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Forest_Archer
08-17-2006, 11:31 AM
[ORB] - [uh] - [thel]

The orbathelle are weak, scrawny humans that carry objects around in bags. These objects torment the enemy, making them fatigued and so they move slower. The orbathelle's orbs that they throw at enemies are sticky, and can cling onto any solid substance. They live in the humid caverns below sea level, and were said to be extinct until they were found recently. Their grayish skin tone helps them blend in to any situation.

Health: 33

Armor: 0

Blocking: 30% (blocks with sticky orb)

Movement Range: Does not teleport. The orbathelle may move any distance, as long as they are adjacent to an ally unit. They do not have to start next to an ally unit, but after each step, they must.

Example:


XXXXXXMMAX
XXXXXXAMXX
XXXXXXAMOX
XXXXXXXXXX

X = unoccupied tile
A = Ally unit
M = Tile in which the orbathelle can move onto
O = Where the orbathelle starts out


Attack Range: 3 (LOS)

Attack: Tosses an unblockable orb that clings to the attacked unit. The orb will staay there for the rest of the game, and this attack is not focus. The orb reduces the attacked unit's movement range by 1. The orb is not visible after the unit is stricken, but below the armor stats on the unit, it says "1 Orb" or "2 Orbs", etc.

Recovery Time: 3

Hellblazer
08-17-2006, 11:43 AM
So, for the movement, it can move any distance as long as it ends up next to a friendly unit? That's not a horrible idea, but it does have its weak point that it can move all the way across the board in some cases.
As for that special ability, it isn't too bad. You might want to put an orb limit in effect, though. Say... 2 orbs per unit at maximum?
Otherwise, this is a neat unit that puts a bit of a new spin on reducing movement.

Cross Punisher
08-17-2006, 11:54 AM
So, for the movement, it can move any distance as long as it ends up next to a friendly unit? That's not a horrible idea, but it does have its weak point that it can move all the way across the board in some cases.
As for that special ability, it isn't too bad. You might want to put an orb limit in effect, though. Say... 2 orbs per unit at maximum?
Otherwise, this is a neat unit that puts a bit of a new spin on reducing movement.Actually the way he puts it makes it seem like other than when it starts off it always has to be next to an allie even when it's moving; for instance it couldn't move in this situation because it's first step wouldn't be next to an ally:

O - Orbathelle
A - Allies
XXAXX
XAXXX
XXXXA
XXOXX

right?

Hellblazer
08-17-2006, 12:07 PM
So there'd have to be a line of friendly units in order for it to move?:confused:

deleryn
08-17-2006, 12:07 PM
Permanent movement reduction is nasty. Not being able to block it is worse. I tremendously dislike it.

I was about to make a unit that similarly slowed, except that the effect is removed when the unit makes its next attack. I was just about to get it perfectly balanced.
Now you spoiled it. :dry:

Cross Punisher
08-17-2006, 12:09 PM
he said the attack uses LOS

shatterstar
08-17-2006, 12:21 PM
eh, its ok i guess, dont like it much. its movement cripples itself, and its attack cripples targets. it'd just stand around orbofying anything in range.

Smiley_Girl
08-17-2006, 12:24 PM
Questions:

1. Can you move adjacent to shrubs? Would make for too overpowered, thus, no.

2. Can you move adjacent to wards? Yes, it's a unit.

3. Lets say you're standing here like this:
X X X X X
X X K O X
X K X X X
O = Orbethelle
K = Knight,
Can you do this and still attack:
K X X X X
X X X O X
X K X X X
Can you attack the Knight, even though there is no unit adjacent to you? I think that is a tweek overpowered, so I don't think you should be able to.

Cuathon
08-17-2006, 12:25 PM
eh i agree with shatter and deleryn, and no forest i dont hate you, its just a bad idea.

iamcae
08-17-2006, 02:15 PM
what about frostie can it be totaly stoped if 2 orbs added?

Jon888
08-17-2006, 02:51 PM
I like it, it seems balanced enough, the low hp and weird movement make it a little weak, maybe you want to reconsider its movement style?

Pheonix
08-17-2006, 05:40 PM
Aye, but the movement style is what is original. Take that out and give it a 3 move, and it's overpowered.

Del is right, reducing move would be crazy powerful, but maybe I'm thinking it's more harsh than others....I'd limit one orb per unit, that way you can't fully stop units like frost/mud.

Otherwize I really like it. You focus uch more on your units standing, it would add alot. THough, the clumping would allow even MORE bombs...so in that sence it's no good :dry:
Anyway. Too bad nobody else likes it much, it's neat

Forest_Archer
08-17-2006, 06:04 PM
Well guys, think about it. The Orbathelle is so vulnerable, and it's hard to move to close to enemies, so that's how I made it balanced. Smiley, is a shrub your unit? No. Is an LW your unit? Yes, it can be. And no, attacking is not affected by adjacent units. I'll get back to the other questions later when I'm on my other computer.

Smiley_Girl
08-17-2006, 06:59 PM
Well guys, think about it. The Orbathelle is so vulnerable, and it's hard to move to close to enemies, so that's how I made it balanced. Smiley, is a shrub your unit? No. Is an LW your unit? Yes, it can be. And no, attacking is not affected by adjacent units. I'll get back to the other questions later when I'm on my other computer.

Good Answers, I like it :D I just wish it had a 4 attack range instead of 3 :p

Pheonix
08-17-2006, 10:45 PM
Though it would be pointless to reduce movement of a lightning ward :grin:

Cross Punisher
08-17-2006, 10:55 PM
technically even though movement can be a negative number you can't move in a negative direction. Having a movement of -1 would mean if you choose to move up one, you would actually be moving down one and so on and so on. Of course no one knows the LW's actual recovery for moving. It could be 3 or 4.

Office_Shredder
08-17-2006, 11:18 PM
Death to turtles? What do you do once each of your scouts gets nailed by one orb before you can possibly kill this (not an infeasible situation)?

It really requires people to have at least 5 attacking units in order to maintain efficiency, both using it and fighting against it. And sure it has LOS, but LOS against what? Other enemy units? Oh damn, I hit your knight instead of your scout. What a shame

Pheonix
08-18-2006, 07:39 AM
Sadly, turtles are close enough to dead anyway. But this might at least make a new style of playing as it requires positioning for your whole team.