View Full Version : fighting a 2 cleric turtle with a 1 cleric turtle (both greys)
parking lot
09-08-2006, 08:23 PM
anyone have any tips? i never seem to win when this happens, even if the opponent isnt that good
edit: if you are going to negg me and then post insulting comments about how i shouldnt be asking about strategy, just go away.
"may you be lucky enough to recieve the same reputation back in turn"
Kreator
09-08-2006, 08:35 PM
Will you please stop making so many threads? Just post in an existing thread. And you do it by using strategy.
parking lot
09-08-2006, 08:51 PM
Will you please stop making so many threads? Just post in an existing thread. And you do it by using strategy.
this is my SECOND thread. IN A WEEK. and ur answer is like saying you cook a pie by cooking it
some1udontknow
09-09-2006, 01:14 AM
this is my SECOND thread. IN A WEEK. and ur answer is like saying you cook a pie by cooking it
This is my 895th post, in like a year. good job, bob. Besides, making 2 threads in a week doesnt really prove anything. All it says, it that you have something to say, and lately, its been something retarted, or just plain stupid.
Dark_Wizzard
09-09-2006, 01:19 AM
i have advice parking lot and you should take it from someone that knows read rules dont make threads that are useless to the community please i dont want you to follow the same path as me
death of humans
09-09-2006, 09:05 AM
and me but i got friends that repped me
Frozen Toast
09-09-2006, 09:08 AM
this is my SECOND thread. IN A WEEK. and ur answer is like saying you cook a pie by cooking it
You might want to look at your question first...
death of humans
09-09-2006, 09:12 AM
why should he???
Dark_Wizzard
09-09-2006, 09:23 AM
because he could easily ask this question in the game
death of humans
09-09-2006, 09:28 AM
oh ok and who negged me, i was asking, not disagreeing
parking lot
09-09-2006, 09:59 AM
This is my 895th post, in like a year. good job, bob. Besides, making 2 threads in a week doesnt really prove anything. All it says, it that you have something to say, and lately, its been something retarted, or just plain stupid.
what is with you. your insulting ME for asking about strategy on the strategy forum. wth is wrong with that
Forest_Archer
09-09-2006, 10:00 AM
Take advantage of their -1 attacking units.
Matt 34.5
09-09-2006, 10:31 AM
I use a two cleric turt, when I get my second cleric... The only times its failed me, has been when they managed to get my clerics early in the game(rarely happens). In order to do that, your going to have to move in a minimum of 2 units, preferably 3. Usualy 2 knights and a scout, or an assassin instead of a knight (at least against my set), while still holding off your opponants offencive, which can either be done by deffending yourself, or forcing your opponant to stay deffencive. This shouldn't be too hard with 2 knights and a scout going threw your opponants set.
At least thats the way it worked against me. The only other times its been beaten was by gold setups. Btw, the scout shouldn't get right into your opponants set, it should be backed up ready to do some LoS at and chanties, or B wards.
Also, if people complain aoubt you posting, concider why, and if it just so happens you posted the right topic on the right board, then ignore them. Even the allmighty older players are noobs somtimes.
Kreator
09-09-2006, 01:40 PM
and me but i got friends that repped me *waits for kreator to neg this post:rolleyes: *
*negs*
dab00z
09-09-2006, 02:44 PM
any grey form with 2 clerics is easy to beat. Matt 34.5s assertion that you can hold off the opponents attack when you have 2 clerics is wrong. You have one less mobile attacker so the opponent will have no problem penetrating you. You don't have enough units to stop it. There is no way to "force your opponent to stay defensive." If you want to infiltrate my base, ill let you. I will infiltrate yours and win (I have one more attacker remember).
Basically do not go defensive when you're up against 2 clerics. Do not attempt to kill knights while the 2 clerics are alive. Opposite side do a standard 2 knight/scout flank. If theyre playing purely defensive you can afford to bring down your witch and barrier as a threat, and move your assassin and knight to the other side of their lward. You will get in 1 way or another.
The other possible option is to kill everything BUT the knights and clerics and then just let your chanty mop up.
Swartzstrom
09-09-2006, 03:36 PM
anyone have any tips? i never seem to win when this happens, even if the opponent isnt that good
edit: if you are going to negg me and then post insulting comments about how i shouldnt be asking about strategy, just go away.
"may you be lucky enough to recieve the same reputation back in turn"
It probably seems so difficult to defeat because Knights are almost invincible with two Clerics on their side. I recommend trying to use your Scout to take the Cleric out. If you cannot kill the Knights, then don't kill them; freeze them. The Enchantress is an excellent unit for this reason.
some1udontknow
09-09-2006, 06:16 PM
Just use skill. And a better set. Plain and simple.
Matt 34.5
09-09-2006, 07:50 PM
any grey form with 2 clerics is easy to beat. Matt 34.5s assertion that you can hold off the opponents attack when you have 2 clerics is wrong.
Lol. A gray set, with 2 clerics is not easy to beat with a gray set. My L ward, scout and 3 knights are full capable of holding off the front lines, along with some of the side. My witch and chanty can most likely do the rest of that side, and far sides on the edge of the arena. Basicaly if I can take out the opponants scout without sacrificing too much, the games pretty much decided. As far as long ranged units go, the witch and pyros cant get anywhere near my rear units, a knight can make it threw, but couldn't make much more than one hit before it dies. In TAO its always a good idea to put deffence before offence -- as important as both may be -- you can't lose if you don't lose any units.
dab00z
09-09-2006, 08:39 PM
you are completely wrong. i would be happy to play you. just so you know, i have never lost to a form with 2 clerics, and in general lose maybe 1 out of every 50 games i play (and i only play 1000+ players).
You sound as if you like to play a purely defensive style in the beginning(since you have all your knights and scout back according to you). I will tell you 100 % that you cannot defend both clerics against a well coordinated attack by playing defense. You will always have a hole somewhere, and I will get in there and kill your clerics. It may take some time if you're using all your units defensively, but if that is the case I will have all the time in the world.
As for my knight dying after taking 1 hit of getting in, im not sure wtf you're smoking. Even a witch+lw combination only gets a knight down to 21 after a heal. So it will get at a minimum of two hits on one of your clerics assuming you use both of those units to attack it. But you should remember knight+scout kills a cleric with 1 heal. If you opt to kill one of those units, your other cleric will die in the process.
I use dual clerics, and usually I end up boxing my clerics in (so that only a scout can really get to them) and still losing one. My dual clerics aren't so much for the extra healing as to lose a cleric and still be in good shape.
However, I have found that dual clerics are at no disadvantage on the defensive. Specifically, a cleric can survive two scout shots 3 turns apart because you can heal twice between the attacks - which gives you more time to kill the scout. An enchantress has more to fear from a coordinated attack than a second cleric does.
Cuathon
10-05-2006, 08:22 PM
2 clerics sucks. i suck at grey and i can still own a 2 cleric formy.
Bobcat
10-05-2006, 08:28 PM
The second cleic is too hard to defend. One of the reasons I don't use Enchantress either.
A dual cleric form hasn't lost when it loses one cleric. Usually, most of the enemy units are committed at that point, but the remaining cleric can still be defended.
I first started using dual clerics back when I couldn't defend myself - it made the opponent spend more time killing my clerics, and I could often save one even with my weak skills. Now, I keep thinking there's somehting wrong, but I do better with dual clerics than with any other set (except my furgon set... man I miss that unit).
Probably this is because my more difficult games are same-side, and in a same-side grey game the frontline knights or lightning ward get hit first. Dual clerics can keep the front line from being breached more easily than one.
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