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Kyir
08-11-2006, 02:54 PM
Life: 55
Armor: 8%
Blocking: 0%
Power: 28 (Overpower)
Movement: 3
Recovery: 2
Abilities:
Overpower: add 20% chance to block to attacked unit while determining block chance, if blocked overpower prevents them from blocking next turn (does not affect wards).

Forest_Archer
08-11-2006, 03:06 PM
The overpower thing is confusing. Is it permanent? Is it +20% on sides and front alike?

Toledo 13
08-11-2006, 03:07 PM
/confused

Kyir
08-11-2006, 03:26 PM
Basicly, Severance hits a Knight (overpower always applies) the Knight now has 100% front blocking and 80% sides, the knight blocks Severance's attack, and attacks back, now for one turn the knight cannot block and a scout hits him in the front, or whatever. Next turn everything's back to normal.

shatterstar
08-11-2006, 04:01 PM
is that next turn absolute or next turn that that unit is used?

Kyir
08-11-2006, 04:05 PM
the next turn cycle, being your next turn.

Drain Bamage
01-14-2007, 01:57 PM
What about Wards?

Phyrexia
01-14-2007, 02:01 PM
I really like the main idea of the unit, which is overpower.

You need to lower both HP and Power becuse this unit is way to strong.
You could also increase trun wait.

What is the range?????????

Kyir
01-14-2007, 02:03 PM
1, the power is so high because there's an even better chance it'll be blocked.

scb
01-14-2007, 03:24 PM
This is a neat idea. I think it's balanced; to account for the overpower ability, I think of the power as 25 blockable, which isn't too bad for a unit more vulnerable than the knight with the same movement and more wait time. Potential exceptions to this:
-It kills a witch in one hit. I don't see anything wrong with this, since the witch gets and average 30% chance of blocking, making the attack a real gamble. Therefore, it's no huge advantage.
-The damage is a pure 28 against paralyzed units if paralyzed units can't block this, which is a bit much. For this reason, I think paralyzed units should still have a 20% chance of blocking this unit. Call it a miss or something.

bloodreign
01-14-2007, 07:34 PM
:crybaby: good unit effect kyir.... :( :aggress: you beat me to the punch on this one :(

.

Kinda like you asked the hot girl out before i did, and then i say " YEAGH I WAS GONNA DO THAT"

You added an ability that makes it 100% sure the knight will get hit next turn (very neat, and different) but realy i would lower the power/get ridd of the +20% blocking and just keep the IF OPPONENT BLOCKS HE CANNOT BLOCK THE NEXT TURN..possibly because the swing of this "mallet/hammer/fist" was strong /concentrated and sapped the blockees strenth!

COOL UNIT..... 9/10 and i give you 9 because you did this unit before me KUDOS

Kyir
01-16-2007, 09:13 PM
:crybaby: good unit effect kyir.... :( :aggress: you beat me to the punch on this one :(

.

Kinda like you asked the hot girl out before i did, and then i say " YEAGH I WAS GONNA DO THAT"

You added an ability that makes it 100% sure the knight will get hit next turn (very neat, and different) but realy i would lower the power/get ridd of the +20% blocking and just keep the IF OPPONENT BLOCKS HE CANNOT BLOCK THE NEXT TURN..possibly because the swing of this "mallet/hammer/fist" was strong /concentrated and sapped the blockees strenth!

COOL UNIT..... 9/10 and i give you 9 because you did this unit before me KUDOS

Yes.

scb
01-16-2007, 11:51 PM
Yes what? These one-word answers don't always fit, Kyir. You'll have to write a treatise every time someone asks you a question. :P
I disagree with bloodreign on taking away the blocking/power. While I would accept lowering the power to 27 as a valid request, I think the ability should be more significant than just knocking out blocking when blocked.
However, I noticed that you never answered a certain question satisfactorily. Would a knight have 100/60/20 (front/side/back) blocking against this unit? 100/50/0? Or some combination that makes no sense to me, such as 100/80/0?

Dark7
01-17-2007, 08:42 PM
Idk kyir... I just dont know how u get these original ideas. IMO http://img223.imageshack.us/img223/9255/severpf3.png is a little better than your severance(its prolly the 2% chance to crit). Its ok though, we still love u :p.

Kyir
01-17-2007, 09:20 PM
I understand you've never raided past Luci, but it's okay, we all still hate you.

Who cares about the name anyway?