View Full Version : We need a new type of form..
Daemon Bloodmaw
08-28-2006, 10:26 PM
Alright.. I have seen TAO pass from the turtle to the rush, and I helped pwn with the antirush way back when.
And now, I am bored of playing antirushes. Mainly because they are all cookiecutter forms. 3 knights, a muddie easily sniped, 2 scouts, frostie, cleric. Everybody uses the same damn form.. I haven't seen a single antirush without that mixture.
So I kill the muddie and scouts, and then it's practically game over. Rinse, repeat. :mad:
Anybody got something new?
powza
08-28-2006, 10:32 PM
Try Gold Jumping dude
Punishment
08-28-2006, 10:42 PM
Alright.. I have seen TAO pass from the turtle to the rush, and I helped pwn with the antirush way back when.
And now, I am bored of playing antirushes. Mainly because they are all cookiecutter forms. 3 knights, a muddie easily sniped, 2 scouts, frostie, cleric. Everybody uses the same damn form.. I haven't seen a single antirush without that mixture.
So I kill the muddie and scouts, and then it's practically game over. Rinse, repeat. :mad:
Anybody got something new?
I use 2 knights and an LW :p
stryker
08-28-2006, 11:03 PM
I fooled around with an anti-turt, but its impossible to guess the side, so its hard to balance and get right.
shatterstar
08-28-2006, 11:09 PM
get on legends. i'll show you my 2-BR-5-witch-scout-mudd-frost-powerslam form. :p
ok, but seriously, in 3 days as a gold, anti just seems the winningest form. until something changes things, a new unit or a change to the arena i dont think its going to change much.
powza
08-28-2006, 11:14 PM
I fooled around with an anti-turt, but its impossible to guess the side, so its hard to balance and get right.
Sounds like a same side rush
Daemon Bloodmaw
08-28-2006, 11:23 PM
Goldjumping has its merits but yes, I'm still waiting for the new big thing :)
powza
08-28-2006, 11:30 PM
I reckon they should make the beserker a bit better, maybe give it 4 movement or something to encourage people to use it. No one ever uses it these days. Maybe if it were a bit better it may spawn new ideas and formations.
Chaos 4.0
08-28-2006, 11:40 PM
Alright.. I have seen TAO pass from the turtle to the rush, and I helped pwn with the antirush way back when.
And now, I am bored of playing antirushes. Mainly because they are all cookiecutter forms. 3 knights, a muddie easily sniped, 2 scouts, frostie, cleric. Everybody uses the same damn form.. I haven't seen a single antirush without that mixture.
So I kill the muddie and scouts, and then it's practically game over. Rinse, repeat. :mad:
Anybody got something new?
How about... The Turtle!
bludhoundz
08-28-2006, 11:49 PM
The antirush isn't the strongest formation.
You're crazy.
Daemon Bloodmaw
08-29-2006, 12:13 AM
On GL it's the primary form though. Maybe I'll start turtling primarily, turts usually can pwn an antirush pretty hardcore.
:cool:
plusminus
08-29-2006, 02:03 AM
It's my opinion that the "standard anti-rush units", being 3 knights, 2 scouts, mud, frost, dt, cleric, is probably the most versitile set of units, in the hands of a skilled player. I also think this set is boring as all hell, but that won't stop people from using it.
My 3 sets I tend to use most often in free games are:
-A turtle, stone infront of cleric, includes a furgon and a LW. This is by far the most fun to use. :)
-DT, DSM, pyro, 2 knights, 2 scouts, mud, cleric.
-Standard anti-rush, but swap out a knight for a furgon.
The problem as I see it is this:
-2 scouts are very useful, hardly anyone would dare use only one except a few very talented people who are used to playing on Legends.
-The mud golem, while easily sniped, is incredibly useful for making assaults on a frost, and doing enough unblockable damage to a scout that it dies from a DT hit.
-Dragon Tyrant, which as just stated, kills injured scouts quickly and without chance.
-Knights have tons of endurance, in any setup.
-The cleric is essential unless you're flat-out rushing.
Doesn't leave a lot of room for variation. There are, of course, many other viable forms but almost everything uses 2 scouts, a mud, and a cleric, and at least 2 knights or a DT.
