kholmes
08-08-2006, 10:48 AM
EDIT: Okay I made some serious tweaks. Seriously.
Unit: Harlequin
Type: Beast Fighter
Harlequins are spry creatures driven by insanity. They have lanky bodies and love playing violently cruel jokes on others.
HP: 36
Armor: 0
Blocking: 50% front, 25% side
Power: Attack - 19 (Blockable)
Movement: 4 (see below)
Recovery: 1 (1 for moving, 1 for attack)
Leap move: The Harlequin leaps, dances, and jumps across the field of battle. Her movement is broken up into two separate leaps. First you choose any square within two squares of the Harlequin. Then, you choose an empty square within two squares of the first chosen square. In this manner the Harlequin can travel to a maximum of 4 squares.
The Harlequin doesn't have to move twice, you can opt to only move her once. This movement is similar to teleportation in that the Harlequin can jump over units.
Bounce attack: When Harlequin’s first jump lands on a square occupying a unit the Harlequin attacks that unit. This attack is blockable and considered to be incoming from the direction that the Harlequin initially jumps from.
Harlequin Dance: The Harlequin bursts into dance. This focus ability is the Harlequin’s ‘normal attack.’ While she remains focused her blocking is raised by 70% (as in 120% front and 60% side).
Note on recovery: The Harlequin has a recovery of one from movement. The Bounce attack counts as movement, so it only has a recovery of one. The Harlequin has a recovery of one from when she starts dancing.
Author's Notes:
Tried a simplicity edit on this unit.
Decided to make Harlequin a pure combat unit (no “surprise”) by focusing on her jump attack and her high blocking.
Changed her stats a little bit to match.
Final note, I have to give props to F_A's Zagger for inspiring the move attack.
Unit: Harlequin
Type: Beast Fighter
Harlequins are spry creatures driven by insanity. They have lanky bodies and love playing violently cruel jokes on others.
HP: 36
Armor: 0
Blocking: 50% front, 25% side
Power: Attack - 19 (Blockable)
Movement: 4 (see below)
Recovery: 1 (1 for moving, 1 for attack)
Leap move: The Harlequin leaps, dances, and jumps across the field of battle. Her movement is broken up into two separate leaps. First you choose any square within two squares of the Harlequin. Then, you choose an empty square within two squares of the first chosen square. In this manner the Harlequin can travel to a maximum of 4 squares.
The Harlequin doesn't have to move twice, you can opt to only move her once. This movement is similar to teleportation in that the Harlequin can jump over units.
Bounce attack: When Harlequin’s first jump lands on a square occupying a unit the Harlequin attacks that unit. This attack is blockable and considered to be incoming from the direction that the Harlequin initially jumps from.
Harlequin Dance: The Harlequin bursts into dance. This focus ability is the Harlequin’s ‘normal attack.’ While she remains focused her blocking is raised by 70% (as in 120% front and 60% side).
Note on recovery: The Harlequin has a recovery of one from movement. The Bounce attack counts as movement, so it only has a recovery of one. The Harlequin has a recovery of one from when she starts dancing.
Author's Notes:
Tried a simplicity edit on this unit.
Decided to make Harlequin a pure combat unit (no “surprise”) by focusing on her jump attack and her high blocking.
Changed her stats a little bit to match.
Final note, I have to give props to F_A's Zagger for inspiring the move attack.