Jon888
08-17-2006, 02:52 PM
I am making my own genre of units. Stole idea from shatterstar.
Undead
Almost all undead units have a defensive mechanism called crumble. All Undead Units start game crumpled if possible.
These units have a lot of movement due to their light weight, but unless armored have little or no protection from attacks and low cannot be healed by clerics, for they are already dead. Also undead units have fear.
Define Fear: Fear is similar to stun except instead of just 1 wait turn, they are paralyzed by fear for 1 turn.
Define Crumple: Crumple is after an undead unit attacks, he falls into bones on the ground and cannot be hurt, E.G. they are indestructible. Undead units do not affect LOS while crumpled, do not yield to friendly units, and no unit can stand on a crumpled unit’s tile.
Zombie Master
HP: 52
Armor: 0
Blocking: 0
Power: 20+fear
Wait time: 4
Movement: 4
Attack Range: Attacks all surrounding tiles (assassin like)
Additional info: Crumples one turn for each undead unit in play besides himself (up to 3 crumbles) he will stay crumpled even after wait time expires if applicable. E.G. If zombie master is the only undead creature on the field he does not crumble, if one undead unit besides himself is in play he crumples one turn. Also his power is +1 for each undead creature in play besides himself. Can only place 1 Zombie master on the field.
Resurrected Infantry:
HP: 52
Armor: 25
Blocking: 80
Power: 24+fear
Wait Time: 2
Movement: 3+crumple
Attack Range: 1
Poisoned Revenger: (stole from glass golem-GREAT UNIT)
HP: 52
Armor: 0
Blocking: 0
Power: Poison + Fear (Focus spell)
Wait time: 3
Movement: 3 + crumple
Attack Range: 3
Additional info: unit can walk away but cannot attack after leaving (same as wisp). Revenger only targets a single unit and unit stays poisoned unit he walks away or Revenger loses focus.
Chainsaw Jason
HP: 99
Armor: 0
Blocking: 0
Power: 99+Fear
Wait Time: 9
Movement: 3
Attack Range: 1
Additional Information: Unlike other undead creatures, Jason does not need to hit its opponent to strike fear in his opponent; Jason does not crumple. Jason does not need to be killed to win/lose the game. Can only place 1 Chainsaw Jason on the field.
Zombie Drone
HP: 52
Armor: 0
Blocking: 0
Power: 10 (unblockable)
Wait Time: 3 +crumble
Movement: 5
Attack Range: 1
Additional Info: Zombie Drone draws fear into the enemy unit by 1 fear turn per undead unit in play other than zombie drones (up to 3 fear turns). Can place no more than 3 Drones on the Field.
Zombie Intruder
HP: 52
Armor: 10
Blocking: 60
Power: 20 + fear
Wait Time: 3+crumple
Movement: 5+ teleport
Attack Range: 3 not affected by los.
Additional Info: Descents into the ground to Ambush the enemy behind enemy lines then rises. Intruder throws a sharpened bone like a spear over enemies’ heads to hit his target.
Undead
Almost all undead units have a defensive mechanism called crumble. All Undead Units start game crumpled if possible.
These units have a lot of movement due to their light weight, but unless armored have little or no protection from attacks and low cannot be healed by clerics, for they are already dead. Also undead units have fear.
Define Fear: Fear is similar to stun except instead of just 1 wait turn, they are paralyzed by fear for 1 turn.
Define Crumple: Crumple is after an undead unit attacks, he falls into bones on the ground and cannot be hurt, E.G. they are indestructible. Undead units do not affect LOS while crumpled, do not yield to friendly units, and no unit can stand on a crumpled unit’s tile.
Zombie Master
HP: 52
Armor: 0
Blocking: 0
Power: 20+fear
Wait time: 4
Movement: 4
Attack Range: Attacks all surrounding tiles (assassin like)
Additional info: Crumples one turn for each undead unit in play besides himself (up to 3 crumbles) he will stay crumpled even after wait time expires if applicable. E.G. If zombie master is the only undead creature on the field he does not crumble, if one undead unit besides himself is in play he crumples one turn. Also his power is +1 for each undead creature in play besides himself. Can only place 1 Zombie master on the field.
Resurrected Infantry:
HP: 52
Armor: 25
Blocking: 80
Power: 24+fear
Wait Time: 2
Movement: 3+crumple
Attack Range: 1
Poisoned Revenger: (stole from glass golem-GREAT UNIT)
HP: 52
Armor: 0
Blocking: 0
Power: Poison + Fear (Focus spell)
Wait time: 3
Movement: 3 + crumple
Attack Range: 3
Additional info: unit can walk away but cannot attack after leaving (same as wisp). Revenger only targets a single unit and unit stays poisoned unit he walks away or Revenger loses focus.
Chainsaw Jason
HP: 99
Armor: 0
Blocking: 0
Power: 99+Fear
Wait Time: 9
Movement: 3
Attack Range: 1
Additional Information: Unlike other undead creatures, Jason does not need to hit its opponent to strike fear in his opponent; Jason does not crumple. Jason does not need to be killed to win/lose the game. Can only place 1 Chainsaw Jason on the field.
Zombie Drone
HP: 52
Armor: 0
Blocking: 0
Power: 10 (unblockable)
Wait Time: 3 +crumble
Movement: 5
Attack Range: 1
Additional Info: Zombie Drone draws fear into the enemy unit by 1 fear turn per undead unit in play other than zombie drones (up to 3 fear turns). Can place no more than 3 Drones on the Field.
Zombie Intruder
HP: 52
Armor: 10
Blocking: 60
Power: 20 + fear
Wait Time: 3+crumple
Movement: 5+ teleport
Attack Range: 3 not affected by los.
Additional Info: Descents into the ground to Ambush the enemy behind enemy lines then rises. Intruder throws a sharpened bone like a spear over enemies’ heads to hit his target.