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Smiley_Girl
08-15-2006, 10:09 PM
The 5 Focus Units:
Stone Golem
Frost Golem
Barrier Ward
Enchantress
Poison Wisp

Stone Golem:
Health: 60
Power: ---
Armor: 30
Movement: 2
Recovery: 4
Blocking: ---
Focus Ability: Gives itself and 4 more units in an X shape +30 Armor.

Frost Golem:
Health: 60
Power: ---
Armor: ---
Movement: 2
Recovery: 2
Blocking: ---
Focus Ability: Paralyzes 1 Units within a 4-Square Radius.

Barrier Ward:
Health: 32
Power: ---
Armor: ---
Movement: ---
Recovery: 2
Blocking: 100% (0% when focused)
Focus Ability: Gives 1 Unit a Barrier from all attacks and healing within a 6-Square Radius. Focus Attacks can penetrate Barrier.

Enchantress:
Health: 35
Power: ---
Armor: ---
Movement: 3
Recovery: 3
Blocking: ---
Focus Ability: Paralyzes all Units within a 2-Square Radius

Poison Wisp:
Health: 30
Power: ---
Armor: ---
Movement: 6 (Teleportation)
Recovery: 2
Blocking: ---
Focus Ability: Poisons all Units in a 2-Square Line going from the front, back, and sides of the Poison Wisp.

Helping me with my quest for the ultimate turtle formation & gameplay, I'm now studying the focus units. Of course, the perfect turtle will have a Stone Golem, but what about the other 4? Poison Wisps are very common in turtle sets now, and Frost Golems can be found in 95% of all sets. Frost Golems, with high Health and paralyzing ability, makes to be 1 of the best. Poison Wisps are not lethal until the endgame most of the time, so most try to protect it, I've been thinking about using it's usual spot in stoning cluster for another unit. Barrier Wards are very, very underestimated, but of course, scouts and mud golems are the worst enemies of these 5 units. Enchantresses, although very helpful in grey matches, will not always help in a good turtle game, and are easily picked off by scouts.

I'm wondering which paralyzing unit people prefer over each other, I'm guessing most Frosts, and then Barrier, or Wisp?

Neil
08-15-2006, 10:17 PM
Option 1 for Grey Neil.

bludhoundz
08-15-2006, 10:30 PM
Focus' weakness is range.

The enchantress vs frost golem really depends on if its grey or gold. With gold, theres more range and the enchantress' just doesn't match the frost golem's.

Thus, in gold, the frost golem is usually a stronger piece.

Barrier ward, like the enchantress, is pray to range. The poison wisp is too, but its ability to move far can tie up several ranged units at once, making range less of a problem.

Thus, in gold, the poison wisp is often a better choice.

/blud out

Smiley_Girl
08-15-2006, 10:32 PM
Focus' weakness is range.

The enchantress vs frost golem really depends on if its grey or gold. With gold, theres more range and the enchantress' just doesn't match the frost golem's.

Thus, in gold, the frost golem is usually a stronger piece.

Barrier ward, like the enchantress, is pray to range. The poison wisp is too, but its ability to move far can tie up several ranged units at once, making range less of a problem.

Thus, in gold, the poison wisp is often a better choice.

/blud out

Only thing wrong with that statement is...
is prey to range.

I see what your saying about the Poison Wisps movement, but I still find people only using it to unfocus Stonies and using it like a Berserker to stagger a turn. I wish people would actually use the Wisp for other reasons.

Cliche
08-15-2006, 10:38 PM
I've edited my post due to Smiley_Girl's wishes.

Match Strike
08-15-2006, 10:45 PM
Quest for a perfect turtle? There can be no such thing as long as there is not a consesnsus as to what a turtle is, and there will never be consensus.