scb
08-12-2006, 05:23 PM
Trained Skunk (24 hp)
Armor: 0
Blocking: 0
Movement: 3
Range: 5 LOS
Wait: 2
Attack Result:
The target gets Panic (focus, the affected unit cannot move less than its maximum movement and, if it is mobile, cannot attack without first moving in the same turn). Panic remains on units that walk out of range.
Special Attack: Panic Spreads
The skunk can only use this attack when focused. It does not break focus. All units within 1 tile of a unit under the skunk's "spell" also fall under the spell.
Tactical considerations:
The skunk can be used to reduce the effectiveness of enemy units. Enemy mages will be forced to use maximum wait time, while enemy mellee units will not be able to attack nearby targets, since they must move first. Enemies will hesitate to attack the skunk unless they are sure of killing it, which offsets its low health.
Interestingly enough, a skunk can stalemate an assassin by attacking it from 2 or 4 tiles away.
The skunk can't be used very aggressively because of the existence of lightning wards - not only can a lightning ward kill a skunk in one hit, but it experiences no harmful effects from doing so.
Although attacking a ward or a permanently panicked unit doesn't do anythinhg to that unit, it can be done to spread the panic. A possible technique is to panic one of your own knights and move it among the enemy, performing "Panic Spreads" repeatedly.
Armor: 0
Blocking: 0
Movement: 3
Range: 5 LOS
Wait: 2
Attack Result:
The target gets Panic (focus, the affected unit cannot move less than its maximum movement and, if it is mobile, cannot attack without first moving in the same turn). Panic remains on units that walk out of range.
Special Attack: Panic Spreads
The skunk can only use this attack when focused. It does not break focus. All units within 1 tile of a unit under the skunk's "spell" also fall under the spell.
Tactical considerations:
The skunk can be used to reduce the effectiveness of enemy units. Enemy mages will be forced to use maximum wait time, while enemy mellee units will not be able to attack nearby targets, since they must move first. Enemies will hesitate to attack the skunk unless they are sure of killing it, which offsets its low health.
Interestingly enough, a skunk can stalemate an assassin by attacking it from 2 or 4 tiles away.
The skunk can't be used very aggressively because of the existence of lightning wards - not only can a lightning ward kill a skunk in one hit, but it experiences no harmful effects from doing so.
Although attacking a ward or a permanently panicked unit doesn't do anythinhg to that unit, it can be done to spread the panic. A possible technique is to panic one of your own knights and move it among the enemy, performing "Panic Spreads" repeatedly.