deleryn
08-06-2006, 06:36 PM
I wasn't there, but a number of new and interesting things happened when the DSM came out, surely, so I therefore propose a similar system of spreading the lovable poison focus to other units, namely, the Dark Magic Witch. I find it to fit seamlessly into TAO's lore and I also happen to think that the DMW needs some kind of boost to be useful in anything but a mage bomb. Just like the DSM brings the DT and Pyro together, I hope that this will bring together the Witch and Wisp.
Hopefully, they won't just be brought together in a mage bomb.
I know that witch-boosting cauldrons have been suggested before, but nothing else quite fits. Hopefullly, the thought of giving her a poison-based attack though means similar to the DSM is original enough. For those of you who've read other units of mine, this thought was largely inspired by my Mongrel-Surgeon. It can be found easily enough by searching--I don't care to waste threadspace by making an archive. Plus, if I had one, I would only want to write a lot in it, and it seems that CAU dislikes my lengthy lack of eloquence.
Description- Witches are usually the most capable away from the battlefield where they use their cauldrons to weave sinister enchantments and place foul curses. Cauldrons, of course, do not really belong on battlefields; They could too easily be cracked or melted by enemies, causing their potent magical enhancements to be lost. After the coming of the Poison Wisp and some experimentation, it was found that Dark Magic Witches could utilize their cauldrons to augment spellcasting abilities.
Statistics-
Hit Points: 26
Power: Vile Invocation (focus)
Armor: 30%
Blocking: 100%
Recovery: 5
Movement: Immobile
Target: An adjacent Poison Wisp
Special: So long as it remains in focus and the Poison Wisp lives, the Cauldron causes all Dark Magic Witches allied to you to exchange an amount of power for a 4 damage/turn Poisoning focus attack with the same range. While under this effect, the Poison Wisp is paralyzed. The amount of Power lost is equal to the number of witches benefiting from the effect multiplied by 4. Conceivably, additional Poison Wisps may be used to mitigate the loss of power.
I'm still pondering the strategy of this unit. One of my first thoughts was that it might do well in some kind of turtle. Reducing power limits bombing options, I think. Comments would be appreciated.
Edit: Toledo's arguments required some clarification.
Hopefully, they won't just be brought together in a mage bomb.
I know that witch-boosting cauldrons have been suggested before, but nothing else quite fits. Hopefullly, the thought of giving her a poison-based attack though means similar to the DSM is original enough. For those of you who've read other units of mine, this thought was largely inspired by my Mongrel-Surgeon. It can be found easily enough by searching--I don't care to waste threadspace by making an archive. Plus, if I had one, I would only want to write a lot in it, and it seems that CAU dislikes my lengthy lack of eloquence.
Description- Witches are usually the most capable away from the battlefield where they use their cauldrons to weave sinister enchantments and place foul curses. Cauldrons, of course, do not really belong on battlefields; They could too easily be cracked or melted by enemies, causing their potent magical enhancements to be lost. After the coming of the Poison Wisp and some experimentation, it was found that Dark Magic Witches could utilize their cauldrons to augment spellcasting abilities.
Statistics-
Hit Points: 26
Power: Vile Invocation (focus)
Armor: 30%
Blocking: 100%
Recovery: 5
Movement: Immobile
Target: An adjacent Poison Wisp
Special: So long as it remains in focus and the Poison Wisp lives, the Cauldron causes all Dark Magic Witches allied to you to exchange an amount of power for a 4 damage/turn Poisoning focus attack with the same range. While under this effect, the Poison Wisp is paralyzed. The amount of Power lost is equal to the number of witches benefiting from the effect multiplied by 4. Conceivably, additional Poison Wisps may be used to mitigate the loss of power.
I'm still pondering the strategy of this unit. One of my first thoughts was that it might do well in some kind of turtle. Reducing power limits bombing options, I think. Comments would be appreciated.
Edit: Toledo's arguments required some clarification.