line of sight helps with pyros :p

-Cloud_9

Cuathon
08-06-2006, 07:15 AM
your playing greys?
then play them with grey units...

Forest_Archer
08-06-2006, 09:36 AM
Cua, PM Morning Star about the Berz tourney, dangit.

And I beat Draquist with it in an oppos. freestyle game, maybe with an LW instead of a knight I think. I got a bunch of luck, but still. ;)

bludhoundz
08-06-2006, 09:48 AM
Yeah.. that form is rather good for freestyle.

I still say it bites as a turtle though :p

Forest_Archer
08-06-2006, 09:59 AM
haha :p

It's really good same-side, especially since the Frost Golem can take the corner spot diagonal-right to the cleric. Then you can make the knights block LoS. I beat SpliFF opposite-sides in both turtle and freestyle a week or so ago.

Cliche
08-06-2006, 11:51 AM
haha :p

It's really good same-side, especially since the Frost Golem can take the corner spot diagonal-right to the cleric. Then you can make the knights block LoS. I beat SpliFF opposite-sides in both turtle and freestyle a week or so ago.


Forest_Archer, I remember playing you with that form in a freestyle game a few weeks ago, except I was using it.

I've been testing out forms on Banff as of late and I came up with this puppy;

http://img85.imageshack.us/img85/6160/2knightturtlegx5.png

I've won quite a few games with it already. :cool:

bludhoundz
08-06-2006, 02:41 PM
Someone used that exact form against me.. I gave him the beatdown that he'll tell his grandkids about :cool:

Forest_Archer
08-06-2006, 02:47 PM
It's pretty basic, and I can't imagine it being extra useful, Cliche.

bludhoundz
08-06-2006, 07:12 PM
Well the weapon is more about the warrior who wields it they say.

Forest_Archer
08-06-2006, 07:15 PM
Well the weapon is more about the warrior who wields it they say.

Silly Yoda, Tricks are for kids!

Neil
08-06-2006, 11:34 PM
Awesome. I'm a Grey but I'll use that in some lesser form. Thanks!

Match Strike
08-06-2006, 11:59 PM
I've used no mud turts, but the're generally defensive and have a wisp, so at the least you have a backup teleporter. I could see BR working as well. However, I really don't see much advantage to having that third knight over a mud golem. My favorite power turt of all time is old school- two knights + traditional stone cluster.

Epic warriors
08-20-2006, 03:53 PM
i liked this thread and i dont intend to let it die just yet.
just wanted to say i palyed micspor in a tourney turt game and found her using this set, it was same side and as i said before, not a nice same side turt to come against. anyway, I managed to win, but pretty much because turt isnt micspors game. she gave me a dam good run for my money, the knights are great for both attack, counter attack, and an ideal deterent for even the bravest/stupidest archers

Forest_Archer
08-20-2006, 05:38 PM
Haha, thanks epic, and you're right. It's definitely best same-side in turtles, but I think that in freestyle it's best to have the opponent on the opposite side.

Rock Hard
08-20-2006, 05:55 PM
this setup realy works