imagination
08-11-2006, 04:30 PM
Seeing how everyone seems to making rules that are pretty much exactly like alpha rules with slight changes in the wording so they aren't completely ripping monkus off I, imagination, have decided to make the end all guide to turtles.
1. The stone golem must be in the front 3 rows or second row center.
2. Players must stone the dragon and 3 knights.
3. A cleric must be used
4. Players must use both scouts and can not armor them any time during the game.
5. Both scouts must start to either side of the stone golem.
6. Both players must use a furgon and cannot attack it or any of its shrubs.
7. Players can only kill units with the mud golem.
8. The order of importance in these rules goes from 1-7 with 9 being the most important. IF both players break a rule whoever broke the more important rule must surrender. Both players are then subject to #9.
9. If any of these rules are broken the wrong doer must be castrated.
i hope you like them!!:cool: :rolleyes: :p
1. The stone golem must be in the front 3 rows or second row center.
2. Players must stone the dragon and 3 knights.
3. A cleric must be used
4. Players must use both scouts and can not armor them any time during the game.
5. Both scouts must start to either side of the stone golem.
6. Both players must use a furgon and cannot attack it or any of its shrubs.
7. Players can only kill units with the mud golem.
8. The order of importance in these rules goes from 1-7 with 9 being the most important. IF both players break a rule whoever broke the more important rule must surrender. Both players are then subject to #9.
9. If any of these rules are broken the wrong doer must be castrated.
i hope you like them!!:cool: :rolleyes: :p