Personally I think knights are overpowered, not to mention incredibly boring to play with/against. I think the solution is to lower their HP to 48, making them that much easier to kill. :p
Jeffery
08-29-2006, 02:24 AM
Maybe it is time to bring back the Front Line Mage Bomb!
powza
08-29-2006, 02:25 AM
Maybe it is time to bring back the Front Line Mage Bomb!
lol. What is this? Legends? :p
Edit: Try entering some tournies. A lot of them have unusual rules and stuff which can make the game a bit more exciting. Smiley_Girl is awesome at this. She has made heaps of different games. Check out the Pirate Tourney or Soccer Tourney threads. Very creative
plusminus
08-29-2006, 03:44 AM
Tournament forms are wicked fun, but they don't usually carry over to regular games. I really enjoyed the tourney I held that allowed only golems, beasts, wards and a cleric, as well as AU's no knight/scout/witch/stone/dt tourney, but using a set with those rules would get owned by the standard anti-rush units... not to mention almost any other regular form.
powza
08-29-2006, 06:11 AM
True true
Morning Star
08-29-2006, 07:35 AM
There will not be any new variation of forms until:
a. There are upgrades to certain units
b. New Units are released (that don't suck)
c. Stats are done away with completely
Anarchy_United
08-29-2006, 07:48 AM
Tournament forms are wicked fun, but they don't usually carry over to regular games. I really enjoyed the tourney I held that allowed only golems, beasts, wards and a cleric, as well as AU's no knight/scout/witch/stone/dt tourney, but using a set with those rules would get owned by the standard anti-rush units... not to mention almost any other regular form.
Hey, I'm 2-1 against Ass-Hats who agreed to those restrictions but just played me with normal forms.
Also, I use 4-5 forms on a regular basis.
I used to to use the most one-of-a-kind form ever. (1 Knight, dragon, lw, 2 scouts, Zerker, Cleric, Wisp, Frost)
I use a 2 Knight Anti, with a wisp.
Punishment
08-29-2006, 09:18 AM
Hmm.
Occasionally I use a
2 knight, frost ,cleric, Dragon, Witch, LW 2 scout form :p
I like it ^_^
Punishment
08-29-2006, 10:08 AM
http://img67.imageshack.us/img67/2391/editedperfectbz2.jpg
There's the beast :p
Drag+ Lw + Witch kills an opponents knight even with a heal :p But not drag + lw + knight >_> lol
BaxVarlet
08-29-2006, 10:36 AM
Total Offense : Front line mage bomb, no cleric
Offense: Front line rush, cleric
Semi-Offense: Rush, not all front line, cleric, frost golem
Mid-Offense: Anti
Semi-Defense: Legends turtle, stone infront of cleric, frost golem
Defense: Turtle with majority of attacking units
Total Defense: Stone golem, cleric, furgon, frost golem, Lightning ward
Now of course there are variations in all of those, but without a major change to something, you can't really go completly out of using one of those forms (if you're playing gold).
TACTOHOLIC
08-29-2006, 10:49 AM
When I see I'm facing three knight forms, my only expression is a big smile :)
3 Knights more than often are not used completely, the game ends with all your units dead but one knight far away completely useless because of the Frost Golem.
My only advice is: Experiment
Try and use another units, (try with all the beasts).
Stone Golem rocks.
Daemon Bloodmaw
08-29-2006, 11:21 AM
My form, which everybody on GL knows by now, is this:
Cleric, frostie, furgon, 2 scouts, 3 knights, DT
Kill the muddie, kill the scouts, pwn
Punishment
08-29-2006, 11:26 AM
My form, which everybody on GL knows by now, is this:
Cleric, frostie, furgon, 2 scouts, 3 knights, DT
Kill the muddie, kill the scouts, pwn
I also have a set like that :p
Cleric 3 knights frost furg GA Mud 2 scouts
What i do is attempt to get the quick cleric kill, then play defense with furg to aid me. Works pretty well if i can kill the cleric + mud early.
Daemon Bloodmaw
08-29-2006, 11:45 AM
The DT is essential for killing muddies and scouts though.
Knight DT knight for golems
And the sheer scare tactic of having a DT ready to strike works wonders too ;)
TACTOHOLIC
08-29-2006, 12:32 PM
My form, which everybody on GL knows by now, is this:
Cleric, frostie, furgon, 2 scouts, 3 knights, DT
Kill the muddie, kill the scouts, pwn
That form get pwned with a furgie form, ie
Cleric 3 knights frost furg GA Mud 2 scouts
Daemon Bloodmaw
08-29-2006, 02:20 PM
I'd like to play a form like that then :)
Punishment
08-29-2006, 02:47 PM
Any time, Daemon ;)
Realist
08-29-2006, 04:13 PM
Grey also has the same basic units and setups but there is still incredible variation between games. I don't play turtle but I suspect there's a similar situation there. The truth is, certain units are simply the best for certain forms. Strategies will still vary wildly though. :)
Right now it seems there are two common gold forms, the "pure" rush and the anti-rush. At least that's better than when everyone was rushing. If you don't like playing antis, play a rush; there's a certain amount of more variation possible there and it can beat an anti if it gets good sides.
bludhoundz
08-29-2006, 04:58 PM
It can also beat an anti even if you get the wrong side if the form was put together well.
