scb
08-14-2006, 05:06 PM
Here's another wierd-name unit. The point of this one is to be able to kill the frost golem (considered the most powerful unit) in the endgame, but not be able to beat a cleric (the most vulnerable, if not weakest, unit).
Ant Charmer (38 hp)
Blocking: 0
Armor: 0
Attack Range: 1 tile in all four directions (similar to assassin)
Movement: 2
Wait: 0
Attack Result:
Summons Ants on each empty tile around him. After the ants are summoned, you may then move each Ant once before the attack step ends. Ants only get turns during the Ant Charmer's attack. After the Ant Charmer dies, they are underpowered shrubs.
Ant (Dies when attacked)
Move/Attack Range: 1
Attack Power: 1 Unblockable
Wait: 0
No Defenses
An Ant can only move or attack in a single turn - not both. It does not have a move or turn step. If it attacks an empty tile, it moves there; if the target tile is occupied, it attacks there.
Ants do not block LOS, but can be hit by LOS attacks if they are on the target tile. Any unit can walk through an ant, even if the ant is paralyzed, but units cannot stop on spaces occupied by ants.
Tactics:
An Ant Charmer can threaten several focus units at once, or deal massive damage when the enemy cleric is dead (in the form of 4 damage to most enemy units per turn). It is best kept in the back to build an army while the opponent meanders about, scared of your frost golem :p
Ant Charmer (38 hp)
Blocking: 0
Armor: 0
Attack Range: 1 tile in all four directions (similar to assassin)
Movement: 2
Wait: 0
Attack Result:
Summons Ants on each empty tile around him. After the ants are summoned, you may then move each Ant once before the attack step ends. Ants only get turns during the Ant Charmer's attack. After the Ant Charmer dies, they are underpowered shrubs.
Ant (Dies when attacked)
Move/Attack Range: 1
Attack Power: 1 Unblockable
Wait: 0
No Defenses
An Ant can only move or attack in a single turn - not both. It does not have a move or turn step. If it attacks an empty tile, it moves there; if the target tile is occupied, it attacks there.
Ants do not block LOS, but can be hit by LOS attacks if they are on the target tile. Any unit can walk through an ant, even if the ant is paralyzed, but units cannot stop on spaces occupied by ants.
Tactics:
An Ant Charmer can threaten several focus units at once, or deal massive damage when the enemy cleric is dead (in the form of 4 damage to most enemy units per turn). It is best kept in the back to build an army while the opponent meanders about, scared of your frost golem :p