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Cuathon
08-14-2006, 06:40 PM
HP: 57
Power: 15*armor reduceable
Armor: 0
Block: 74%
Move: 4
Recovery: 2
Range: 4

Attack: upon a successfully completed attack the unit gains the status: Linked
after that whenever the methalist is hit 2 health is transfered from all linked units to the methalist. if the methalist takes more health than it needs all extra health is converted and used to raise the maximum health of the methalist. the max health added is not full. so if the max goes froms 57 to 59 the methalist has 57/59 health.

Forest_Archer
08-14-2006, 06:53 PM
That's pretty confusing. Let me read it for a third time and I'll edit with comments.

EDIT: Nope. Still lost. :happy:

Cuathon
08-14-2006, 07:02 PM
it attacks a unit and connects with it by an energy stream. then every time it gets hit, it regenerates 2 health for each unit it connects with. if it heals more than its hurt, its max health is raised by the extra but its current health stays at its previous max health. so if it connecs with 3 units and a dragon drained by a pyro and DSM attacks it its max health goes up 2.

Forest_Archer
08-14-2006, 07:04 PM
Then it has to be a focus unit...

Cuathon
08-14-2006, 07:07 PM
no it doesnt... thats silly...focus would break before it healed and it would be pointless. i have modification though. so, i will put it up when you actually say why.

Forest_Archer
08-14-2006, 07:11 PM
First of all, it's still not very well explained, and second, in order to make a chain of attacked units, focus is required.

Cuathon
08-14-2006, 07:15 PM
i made a more intelligable explanation...

Forest_Archer
08-14-2006, 07:17 PM
Thank you so much. And I like it now.

tid bits
08-14-2006, 07:20 PM
I think I get it. It gives 2 more heath to a unit, e.g. makes a 50/50 knight a 50/52 knight? Its pretty origional. Pretty balanced. Pretty good. Pretty pretty. :p It might not be a bad idea to give it a longer recovery.

Cuathon
08-14-2006, 09:00 PM
no no no... when it is attacked it gains 2 health for each unit it has successfully attacked. if it takes more thnas it needs to get to full health, then it adds to maximum health.

ThorinH
08-14-2006, 09:14 PM
I don't know how I feel about this one. I think it's starting HP is a bit high for something that has the potential to grow over it's own set HP. As well as the fact, if you hide it in a turtle with a stony, and just wail on it every chance you get, by the time someone gets around to actually going up aginst it, it's HP would be ridiculous. The concept is cool, but I feel it is a bit flawed.

stryker
08-14-2006, 09:20 PM
woh woh woh.This is a pretty good cnocept , but its hard to understand. So before it gets hit it heals itself?

shatterstar
08-14-2006, 09:48 PM
I assume range: 4 is the movement? and whats the attack range? its a cool concept, the HP i htink i a bit high for what its capable of. and if its a melee unit the power could use a boost too. otherwise pretty good.

Cuathon
08-15-2006, 05:13 AM
range is the range of the attack. the movement is also 4.

and guys? it only gains max health if it heals more than it is hit for. so it cant gain max health off any thing but a mudquake or a weakened dragon unless it has linked at least 8 units(pyro.) that effect isnt as powerful as you think.

Pheonix
08-15-2006, 06:56 PM
I for one don't find it confusing at all.

And I'm liking the unit overall. With no armour it will take a lot of damage, but restore a little bit back depending...cool.

One thing I'm not positive on though, the Meth has two units linked. He gets hit, and goes to 0 HP... does he die first or gain the +4?
Cause if he gained, it would force the opponent to overkill him. But then it could eventually be impossible to kill him.

Cuathon
08-15-2006, 06:57 PM
he dies first.

Cross Punisher
08-17-2006, 10:07 AM
Ok I get that the Methalist get's 2 HP when it's attacked for every unit it's linked too, but does that mean that every linked unit loses 2 HP whenever the Methalist is attacked? Nice idea though

Cuathon
08-18-2006, 05:53 AM
yes it does.