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Punishment
08-06-2006, 08:50 PM
Well,

Seeing as the game has changed, I think we should look at the rules of a turtle, and re-evaluate them.

This will have almost the same options as the previous poll.

Please vote for your favorite choices (only one per area though, please)

Forest_Archer
08-06-2006, 08:50 PM
Pun, this isn't the way to go. It's obvious that we'll get the same results. ;)

mantis33
08-06-2006, 08:54 PM
OMFG, what a brilliant idea!!!

Pun, you're a genius!!! All hail Punishment!!!












Now make my banner you bafoon. :dry:

Punishment
08-06-2006, 09:03 PM
Hmm

I think we should allow the Golem Ambusher in turts. Because of its now reduced range, it can be used strategically, instead of just parking it near the front and being able to destone right away. Certainly there should be some restriction on where it is allowed, but if the no ranged on front goes through, then it will pretty much just be in the cluster.

mantis33
08-06-2006, 09:06 PM
Hmm

I think we should allow the Golem Ambusher in turts. Because of its now reduced range, it can be used strategically, instead of just parking it near the front and being able to destone right away. Certainly there should be some restriction on where it is allowed, but if the no ranged on front goes through, then it will pretty much just be in the cluster.
You should be shot.

Any volunteers?

Kreator
08-06-2006, 09:29 PM
You should be shot.

Any volunteers?

*raises hand*

bludhoundz
08-06-2006, 09:34 PM
Pun, if you want the second set of rules I think you want for turtles, just ask for a turtle game, dont specify alpha rules and put whatever kind of turtle you want.

Punishment
08-06-2006, 09:41 PM
Eh, blud, I don't mind alpha rules. I think that just with some of the changes that have happened to the game, that we should be able to see where people stand now.

I don't expect/want these to become a set of rules, more just for me, and to see how everyone else prefers to turtle.

plusminus
08-06-2006, 10:09 PM
I think it would be good to have another set of rules to easily agree upon for turtle games. I think there needs to be more considerations though.

First of all it should be stated that people shouldn't vote exactly like alpha rules are now. Otherwise there's no point to this.

Second of all, there could be more factors involved for a suitably different style of turtle. Limit the number of ranged attackers? Force opposite sides? DT must be in stone cluster? etc. etc.

The other thing is that I've got some strange ideas for setups that don't really follow any conventional turtle rules but could still be great for turtle games. Personally I think I'm just going to start asking people for 5-row opposite side games, and work with only that.

Punishment
08-06-2006, 10:17 PM
I was limited by the 10 poll limit. I would have preferred about 20 or os, lol (i could be more thorough then)

Match Strike
08-07-2006, 12:09 AM
I definately feel that GA should be allowed in turts. In fact, I tended to vote for rather uinrestrictive options this time around. Anyways, I do think GA should be treated like a mage. That is, back three rows only so no cheap cleric kills.

Punishment
08-07-2006, 12:26 AM
Yes, I think that is a good idea.

Definately restrict where it can be. I think that it should have to be in the stone cluster or something.

plusminus
08-07-2006, 02:00 AM
I was limited by the 10 poll limit. I would have preferred about 20 or os, lol (i could be more thorough then)

Well then I definately suggest that this thread be about discussion, and we save the poll until later.

Personally, I would love a set of rules that limits the DT to being in the stone cluster. Allowing other units (GA, for instance) with the same restrictions seems fair too. Furthermore this might convince people to allow a second-row stone golem, though maybe not "anywhere" as the poll says.

Cuathon
08-07-2006, 05:38 AM
DT i cluster only? you guys suck...
there isnt enough room in the cluster for all the units thats need t be there to be good and for things like the dragon.

Punishment
08-07-2006, 09:22 AM
Well then I definately suggest that this thread be about discussion, and we save the poll until later.

Personally, I would love a set of rules that limits the DT to being in the stone cluster. Allowing other units (GA, for instance) with the same restrictions seems fair too. Furthermore this might convince people to allow a second-row stone golem, though maybe not "anywhere" as the poll says.

Yes, I was debating posting directly in front of the cleric, because that is hwhat I would like, but , because of the lack of options, I just put anywhere. I think that I may just go to websurveyor or something, and put a more complete list there or something.

steve12
08-07-2006, 09:33 AM
I like this new idea, but I don't want to see spreads resulting from this. for instance, if the Stone Golem is allowed anywhere, and the units are not restricted to 6 rows from the edge, people could basically set up a defocuser rush (with most multi unit hitters in the second row) and take down a normal alpha turtle. After taking down a few key units with the rush that is basically bending the rules, you could just stone the weaklings and finsh them off. I think we shold limit the placements of units.

