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iamcae
08-17-2006, 09:34 AM
chase mage has
Hp: 28
Recovery: 3
Armour: 0
Power: 19 unblockable
Block: 26 (13)
Movement: 3
Target: any unit in 4 square radius.
This unit shoots a ball to the enemy which moves 4 tiles a turn. if a unit is targeted by the ball there is a written in the stats info(like words: barrier and paralized). The ball must have a clear flight bath(it can move like units only straight not diagonal):

U = this unit
x = obstacle
T = targeted unit
f = flight bath
B = ball

0 0 0 0 0 0
0 0 U 0 0 0
0 0 x x x 0
0 0 0 0 T 0
0 0 0 0 0 0

so it can move like this

0 0 0 0 0 0
0 f U 0 0 0
0 f x x x 0
0 f f 0 T 0
0 0 0 0 0 0

and next turn

0 0 0 0 0 0
0 0 U 0 0 0
0 0 x x x 0
0 0 B f T 0
0 0 0 0 0 0

or

0 0 0 0 0 0
0 0 U f f f
0 0 x x x f
0 0 0 0 T 0
0 0 0 0 0 0

and next turn

0 0 0 0 0 0
0 0 U 0 0 0
0 0 x x x B
0 0 0 0 T f
0 0 0 0 0 0

in case the unit moves the ball keeps chaseing it or hits a unit next to it
if completely shielded (if it gets there):

0 x 0
x U x
0 x 0

Help me with the name plz.

Cross Punisher
08-17-2006, 10:04 AM
uhm is this focus?

iamcae
08-17-2006, 02:03 PM
no

Hellblazer
08-17-2006, 02:29 PM
Sounds like a bad rip-off of FA's latest unit. And since it's not a focus ability, it's overpowered. It can shoot off however many orbs it wants.

iamcae
08-17-2006, 02:41 PM
come on 3 turn recovery to fire 1 ball to enemy 19 power like DMW only takes more turns to pass other units it cant be over powered

Hellblazer
08-17-2006, 02:44 PM
come on 3 turn recovery to fire 1 ball to enemy 19 power like DMW only takes more turns to pass other units it cant be over powered
1. Use a little grammar so we can understand you.
2. I still think it's a tad overpowered if it doesn't go into focus. But, hey, that's just my opinion.

iamcae
08-17-2006, 03:40 PM
well anybody else do you think its over powered

scb
08-17-2006, 05:38 PM
Ca nthe opponent attack the ball to stop it? If not, you just launch them repeatedly against the stone golem or cleric in opposite-side turtle. The opponent won't be able to move 3 of his units for fear of getting destoned/cleric-killed.
A furgon would deal with this easily, though, so I'm not sure it's overpowered even like that. The balls have to head straight for the unit, so it's not like my Ant Charmer, able to fill the field with them at the ready.
What happens if the pat his blocked, say by shrubs? Does it attack somewhere else? If so, where? If not, does it wait or disappear?

Pheonix
08-17-2006, 10:42 PM
I don't get this unit at all.

So it launches some ball, and does it then hit the unit? If so does the ball go away or 'chase' the unit around hitting it again? Does it hurt all units in the path that it moves to hit the targeted unit? There was no description on how this works.

The graphs...I think....tell me that it just runs around each turn hitting the unit it targeted. But somebody enlighten me and explain it

iamcae
08-18-2006, 01:09 AM
If stopped by attack injures 4 tiles around it with 6 damage but if stopped by furgon it hits the shrubs(damage same if anyone else is near). U can't attack celtric in turtle u would still have to stand 4 squares away... that should be longer...(mabe eaven all field, than should be foocus unit i guess)anyway what u think?

Pheonix
08-18-2006, 07:41 AM
I think that didn't help me much, now I learn that if you attack this ball thing on the field it blows up with area damage....
Anyway. Moving on to a new thread

iamcae
08-18-2006, 07:50 AM
anybody else?
i didn't copy this unit honest.