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scb
08-12-2006, 05:23 PM
Trained Skunk (24 hp)
Armor: 0
Blocking: 0
Movement: 3
Range: 5 LOS
Wait: 2
Attack Result:
The target gets Panic (focus, the affected unit cannot move less than its maximum movement and, if it is mobile, cannot attack without first moving in the same turn). Panic remains on units that walk out of range.

Special Attack: Panic Spreads
The skunk can only use this attack when focused. It does not break focus. All units within 1 tile of a unit under the skunk's "spell" also fall under the spell.

Tactical considerations:
The skunk can be used to reduce the effectiveness of enemy units. Enemy mages will be forced to use maximum wait time, while enemy mellee units will not be able to attack nearby targets, since they must move first. Enemies will hesitate to attack the skunk unless they are sure of killing it, which offsets its low health.
Interestingly enough, a skunk can stalemate an assassin by attacking it from 2 or 4 tiles away.

The skunk can't be used very aggressively because of the existence of lightning wards - not only can a lightning ward kill a skunk in one hit, but it experiences no harmful effects from doing so.

Although attacking a ward or a permanently panicked unit doesn't do anythinhg to that unit, it can be done to spread the panic. A possible technique is to panic one of your own knights and move it among the enemy, performing "Panic Spreads" repeatedly.

Toledo 13
08-12-2006, 05:27 PM
When I first read this... I figured it would be a complete n00b unit... but it actually isn't so bad.

The only thing that I would change is the wait. Make it higher, two maybe 3. I recomend two.
Oh and trash the special ability about people attacking it....asap
If you change that you'll have yourself a well balanced, interesting unit.

I am a little skeptical on the name though... :huh:

scb
08-12-2006, 06:44 PM
Well, you listed precise changes and you got them.

As for the name, I would say that the ability is perfect for a skunk... and that validates skunks as warriors, if nothing else.

Toledo 13
08-12-2006, 07:04 PM
Looks good!

Sluff
08-12-2006, 07:25 PM
Nice unit, silly name. ;)

A trained skunk...what will they think of next. :rolleyes:

VAMP7
08-12-2006, 07:35 PM
a trained sluff mabie:rolleyes:

ironhorse123
08-12-2006, 07:42 PM
It is an interesting concept that I think you should develop a little more. I think one main thing is that the skunk is very easily killed. Many units can kill it right off the bat if it is not used properly. You tried to weaken its chances of being killed, but I still think it is too easily killed. I like the tactics behind it, but I think you should definetly try and develop this more.

Pheonix
08-12-2006, 09:12 PM
Ditto to that.
I really liked the idea, it's really funny and yet still has value if you think about it. But it needs some more hp, maybe not much, I'd think 25 as the minimum, 2 scout shots with a heal will put it at one, and 37 as the max...2 scout shots without heal. Averages to 31, which sounds fine in itself too. Though, then it takes a ga and knight with heal, sounds a bit much. 28 is two ga shots with heal exact, so around 28 would be perfect. A skunk shouldn't have more HP than a pyro anyway. ( I hope all that junk made sence to you guys, if not...calculate it yourself and you'll get it )

I have skunks under the deck at my house, they're blasted fast and hard to get rid of. I'm too nice to kill them though. Anyway, an HP too high just wouldn't make sence for it. I hear skunks make real nice pets if you remove the spray glands...that's just not cheap.

shatterstar
08-12-2006, 09:20 PM
the 3rd special is silly, get rid of it and make it more durable. also the range is too much. with 5 range it can panic enemy units from fairly far away and the spred panic special is pretty powerful. and dont tell me los weakens it. its still v.strong.

otherwise, not bad. its a good idea, tho the name is hideous.

scb
08-14-2006, 04:55 PM
Without some way to hit multiple units, it's just an underpowered frost golem. The range and the spreading were both meant to balance the fact that the target unit isn't exactly helpless.

I'll increase the HP to 28, however.

Antoher idea: Maybe instead of focus, the ability should be temporary? Perhaps a 10-turn panic, and get rid of the spread ability...

Forest_Archer
08-14-2006, 04:59 PM
I was just about to make the Untrained Skunk. :happy: