View Full Version : New unit ideas - wrath of god
Wrath of God
01-12-2004, 09:06 PM
Manipulator
health-35
armor-0
blocking-0
strength-~
movement range-3
attack range-same as enchantress but can only use its focus ability on one unit.
recovery time-5 (3 if it doesn't move and 2 if it doesn't attack but moves)
special abilities focus- as long as manipulator remains in focus it gains control target enemy unit (if you use your cleric while the enemy unit is in your control it also regains 12 health.)
Wizard of virtue
health-28
armor-0
blocking-40% front 20% sides.
strength-~
movement range-3
recovery time-5 (4 if only attacked. 2 if only moved.)
attack range-5 spaces in any direction (heals all units in attack range by 10 and adds +5 armor for 1 turn.)
there's more to come.
give me your thoughts on these 2 for now
Blitz Ace
01-12-2004, 09:13 PM
The Manipulator, I like. However, since it does maintain focus to control an opponent, just one hit and the controlled unit goes back to them. I see a Barrier Ward as a GREAT unit in conjunction with this; as soon as you Focus with Manipulator, cast a Barrier on the Manipulator, and surround your units around the Barrier Ward. Imagine -- TWO Dragon Tyrants and TWO Frosties!!!
As for the Wizard of Vitrue, it seems like a future idea for a unit I had, darn you. Anyways, this seems to have the benefits of a Cleric AND a Stoney wrapped up into one big parcel o' sweetness. You might want to give its HP equivilent to a Pyromancer, and at least give it a little armor. Also, I think "Paladin" works better then Wizard of Virtue.
Wrath of God
01-12-2004, 09:20 PM
i decided to change my wizard of virtues attack heres the updated version
Wizard of virtue
health-28
armor-8
blocking-40% front 20% sides.
strength-~
movement range-3
recovery time-5 (4 if only attacked. 2 if only moved.)
attack range-5 spaces in any direction (heals all units in attack range by 10 and adds +10 armor for 1 turn.)
Largo
01-12-2004, 09:32 PM
i like the manipulator. it may seem overpower due to its control ability, but i think its a VERY good unit which is actually pretty balanced. It would be another aquired taste (like the enchant), but i think it is a nice unit. im not as fond of the wizard of virtue, is basically another healer and doesn't seem as unique.
Wrath of God
01-13-2004, 01:16 PM
new unit
Name- omnislasher
health-40
strength-5
armor-10
blocking-60%front30%sides
movement range-3
attack range-1
recovery time-2 (1 if it did not move or did not atack.)
special- for each attack that connects it attacks again. (it cannot attack more than 8 times in one turn) if one of the attacks is blocked it stops attacking. In theory this unit can do 40 damage however the chances of this are very unlikely
Blitz Ace
01-13-2004, 01:23 PM
It figures that you would come up with a unit called "Omnislasher" when your avatar is that psycho Cloud...:rolleyes:
The special ability comes in handy with its low strength; however, instead of just 8 hits max, you might want to have the Omnislasher keep hitting until the opponent blocks. This would be effective against low-blocking units like DMW, DSM, Pyros, Dragon Tyrants, and Golems. However, high-blocking units like Knights ( especially when attacking from the front ) Scouts, and Assassins would block this eventually.
In retrospect, this new unit makes a great unit to dispose of spellcasters and Golems in the long run.
teester
01-13-2004, 01:23 PM
Nice units, especially the manipulator. As Blitz said, the barrier ward and manipulatior would make a hreat combination.
Wrath of God
01-13-2004, 01:31 PM
the main reason i put a limit on its attacks is because otherwise it would be to powerful. If there was no limit it could kill any golem in just one turn regardless of the golems positioning. but maybe i could boost the limit to 10 at max
Wrath of God
01-13-2004, 01:40 PM
O and cloud is not a psycho sephiroth is the psycho do u know nothing of the ff7 plot
Blitz Ace
01-13-2004, 01:45 PM
Sure Cloud kicks posterior, but in the first disk and first half of the second he's freakin' insane with all of his freakouts and stuff.
...and that kiddies, was your FF7 talk of the day :D
Wrath of God
01-13-2004, 04:16 PM
Does anyone have any more thoughts about the units
insignifiGant
01-13-2004, 04:26 PM
the omnislasher needs to have a limit on attacks... because if it didn't... it could kill any unit in one turn...
with 8 attacks... 80 power is possible... still enough to kill any unit... in one turn... unless they were stoned.... lol... stoned...
you could get lucky, and side attack a knight 8 times... he would die... the owner of the knight would be pissed...
limit the number of attacks to say 5... btw a unit similar to this has been done... I don't remember where.
Wrath of God
01-13-2004, 04:36 PM
with 8 attacks the max it could do is 40 its 5 damage a piece and to a knight it would do 3 points of damage a shot so its not too overpowered
insignifiGant
01-13-2004, 04:38 PM
sorry.. looked at the wrong thing... power is 5... saw the armor below that... and 10 is a bit high...
you're right... that's far less powerfull.
