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deleryn
08-06-2006, 06:36 PM
I wasn't there, but a number of new and interesting things happened when the DSM came out, surely, so I therefore propose a similar system of spreading the lovable poison focus to other units, namely, the Dark Magic Witch. I find it to fit seamlessly into TAO's lore and I also happen to think that the DMW needs some kind of boost to be useful in anything but a mage bomb. Just like the DSM brings the DT and Pyro together, I hope that this will bring together the Witch and Wisp.

Hopefully, they won't just be brought together in a mage bomb.

I know that witch-boosting cauldrons have been suggested before, but nothing else quite fits. Hopefullly, the thought of giving her a poison-based attack though means similar to the DSM is original enough. For those of you who've read other units of mine, this thought was largely inspired by my Mongrel-Surgeon. It can be found easily enough by searching--I don't care to waste threadspace by making an archive. Plus, if I had one, I would only want to write a lot in it, and it seems that CAU dislikes my lengthy lack of eloquence.

Description- Witches are usually the most capable away from the battlefield where they use their cauldrons to weave sinister enchantments and place foul curses. Cauldrons, of course, do not really belong on battlefields; They could too easily be cracked or melted by enemies, causing their potent magical enhancements to be lost. After the coming of the Poison Wisp and some experimentation, it was found that Dark Magic Witches could utilize their cauldrons to augment spellcasting abilities.

Statistics-
Hit Points: 26
Power: Vile Invocation (focus)
Armor: 30%
Blocking: 100%
Recovery: 5
Movement: Immobile
Target: An adjacent Poison Wisp

Special: So long as it remains in focus and the Poison Wisp lives, the Cauldron causes all Dark Magic Witches allied to you to exchange an amount of power for a 4 damage/turn Poisoning focus attack with the same range. While under this effect, the Poison Wisp is paralyzed. The amount of Power lost is equal to the number of witches benefiting from the effect multiplied by 4. Conceivably, additional Poison Wisps may be used to mitigate the loss of power.

I'm still pondering the strategy of this unit. One of my first thoughts was that it might do well in some kind of turtle. Reducing power limits bombing options, I think. Comments would be appreciated.

Edit: Toledo's arguments required some clarification.

The Coder
08-06-2006, 06:38 PM
A little confusing. Im still trying to fully understand it.

deleryn
08-06-2006, 06:43 PM
A little confusing. Im still trying to fully understand it.

Example: You have a Poison Wisp, 1 Dark Magic Witch, and the Cauldron. You move your wisp next to the vc, use the cauldron next turn. Results: 20 power DMW that poisons exactly the same as the Wisp after she attacks and does damage. 20 unblockable reducable damage, then 4/turn focus poison in the same range.

Also, she can poison through barrier wards just like the Wisp. Its the same attack but with her range and her regular attack happens before it.

Edit: Just ignore the part about more than one poison wisp. It doesn't happen except for moderators and Cuathon anyways.

Cuathon
08-06-2006, 06:57 PM
i have access to an account with multiple wisps! :)>

deleryn
08-06-2006, 06:59 PM
moderators and Cuathon

Happy?

Have I been making too many joke units lately for anyone to be concerned?

Toledo 13
08-06-2006, 07:02 PM
There's enough people that mage bomb... last thing we need is to make mage bombs even more deadly. Imagine a dsm bomb... with this new unit added to the mix... it would do nothing but take even more skill out of bombing.

The unit is good....

But it would surely be abused.

deleryn
08-06-2006, 07:14 PM
Hrmm. DT = 2 units Dsm makes it 3. Plus another pyro, 4. Wisp and cauldron, 6. Maybe another pyro and witch, 8. Cleric? Another mage or two maybe?

4 units are practically wasted while everything else can be decimated once the witches are dealt with. Sure, you might lose a line of units first, but victory would come pretty easily I think. Focus makes it so the witch can't even get lucky and block anymore, only adding 4 points of damage onto what she would normally do. That can't be used for anything but strategy.

Toledo 13
08-06-2006, 07:18 PM
Hrmm. DT = 2 units Dsm makes it 3. Plus another pyro, 4. Wisp and cauldron, 6. Maybe another pyro and witch, 8. Cleric? Another mage or two maybe?

4 units are practically wasted while everything else can be decimated once the witches are dealt with. Sure, you might lose a line of units first, but victory would come pretty easily I think. Focus makes it so the witch can't even get lucky and block anymore, only adding 4 points of damage onto what she would normally do. That can't be used for anything but strategy.


Dragon Tyrant
Dragon speaker mage
Pyromancer
Dark Magic Witch
Wisp
Cauldron
Scout
Scout
Mud Golem


Ten units.... would be a very dominant setup to most rushes. Instead of worrying about just killing dsm to prevent massive damage... you have to kill dsm/cauldron...

deleryn
08-06-2006, 07:24 PM
Instead of worrying about just killing dsm to prevent massive damage... you have to kill dsm/cauldron...

The Cauldron doesn't do anything if there aren't any DSMs. There's nothing to prevent her from getting killed. I don't get your meaning.

Toledo 13
08-06-2006, 07:29 PM
The Cauldron doesn't do anything if there aren't any DSMs. There's nothing to prevent her from getting killed. I don't get your meaning.

Okay listen. In a normal bomb(no cauldron) your opponent will try to kill your dsm, to get rid of the massive damage you are dealing. But, if you have a cauldron, now they have two targets to kill dsm and cauldron. If they only kill dsm, cauldron keeps the witch doing massive damage. And if they only kill the cauldron, the pyro's still do massive damage. Therefore both must be killed to end the madness, and by the time they are both dead. You have already killed and severly injured a good portion of there units.

deleryn
08-06-2006, 07:31 PM
Okay listen. In a normal bomb(no cauldron) your opponent will try to kill your dsm, to get rid of the massive damage you are dealing. But, if you have a cauldron, now they have two targets to kill dsm and cauldron. If they only kill dsm, cauldron keeps the witch doing massive damage. And if they only kill the cauldron, the pyro's still do massive damage. Therefore both must be killed to end the madness, and by the time they are both dead. You have already killed and severly injured a good portion of there units.

Any attack against the witch ends focus. Didn't you notice that with the poison wisp? They work the same way.

Also, the witch only does 4hp poison damage /turn. Same as the wisp. I'll clarify that in the example I guess.

Toledo 13
08-06-2006, 07:34 PM
Any attack against the witch ends focus. Didn't you notice that with the poison wisp? They work the same way.

Also, the witch only does 4hp poison damage /turn. Same as the wisp. I'll clarify that in the example I guess.

Oh I see... well... then that is definately better.