Honestly, I think that there is no strongest form, rather there are "fads."
VAMP7
08-29-2006, 07:14 PM
There is the new hybred floating around
stryker
08-29-2006, 07:29 PM
Sounds like a same side rush
looks like one too.
imagination
08-30-2006, 12:24 AM
well... i too think the games are getting boring. the only way to end a fad though is to create a specific anti to the current form. on rev ive been working oin some dsm forms and on banff ive created a very very nasty frontline rush. i remember the end of the turtle was the bomb. the end of the bomb was the melee rush, end of the melee rush was the anti. now yes there are still those forms out there but when those forms were big it seemed like today ... everyone used it. i just hope someone comes up with a form to beat the anti almost every time.
Chaos 4.0
08-30-2006, 02:49 AM
imagination, why do you hate whales?
bludhoundz
08-30-2006, 11:55 AM
Click the link.. its a fun game.
I feel that a new fad of freestyle is about to come along..
Chaos 4.0
08-30-2006, 12:07 PM
I'm scared that it'll be one of those games where when you get to the end and lose, a big monster from the Exersist pops up and screams at you... Like Sensai's link.
greendaybum5
08-30-2006, 01:06 PM
On GL it's the primary form though. Maybe I'll start turtling primarily, turts usually can pwn an antirush pretty hardcore.
:cool:
on GL turts are best formation to use, i haven't had any trouble with an anti rush
imagination
08-30-2006, 03:46 PM
Click the link.. its a fun game.
I feel that a new fad of freestyle is about to come along..
i took the link out ... i dont play anymore... still a fun game when you are really bored though.
anyways, im hasving trouble making a form specifically designed to beat anti's. if i remember right that was their strength... nothing could be be made to target them and still be a decent overall form.
Cuathon
08-30-2006, 05:43 PM
Maybe it is time to bring back the Front Line Mage Bomb!
practitioners of this demonic art, such as myself, have never left. you cant bring back what isnt gone.
imagination
08-30-2006, 06:18 PM
practitioners of this demonic art, such as myself, have never left. you cant bring back what isnt gone.
we could bring it back into style ...hell i would prefer to see a bomb than an anti now. ya they sucked something aweful when they were around but every game now is the same thing over and over again
EleMENTAL
08-30-2006, 10:29 PM
I created my own Anti-Rush Rush. It works well, and is a new style.
Geoffrey
08-30-2006, 10:35 PM
Im sure some-one could make a new form. btw Ele F**king great siggy.
Punishment
08-30-2006, 10:41 PM
I created my own Anti-Rush Rush. It works well, and is a new style.
Not well enough ;)
haha
imagination
08-30-2006, 10:54 PM
well ive been pwning antis with a rush lately so maybe people will start rushing.
Hatchet Warrior
09-02-2006, 04:07 PM
lol. What is this? Legends? :p
Edit: Try entering some tournies. A lot of them have unusual rules and stuff which can make the game a bit more exciting. Smiley_Girl is awesome at this. She has made heaps of different games. Check out the Pirate Tourney or Soccer Tourney threads. Very creative
Powza, the bomb is an org. fps formation.
Also, my one scout formation has almost beaten everyone i've played so far.
I'm actually creating a new style anyways....maybe some of you can help me.
Forest_Archer
09-02-2006, 04:21 PM
Today's Wisdom:
It's all coming back to me now, said the blind man peeing in the wind.
Based on this, I think that people will go back to old-schooling. You know, classic dsm rush with a frost and two knights. Perhaps dropping the wisp in turtle and going back to the DT-in-cluster form.
phoenixofflames
09-02-2006, 05:39 PM
get on legends. i'll show you my 2-BR-5-witch-scout-mudd-frost-powerslam form. :p
ok, but seriously, in 3 days as a gold, anti just seems the winningest form. until something changes things, a new unit or a change to the arena i dont think its going to change much.
what people are doing is looking for "staples". they decide to make a form. well, gotta have a cleric. wats a form without 2 scouts? i love my dragon so much. mud fights frost good...hm...3 knights to protect! how original of me!
