View Full Version : Some units (plz take a look)
royalfire
01-12-2004, 04:53 PM
edit@@ignore the poll this will soon have many units and it will be confusing!!@@edit
Okay this is a unit I thought of, sorta a balanced out GOD unit
Spear thrower
Power: 200(basically one-hit-kill if not blocked)
Hp: 30
Armor:5
Blocking:zippo
Movement: 3 spaces
Recovery:5 for attacking, 1 for movement
special:
after throwing spear it must walk over to the spear, which stays put, before it can attack again
HyperShadow100
01-12-2004, 05:14 PM
what's the attack range?
teester
01-12-2004, 06:34 PM
200 attack.......... i think thats a little high
royalfire
01-13-2004, 02:30 PM
Its supossed to be too high the idea is it kills what it hits but its hard to attack again, which limits its power.
And the attack range is 6, not necessarily LOS, and it can't hit a space less than 3 spaces away(make it too easy)
Wrath of God
01-13-2004, 02:36 PM
Why make it 200 then why don't you just make it one-hit-kill
yasli
01-13-2004, 02:44 PM
i think it would have to be worth two characters--because a dragon being killed in one hit is a little excessive--and if the dragon (which counts as two characters) can be killed in one hit--its only fair for the one that kills it to be worth two
insignifiGant
01-13-2004, 03:29 PM
this would be super deadly with a barrier ward...
the only thing that could kill it in one hit is a lightning ward...
one question... can it pick up the weapon and attack in the same turn?
royalfire
01-29-2004, 09:44 AM
For questions
1) 200 attack is easier to program than 1-hit kill
2) Only if it hasn't done any other movement yet (picking up spear counts as movement or attack)
3) For 2-unit thing, this thing takes forever to recover and can't move quickly, so I think it doesn't need it. Also it can be blocked, unlike dragon.
Also i've got another unit coming soon so watch this for details.
Tequila_Budgie
01-29-2004, 10:04 AM
godly powerful units have been done before
And they all sucked
This thing would totally murder spellcasters, who have such shitty blocking. (and the cleric cannot block at all)
fulgore
01-29-2004, 01:46 PM
all this is,is a lame cheap peice of shit
royalfire
02-02-2004, 03:58 PM
few things:
1)Tequilabudgie is a critical asshole, get off my post. To anyone with similar comments, this is like a god who can't meddle that much.
2) New unit, as promised. Actually 3 new units, as I finished 1 idea and came up with 2 more on the same day.
Ninja/Regular Joe (a.k.a. runner)
Hits: 35
Power: 13
Armor:none
Move:@@edit@@4spaces (formerly 3 spaces)
Recovery: 0
no blocking
This takes Assassin speed even further, requiring no recovery time at all. As a downside, it is easier to kill, but still harder than a Pyro or Witch.
Clay Golem (a.k.a. the Blob)
Power: 5 ( but wait! there's more! )
Hits: 30
Armor: 5 ( but wait! there's more! )
move: 3
Recovery: 1 (but gets worse)
Blocking: 10% ( but wait! there's more! )
Special:
Steals (channels) 5 armor, 5 power, and 5% blocking from each warrior on the field.
For every 3 warriors on the field, increase his recovery time by 1.
2 ways to use this guy.
[list=1]
* as a unit pulling stength from your guys to crush the other guys into the ground
* with a mainly spellcaster team to weaken your opponents so you can burn, blast, or otherwise kill them more easily.
[/list=1]
Aeromage (wind spellcaster)
Hits:30 (like Pyro)
Power: 20
Move: 4
Recover: 4
Attack:hits a single square up to 4 spaces away with a tornado
Blocking: 25%(?) (this is tentative, i'm not sure)
I just thought there should be a 1-unit mage, for precision work when you can't hit it without hitting your own with Pyro or Witch.
okay those are my units for today.
Plz respond to all three, preferably in the order that they are posted to make it easier on me.
Seraph_Knight
02-03-2004, 02:20 PM
I am liking the sound of the Aeromage
and for the 25% blocking it's perfect half way between a Pyro (30%) and a Dark Magic Witch (20%)
royalfire
02-06-2004, 02:02 PM
I decided what I think they should look like.
Ninja- self-explanatory(guy in black spandex with no weapons but fists and feet) his belt is team color
Aeromage- guy with spiky blue-white hair and a team-color cloak but no hood. he has a staff with a green crystal and a little thing that looks like two of those funny japanese fans attached together at another identical crystal.
When he attacks he throws up the fan thing and spins the staff over his head, and the fans spin and make a tornado that hits the square below the fan.
Clay Golem- I would've called this Mud Golem if it wasn't taken. Basically looks like a very crude sculpture of a person leaning over, golem-style. Mabye it gets more definite in shape for each Warrior on the field? I have no idea how to give this team color.
Hope that gives you a better picture
Kos-Mos
02-17-2004, 03:36 PM
Aeromage is grood
letsgo
02-17-2004, 03:48 PM
lets see...
ninja: is underpowered (did you mean 5 spaces?)
clay golem: define warriors.
aeromage: pretty good (if anything, underpowered)
CLoud1111
02-18-2004, 04:01 PM
The aeromage is a good idea.
blade of souls
02-18-2004, 06:11 PM
no hate it
royalfire
02-19-2004, 11:55 AM
haven't you ever looked at the unit stats, letsgo?
Each one says "Type Kind"
where Type is golem, human,construct, or beast and Kind is Warrior or Spellcaster (except the constucts they have no Kind)
@@edit@@ sry Warriorr is Fighter @@edit@@
Right now, that's Dragons, Riders, Mud golems, Knights, and Assassins. But that will change eventually.
Also I think the Ninja recovers too fast to have 5 movement, but mabye 4?
And if you don't like it tell me wat you don't like.(too weak, too strong, too similar to somethin else, etc.)
royalfire
03-02-2004, 09:54 AM
Bishop:
Hits: 24
Power: 10(not adjusted)
Move: 3
Recovery: 7 (5 without move)
Armor: 10%
Heals like cleric
Channels 4 power from each Cleric on your team to add 2 hitpoints per Cleric to every unit on your team. Boosted units start with normal hits but can be healed for this health. It counts as a Cleric for the purpose of its abilities.
vBulletin® v3.8.4, Copyright ©2000-2010, Jelsoft Enterprises Ltd.