AlabamaBoy
08-23-2006, 08:41 AM
The Giant Lizards were bred to patrol the land around a kingdom, and protect it from scouts, spies, ect.
Ability:
1. The Giant Lizard gains a +6 attack bonus when withen 4 tiles of the friendly unit he started the game closest to.
ex1- You position your Giant Lizard in front of your Cleric, until the Cleric dies the Lizard has 20 attack when withen 4 tiles of the cleric.
ex2- If the Lizard is The same distance away from two of your units then at the begining of your first turn an extra option will appear so the Lizard is assigned a subject to guard.
2. During the phase of choosing a direction for the Giant Lizard to face, if he does a 90 degree turn the direction he was facing is hit for 5 damage (blockable). However if the Giant Lizard does a 180 degree turn both tiles next to him are hit for 5 damage (un-blockable).
Armor: 8, 16 when the unit is is guarding is adjacent.
Health: 52
Movement: 3 (with option to attack, 0 turn wait if no attack is placed), 5 (attack option suspended, with 2 turn wait)
Power: 14
Range: A single adjacent tile, like a Knight or Mud Golem.
Recovery: If the Giant Lizard attacks it is placed with a 2 turn wait time. If the Giant Lizard does not attack then it is a 1 turn wait. If the 5 space movement is utilized the Giant Lizard may not attack and must wait 2 turns before another movement/attack phase.
Thank you for reading my CAU thread. Comments, Questions and Critiques are welcome.
Ability:
1. The Giant Lizard gains a +6 attack bonus when withen 4 tiles of the friendly unit he started the game closest to.
ex1- You position your Giant Lizard in front of your Cleric, until the Cleric dies the Lizard has 20 attack when withen 4 tiles of the cleric.
ex2- If the Lizard is The same distance away from two of your units then at the begining of your first turn an extra option will appear so the Lizard is assigned a subject to guard.
2. During the phase of choosing a direction for the Giant Lizard to face, if he does a 90 degree turn the direction he was facing is hit for 5 damage (blockable). However if the Giant Lizard does a 180 degree turn both tiles next to him are hit for 5 damage (un-blockable).
Armor: 8, 16 when the unit is is guarding is adjacent.
Health: 52
Movement: 3 (with option to attack, 0 turn wait if no attack is placed), 5 (attack option suspended, with 2 turn wait)
Power: 14
Range: A single adjacent tile, like a Knight or Mud Golem.
Recovery: If the Giant Lizard attacks it is placed with a 2 turn wait time. If the Giant Lizard does not attack then it is a 1 turn wait. If the 5 space movement is utilized the Giant Lizard may not attack and must wait 2 turns before another movement/attack phase.
Thank you for reading my CAU thread. Comments, Questions and Critiques are welcome.