Sodamoeba
08-07-2006, 04:07 PM
Name: Defender
The Defenders were used to quickly plug up holes in lines during battle. Fairly weak soldiers who are well armored, they can become enraged fighters when they are fighting for their homeland.
HP: 45
Armor: 15%
Blocking: 60%
Power: 16
Move Range: 5
Recovery: 1
Attack pattern:
D = Defender
A= Attackable
X= Space
XXXXXXX
XXXAXXX
XXADAXX
XXXAXXX
XXXXXXX
The Defender sweeps his sword in attack. He hits two of the A's
in the diagram, but the A's must be adjacent. For examples:
XXXAXXX
XXXDAXX
XXXXXXX This could be an attack
XXXXXXX
XXXDAXX
XXXAXXX Or this
Special Power: Battle for the homeland!
The farther back in your lines he is, the more attack power the Defender has. This will require a fairly in-depth diagram, which will be quick to read, but will take forever to make =_=
X=Enemy's Side Spaces
Y=Your Side Spaces
Z=Divider
OOXXXXXXXOO
OXXXXXXXXXO
XXXXXXXXXXX
XXXXXXXXXXX
XXXXXXXXXXX
ZZZZZZZZZZZ
YYYYYYYYYYYRow 1 +1 Power
YYYYYYYYYYYRow 2 +2 Power
YYYYYYYYYYYRow 3 +3 Power
OYYYYYYYYYORow 4 +4 Power
OOYYYYYYYOORow 5 +5 Power
As this diagram illustrates (It took helluva long time -_-), the Defender gains 1 power for each row back in your lines he is. So if he is at your back row, he gets +5 power.
Strategy
When I play, I sometimes feel like the enemy is going to out maneuver me and there is nothing I can do about it. I would love to have a unit like this on my team. When the opponent brings up a scout or muddy, rush over to it with this guy, attack, bring up the knights , your scouts, or any other power attackers, retreat your Defender, and continue the attack with the rest of your units. He is basically a unit that starts a counter attack on your opponent when they rush you. He would also be an excellent endgame unit if you are down a piece. The opponent will be bringing the game to you, so you will be playing behind your lines.
Placement
I would see this used mostly in turtles (which are more common now) and in freestyles, and I would place him 2 or 3 rows behind the divider, where one might typically place a scout or similar fast, low attack piece. He won't be leading the initial charge (he will be leading the initial defense is what my strategy section stated), so don't place him like he will be.
The Defenders were used to quickly plug up holes in lines during battle. Fairly weak soldiers who are well armored, they can become enraged fighters when they are fighting for their homeland.
HP: 45
Armor: 15%
Blocking: 60%
Power: 16
Move Range: 5
Recovery: 1
Attack pattern:
D = Defender
A= Attackable
X= Space
XXXXXXX
XXXAXXX
XXADAXX
XXXAXXX
XXXXXXX
The Defender sweeps his sword in attack. He hits two of the A's
in the diagram, but the A's must be adjacent. For examples:
XXXAXXX
XXXDAXX
XXXXXXX This could be an attack
XXXXXXX
XXXDAXX
XXXAXXX Or this
Special Power: Battle for the homeland!
The farther back in your lines he is, the more attack power the Defender has. This will require a fairly in-depth diagram, which will be quick to read, but will take forever to make =_=
X=Enemy's Side Spaces
Y=Your Side Spaces
Z=Divider
OOXXXXXXXOO
OXXXXXXXXXO
XXXXXXXXXXX
XXXXXXXXXXX
XXXXXXXXXXX
ZZZZZZZZZZZ
YYYYYYYYYYYRow 1 +1 Power
YYYYYYYYYYYRow 2 +2 Power
YYYYYYYYYYYRow 3 +3 Power
OYYYYYYYYYORow 4 +4 Power
OOYYYYYYYOORow 5 +5 Power
As this diagram illustrates (It took helluva long time -_-), the Defender gains 1 power for each row back in your lines he is. So if he is at your back row, he gets +5 power.
Strategy
When I play, I sometimes feel like the enemy is going to out maneuver me and there is nothing I can do about it. I would love to have a unit like this on my team. When the opponent brings up a scout or muddy, rush over to it with this guy, attack, bring up the knights , your scouts, or any other power attackers, retreat your Defender, and continue the attack with the rest of your units. He is basically a unit that starts a counter attack on your opponent when they rush you. He would also be an excellent endgame unit if you are down a piece. The opponent will be bringing the game to you, so you will be playing behind your lines.
Placement
I would see this used mostly in turtles (which are more common now) and in freestyles, and I would place him 2 or 3 rows behind the divider, where one might typically place a scout or similar fast, low attack piece. He won't be leading the initial charge (he will be leading the initial defense is what my strategy section stated), so don't place him like he will be.