Wrath of God
01-13-2004, 05:13 PM
yep ok the armor will be 5 then
insignifiGant
01-13-2004, 07:29 PM
no... I meant 10 was high for the power... it's fine for the armor... lol
Wrath of God
01-13-2004, 09:40 PM
o ok lol sry bout that then my unit stays the same yay lol
Wrath of God
01-13-2004, 09:44 PM
I'll have some new ideas by tomorrow but for now i sleep
Wrath of God
01-14-2004, 01:29 PM
New unit- longswordsman (in need of better name)
health-50
armor-15
strength-20
recovery time-2
blocking-60%front 30% sides
attack pattern- attack is 2 spaces around it in a semi cirlce. (like the enchantresses attack but physical damage and only half od it)
special-this unit attacks from left to right with one swing of its sword it can hit all units on each of the panels in its attack range; however, if the attack is blocked by a unit then the attack does not continue. since this unit attacks from left to right if it is facing a unit from the front longswordsman's attack will hit the unit from the side thus reducing the units chances of blocking.
this is its attack range0000000
000X000
00XXX00
0XXLXX0
Tequila_Budgie
01-14-2004, 03:47 PM
Originally posted by Wrath of God
New unit- longswordsman (in need of better name)
health-50
armor-15
strength-20
recovery time-2
blocking-60%front 30% sides
attack pattern- attack is 2 spaces around it in a semi cirlce. (like the enchantresses attack but physical damage and only half od it)
special-this unit attacks from left to right with one swing of its sword it can hit all units on each of the panels in its attack range; however, if the attack is blocked by a unit then the attack does not continue. since this unit attacks from left to right if it is facing a unit from the front longswordsman's attack will hit the unit from the side thus reducing the units chances of blocking.
this is its attack range0000000
000X000
00XXX00
0XXLXX0
THats crazy powerful. Maximum of 160 damage against 8 unarmored targets. Plus its is only slightly less armored than the scout. If you are going to have somebody swinging a giant sword around, it should be an unarmored berserker type.
Wrath of God
01-14-2004, 04:31 PM
fine i'll get rid of the armor but check out my other units
a lot of ur units have beenm done b4
th emanipul;ator is way too powerful, u could ge contol then bring them within a LW of pyros shot....too good
the longsword gets to attack too many units
the healer guy has bad abilities, the close range heal is kinda pointless
kyrios24
01-14-2004, 05:28 PM
Um, is anyone thinking, or did I miss something? It's called back-hitting... the omni-slasher could do 80 damage to any unit with 100% accuracy. Including a knight. Something's gotta be done about it. Maybe make each attack more powerful, but only 3 or 4 max?
Oh yeah. Whoever said that you could hit a knight 8 times in a row from the side... let's do the math. 60% hit. 3^8 over 10^8? *gets out calculator* Ah well, it's outta batteries. Computer calculator says...6561/100000000. Which is about 1 in 15241.5790275872580399329370522786. Approximately. Hehe...
Which means that, on average, you must attack a knight from the side with the omnislasher approximately 7620.78951379362901996646852613931 times before this happens. *bows*:D
NOOOOOOOOOOO...I meant to do 3/5... that's a shame. We can do an estimation here. About 1000/16. Hmph. This makes my argument 64 times less valid... well, it's about 1 in 60. Something seemed wrong earlier...
Wrath of God
01-14-2004, 05:42 PM
ok reread the omnislasher genious its 40 damage tops and highly unlikely to reach that it does 5 damage a hit
Wrath of God
01-14-2004, 05:46 PM
and woops i messed up on the swordsmans diagram its one space on each side not from behind though
Wrath of God
01-14-2004, 05:48 PM
and i made an addition to the manipulator ability the unit it possesses has to wait 3 recovery turns before it can move that makes it pretty well balanced because if you can't knock something out of focus in 3 turns u deserve to lose
kyrios24
01-14-2004, 10:30 PM
Well, wrath, my bad. I must've been reading the armor or something. The fact remains that you can get behind a unit and do tremendous damage. Dunno really what to do about that...
Wrath of God
01-15-2004, 07:48 AM
The max it can do to a knight is still alot (24 damage due to armor) since u still think its overpowered i'll change its movement range to 2 so its more difficult to get behind a unit
Serge
01-16-2004, 01:47 PM
Your units were good except for the healer. the manipulator BW combo would be nice. And for the Omnislasher the biggest problem is the name how about SOLDIER instead. The long swordsman is too powerful 16 damage to a knight and it can hit others and it can hit from the back pretty easy. P.S. have you ever played final fantasy tactics and if so did you unlock Cloud when i found out i was like "cool i got that cloud psycho"
Wrath of God
01-22-2004, 01:21 PM
Yep i played final fantasy tactics it was a good game i never knew u could unlock Cloud though. ANd SOLDIER is a better name than omnislasher thanks for the idea
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