BaxVarlet
08-07-2006, 09:42 AM
I think the stone golem should be allowed anywhere in the back row or whatnot, allowing for middle-based turtles and such.

Punishment
08-07-2006, 09:42 AM
Yes, I agree it needs to be more complete, but, as I've said the 10 poll options kinda stinks.

Another thing, I think that if you allow the GA to be included, it would encourage the use of some new pieces. A berzerker Absolutely kills a GA, and furgons can just surround it and render it useless....

It is no longer something that can kill the cleric without moving, it would be a hard piece to use effectively in turts...

Go GA!!! :p

TACTOHOLIC
08-07-2006, 11:57 AM
If you are able to place the GA in the right spot, it would be so hard to stop, it would be like a game over, enemy will have just 2 options: kill it, paralize it. You will have to invest several turns to deal with GA, in the meantime you could get in trouble.
And for the 10 options restriction, you could do something like:
Should be GA allowed in turtle games? Check for yes, leave it unchecked for no.

Anarchy_United
08-07-2006, 01:30 PM
I think the GA should be allowed in the stone cluster.

Cliche
08-07-2006, 01:58 PM
If someone has said this already, then I'm sorry. But, the way the poll is going now, it's going to have the exact same rules as the Alpha turtle!

Mix it up people! Mix it up!

plusminus
08-07-2006, 02:34 PM
DT i cluster only? you guys suck...
there isnt enough room in the cluster for all the units thats need t be there to be good and for things like the dragon.

That's cool, it's a legitimate argument. But it's something I think should be considered. If more people agree than don't, it goes into the new rules (if they do get decided on) and those that don't want to play that way simply don't.

At the same time, coming up with a set of rules that are almost-but-not-quite Alpha is a bit pointless, in my opinion.

Match Strike
08-07-2006, 05:16 PM
I would love to see center based turtles. I really feel the style needs shaking up.

Cuathon
08-07-2006, 06:21 PM
too many sets of rules allows people to get more rushy. icky.

R G
08-07-2006, 08:13 PM
How about only clerics allowed and they must be on the back row?

lthlinjction
08-07-2006, 08:23 PM
We already have enough rules. Why make more? Just ask for a game, and lay the rules out there.

-Dape-
08-08-2006, 07:49 AM
Hmm

I think we should allow the Golem Ambusher in turts. Because of its now reduced range, it can be used strategically, instead of just parking it near the front and being able to destone right away. Certainly there should be some restriction on where it is allowed, but if the no ranged on front goes through, then it will pretty much just be in the cluster.
No it wouldn't they would put it 1 back from front row, Cleric kill very easy and de-stone very easy for same side, so why would they put it in the cluster if they can get a main unit quick or take armor off quick?

Punishment
08-08-2006, 09:41 AM
No it wouldn't they would put it 1 back from front row, Cleric kill very easy and de-stone very easy for same side, so why would they put it in the cluster if they can get a main unit quick or take armor off quick?

Just because you only know how to play one style with one set of rules doesn't mean we're all wrong. If we limit the GA to the back three rows it can't even reach the cleric in 1 move.

Also, GA's are VERY easily blocked in same side turtles. If you have a furgon in your set, you can just furg out in front of it, and render it useless.

I've been messing around with a GA in turtles , and it is actually really not too effective against a good opponent. It has a long wait, and is easily disposed of in those three turns.

In opposite side games, it is helpful because you can be more of a furg whore once you paralyze a unit, i guess, and just throw rocks at the paralyzed unit :p

Basically, like all units, a noob can use it decent, but a better player will be able to use it better, so it is skill oriented.

R G
08-08-2006, 03:44 PM
We already have enough rules. Why make more? Just ask for a game, and lay the rules out there.


The thing with all the rule crap I see is instead of helping conflicts it only causes more. like a bunch of bitchin cry babies

Put your piece on the field and fight.

Neil
08-13-2006, 10:29 AM
I don't like making rules. I like to make it more of a variety. That's why I have something like 5 accounts, each of them is testing out different things, spreads, rushes, turtles, different unit combinations. When I feel like using an enchantress / BW combination, I'll go to one, if I feel like rushing someone, I go to another. My best one currently is 1021, the Banff Turtle.