INUYASHA
08-12-2006, 01:28 AM
Wyna is the right hand of satan, the daughter of the sin "Lust" a half serpentine half demon form of undeniable beauty and seduction. She was known for tricking the minds of helpless men into dropping their guard, and then slicing through their hearts with her extendable nails, sharp as daggers.
Now that the back story is slightly covered :P
Name: Wyna
HP: 38
ATk power: 20
Attack range: 2 spaces on any side, in a straight line.
Attack pattern: it attacks four spaces at once, but it attacks as such.
x= space attacked o=Wyna _=empty space making the attack pattern explainable
__x
__x
xxoxx
__x
__x
it either attacks the 2 spaces in front of it and behind it, or on either side, by extending her arms into a T and then shooting her nails out.
Movement Range: 4
Recovery: 2 turns
Blocking: 40% (forms sheild with her extended nails)
Armour: 13
The strengths and weaknesses of this unit.
With 4 movement range and an attack capable of reaching out 2 spaces, it creates a good opportunity for multi-damaging units, and with 20 attack power, it can pack a decent punch with it. But having only 38 health, 40% blocking, and a 2 turn wait, this makes her easy knight prey. similar to the scout, she can be killed in 2 hits without healing and 3 even with a heal. Her 13 armour does little to protect her, but enough to help protect her for her 2 turns. She would be a strong hit barrier, and then clal in the cavalry to clean up, kinda of unit. But along with her attacking both sides, this means that often, she might be risking hitting one of her own, or not being able to use her capabilities to their full capacity. But that's what balances it out.
Now that the back story is slightly covered :P
Name: Wyna
HP: 38
ATk power: 20
Attack range: 2 spaces on any side, in a straight line.
Attack pattern: it attacks four spaces at once, but it attacks as such.
x= space attacked o=Wyna _=empty space making the attack pattern explainable
__x
__x
xxoxx
__x
__x
it either attacks the 2 spaces in front of it and behind it, or on either side, by extending her arms into a T and then shooting her nails out.
Movement Range: 4
Recovery: 2 turns
Blocking: 40% (forms sheild with her extended nails)
Armour: 13
The strengths and weaknesses of this unit.
With 4 movement range and an attack capable of reaching out 2 spaces, it creates a good opportunity for multi-damaging units, and with 20 attack power, it can pack a decent punch with it. But having only 38 health, 40% blocking, and a 2 turn wait, this makes her easy knight prey. similar to the scout, she can be killed in 2 hits without healing and 3 even with a heal. Her 13 armour does little to protect her, but enough to help protect her for her 2 turns. She would be a strong hit barrier, and then clal in the cavalry to clean up, kinda of unit. But along with her attacking both sides, this means that often, she might be risking hitting one of her own, or not being able to use her capabilities to their full capacity. But that's what balances it out.