IGNORE SOME OF THE STAPLES
obviously cleric, at least 1 scout.
i made a form: LW, dsm, knight, 2 scouts, dragon, mud, frost, cleric.
it can beat those crappy frontlines cuz dsm + LW + mud. the scouts can flank, mayB get cleric. its only real flaw is the GA. i have only lost to: blud's ga, powza's ga, and realist just plain outplayed me, he beat me by like 2knights and a mud.
i made another form: same units everybody uses. i got bored. i threw out frost and put in a wisp. it works WONDERS! people who look at it laugh, but i beat freshevaus by 3 kngihts and a dragon (dragon should have died i got a lucky block). another undercover (sorry cant say) 1700+ beat me only by a 14 health knight. and this man had 2 dragon side blocks ( no +) and then this 1 game changer. my +60 knight didnt block and his -55 did.
i told these storys to show 1 thing: forms some people consider weird, can WORK. please try them out!
Match Strike
09-02-2006, 06:05 PM
I started messing with defensive spreads and ended up with a form that utilized a center lightning ward and blocked all LOS on cleric. I stopped using it when I realized how much it sucked against turtles though.
Center lightning ward is really usefull.
phoenixofflames
09-02-2006, 06:18 PM
yeah, but is it ever worth a mobile unit? always depends on the form.
Match Strike
09-02-2006, 07:54 PM
It's a defensive form, so yeah, it is. I didn't lose to a single rush or anti in large part because I controlled the center of the board with the lightning ward. Nevertheless, like I said, it loses bad to turtles.
phoenixofflames
09-03-2006, 07:15 AM
well then i gotta see that thing. if its not too much trouble, could you PM me either a playing time today/tomorow or just PM me the form? :rolleyes:
shatterstar
09-03-2006, 11:37 AM
i've used a frost + wisp defense in my anti with some good results.
legends is actually a good place to see some wack forms. its all the drops.
i played this grey once with a central turtle with 2 BWs, 2 witches, 2 pyros, LW, 3 knights. i got my ass handed to me.
then there was this grey with a 2 witch+mudd-enhanced rush. even without the mudd to negate a BW, the toughest grey rush ive faced, though i did get hiim strong side.
then there's kahuna's 7 chanty rush.
bobdagangsta
09-03-2006, 01:56 PM
He used a 9 chanty rush on me. I need 2 more chanties to complete that on fps. :cool2:
Sangro
09-03-2006, 07:11 PM
haha i thought of making like a split form where you must have 5/4 units in the 3 corners... it didn't work too well
mattroe
09-05-2006, 01:11 AM
Match strike I am calling you forth to help me with making 100 new kinds of uniq forms, are you up to the challenge.;)
Match Strike
09-05-2006, 01:29 AM
well then i gotta see that thing. if its not too much trouble, could you PM me either a playing time today/tomorow or just PM me the form? :rolleyes:
Just find me on rev. I'm to lazy to s/s, and I can't really predict when I'll be on.
Match Strike
09-05-2006, 01:30 AM
Match strike I am calling you forth to help me with making 100 new kinds of uniq forms, are you up to the challenge.;)
Errrr...
mattroe
09-05-2006, 01:39 AM
Errrr...
Did I mention free cybering if you help. Or if any one helps.
Match Strike
09-05-2006, 01:48 AM
Did I mention free cybering if you help. Or if any one helps.
Rev. Right away
mattroe
09-05-2006, 08:30 AM
Rev. Right away
It never fails.;)
BaxVarlet
09-06-2006, 08:23 AM
If you ever get bored of whatever form you're using, I suggest you rush (unless of course you are sick of rushing...).
Rushing is more fun.
If you play turtles, the moment the first unit dies, you are almost always able to tell who is going to win. Whether it is the person who just lost the unit, and is unable to get one in return, or whether it is the person who sacrificed two units to kill one.
If you lose a unit in a rush, who cares? you have plenty more attacking units. Letting particular units die to inflict more damage on the opponent is often a good strategy. When rushing, I think it's fun not to know who's going to win until the very end, instead of turtling where you know who is going to win close to the beginning, but you still have half and hour of play time left.
Match Strike
09-06-2006, 10:38 AM
Yeah, I've been enjoying freestyle games a LOT more than turts lately for some of the same reasons. Contrary to the assumption of this thread, I find that no style is SO powerful that no others are used, like it was when the GA and wisp were in full swing. The unprediactability keeps games from becoming formulaic, and I find that freestyle games actually take LONGER and are harder on my brain than turts.
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