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Toledo 13
08-06-2006, 06:45 PM
The Soothsayer Golem is unique among golems. He is the only golem that has practiced in the way of the magical arts. The Soothsayer Golem lifts his hand and projects three small yellow balls of arcane magic that shoot up into the sky, and seconds later fall down on three seperate enemies.


Name: Soothsayer Golem
HP: 60
Armor: --
Power: 9
Block: --
Movement: 2
Wait: 3 movement & attack; 2 attack only; 1 Move only.

Attack Pattern
S - Soothsayer Golem
A - Spaces it can attack

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Attack: The power of the Soothsayer Golem lies not in sheer damage. But it's ability to reduce the percentage to block a unit has. The SG attacks three adjacent squares simultaneously. When attacked, the units are dealt an armor reducable 9 damage, and there chance to block goes down to zero percent. Each turn that passes, the affected units gain back 15% of their blocking percentage.

Note 1: The Soothsayer Golem directly affects the units block percentage(white lettering under a units wait time) It does not act as though the unit has blocked an attack(green lettering next to units health)

Note 2: If the Soothsayer Golem attacks a ward(Lightning ward, Barrier Ward) The ward will be dealt the armor reducable 9 damage, but will not lose any blocking percentage.

deleryn
08-06-2006, 06:54 PM
If I'm angry with you, it's only because you nudged down my newly-crafted unit. :rolleyes:

Of course "soothsayer golem" is unique. Modifying blocking is less so, but the way you did it is still interesting. I dislike the length of time that a unit, say a knight, would require to raise his blocking back up. It's also annoying that there's nothing the player can do to regain it and that it is much more damaging to high-blocking units.

It could compare to a Frost Golem, in a way. Its better because it doesn't need to focus but worse because it doesn't prevent attack and runs out--though it can be renewed. I think a line of knights can be decimated this way, but that would make strategy interesting and guerilla tactics more popular, which pleases me.

When it comes down to it, though, it could be used to decimate scouts who move to closely to destone or something, so I'm thinking it might be too powerful. I can't say myself, though.

The Coder
08-06-2006, 06:55 PM
It overpowers things like charging with your knights

Cuathon
08-06-2006, 06:56 PM
maybe make blocking go up faster?

Toledo 13
08-06-2006, 07:00 PM
Hmm... I see your points. *considering revisions*

Forest_Archer
08-06-2006, 07:15 PM
It's your most original unit so far, toledo. I really like it, but I have three comments.

1.) Where did "soothsayer" come from? I thought it was "toothslayer" when I first saw it. ;)

2.) It will be a good unit if you only choose one of the four groups of three units to attack. I'm fairly certain that this is already the case though.

3.) Like Cross said, maybe make the blocking go up faster. How about +15% each turn.

Toledo 13
08-06-2006, 07:21 PM
It's your most original unit so far, toledo. I really like it, but I have three comments.

1.) Where did "soothsayer" come from? I thought it was "toothslayer" when I first saw it. ;)

2.) It will be a good unit if you only choose one of the four groups of three units to attack. I'm fairly certain that this is already the case though.

3.) Like Cross said, maybe make the blocking go up faster. How about +15% each turn.

Thanks Forest.

Soothsayer is a synonym for prophet, seer, oracle.(I looked it up :D)

And I've revised the blocking percentage recharge to 15% each turn.

Forest_Archer
08-06-2006, 07:23 PM
Looks good!

Cuathon
08-06-2006, 07:31 PM
who's cross?

Toledo 13
08-06-2006, 07:33 PM
I think he thought you were cross punisher... I can see why he'd mix that up.

Forest_Archer
08-06-2006, 07:36 PM
Yeah, I got the C's mixed up. I'm bad with the alphabet. :p

Jon888
08-06-2006, 09:29 PM
soothsayer is actually used as a character in shakespear's Ceasar, who forwarns Ceasar of his pending doom. But shakespear did use him from the word which is synomonous to fortune-teller or forecaster in a supernatural way.

Toledo 13
08-11-2006, 01:13 PM
/bump

JesusCraig
08-13-2006, 11:16 PM
I actually really really like it.

Its tactical potential is high, however it isn't overpowered if only because so few high blocking units exist, and the ones which do are fairly resilient so they can suffer an attack or two, and still dish it out to any unit willing to get within one space of three knights.

It's main target then would probably be the scout, since assassins and beast riders are so seldom used. This means people will have to be more careful in moving they're scouts, which is always a positive, the less pot shots someone can take the more strategy they need.

Toledo 13
08-18-2006, 02:08 PM
I actually really really like it.

Its tactical potential is high, however it isn't overpowered if only because so few high blocking units exist, and the ones which do are fairly resilient so they can suffer an attack or two, and still dish it out to any unit willing to get within one space of three knights.

It's main target then would probably be the scout, since assassins and beast riders are so seldom used. This means people will have to be more careful in moving they're scouts, which is always a positive, the less pot shots someone can take the more strategy they need.


I agree, it would be excellent for warding off scouts.