scb
08-09-2006, 04:31 PM
Spirit Weaver (1 hp)
Movement: 3
Attack Range: 1
Attack Power: See below
Blocking: 0
Wait: 1
The Spirit Weaver's attack drains 1 maximum health and 2 current health from all your units (including itself, for a total of 2 current health lost, not 3, and never reducing either below 1)
The maximum health drained is added to the Spirit Weaver's maximum health. The normal health drained heals the Spirit Weaver AND becomes the Spirit Weaver's attack power for that turn.
If the Spirit Weaver targets a unit, it deals unblockable damage to that unit. If it attacks an empty tile, it summons a Magic Missile there. This is not a focus attack; the magic missile can be an endgame unit.
Magic Missile (HP equal to the attack power of the summoner)
Movement: 5
Wait: 0
Range: 1
Blocking: 0
Armor: 0
Attack Power: The Magic Missile deals unblockable damage equal to its remaining HP, then dies.
The Spirit Weaver does not drain the Magic Missile's stats.
Now, is this unit underpowered or overpowered? I don't think it's balanced, but I can't make up my mind whether to nerf it or juice it up.
[EDIT] I meant to make this a poll, but I changed my mind about how many options I wanted and clicked the back button...
Movement: 3
Attack Range: 1
Attack Power: See below
Blocking: 0
Wait: 1
The Spirit Weaver's attack drains 1 maximum health and 2 current health from all your units (including itself, for a total of 2 current health lost, not 3, and never reducing either below 1)
The maximum health drained is added to the Spirit Weaver's maximum health. The normal health drained heals the Spirit Weaver AND becomes the Spirit Weaver's attack power for that turn.
If the Spirit Weaver targets a unit, it deals unblockable damage to that unit. If it attacks an empty tile, it summons a Magic Missile there. This is not a focus attack; the magic missile can be an endgame unit.
Magic Missile (HP equal to the attack power of the summoner)
Movement: 5
Wait: 0
Range: 1
Blocking: 0
Armor: 0
Attack Power: The Magic Missile deals unblockable damage equal to its remaining HP, then dies.
The Spirit Weaver does not drain the Magic Missile's stats.
Now, is this unit underpowered or overpowered? I don't think it's balanced, but I can't make up my mind whether to nerf it or juice it up.
[EDIT] I meant to make this a poll, but I changed my mind about how many options I wanted and clicked the back button...