Hellblazer
08-16-2006, 05:07 PM
Headhunter
Stats:
Health: 40
Attack: see special
Armor: 15
Blocking: 52% (26%)
Range: see special
Movement: 4
Recovery: 3
Special:
Headhunt: If at any time you move a friendly unit next to, and facing, the Headhunter, a hiring process begins. During the time your opponent's turn goes on, the unit next to the Headhunter gives it a target, attack power, and range.
The target is the last unit that the unit "talking" to the Headhunter attacked. The range and attack power are those of the unit "talking" to the Headhunter.
The limiting factor on this, however, is that the Headhunter has a set movement.
So, on your next turn the Headhunter is able to ensue its attack. This attack cannot be delayed for more than 2 of your turns. If it is, the target, range, and attack power are lost until a new hiring process occurs.
If the attack is initiated, it'll go as follows:
-the Headhunter can move as many spaces as you wish (within its movement)
-if the target is in the Headhunters current range, that unit's space will be automatically targetted for an attack.
-once the attack is complete, the target, attack power, and range are lost
-only human units may hire the Headhunter
*Now, this may seem like a silly unit when you can just use the original unit, right? Well, the Headhunter's attacks are unblockable and only half armor-reducable (i.e. if the armor of the target is 6, the armor would be 3 for a Headhunter's attack).
Stats:
Health: 40
Attack: see special
Armor: 15
Blocking: 52% (26%)
Range: see special
Movement: 4
Recovery: 3
Special:
Headhunt: If at any time you move a friendly unit next to, and facing, the Headhunter, a hiring process begins. During the time your opponent's turn goes on, the unit next to the Headhunter gives it a target, attack power, and range.
The target is the last unit that the unit "talking" to the Headhunter attacked. The range and attack power are those of the unit "talking" to the Headhunter.
The limiting factor on this, however, is that the Headhunter has a set movement.
So, on your next turn the Headhunter is able to ensue its attack. This attack cannot be delayed for more than 2 of your turns. If it is, the target, range, and attack power are lost until a new hiring process occurs.
If the attack is initiated, it'll go as follows:
-the Headhunter can move as many spaces as you wish (within its movement)
-if the target is in the Headhunters current range, that unit's space will be automatically targetted for an attack.
-once the attack is complete, the target, attack power, and range are lost
-only human units may hire the Headhunter
*Now, this may seem like a silly unit when you can just use the original unit, right? Well, the Headhunter's attacks are unblockable and only half armor-reducable (i.e. if the armor of the target is 6, the armor would be 3 for a Headhunter's attack).