View Full Version : Power Ward
CanadianBacon99
01-13-2004, 02:34 AM
HP:40
Armour: 15%
Power:~
Range:5 Squares
4 Turn Recovery
Blocking 100%(all sides)
Focus (1 Unit)
Boost unit power by 40%-50% while focus is maintained.
I haven't read all the previous forums.. so if this has already been mentioned.. forgive me.
Any thoughts?
Crypt-Lord
01-13-2004, 09:36 AM
I wouldn't mind having that on my feld
Sure you wouldnt mind having alot of these units posted on your side. The behemoth for example heh, or many others who want ragingly over powered units
Blitz Ace
01-13-2004, 01:29 PM
Eh. Its got potential...but I think a Golem would work better then a Ward for this department. Wards are immobile, but Golems can move from danger if they have to ( although you'd sacrifice the focus for their safety )
100% blocking seems unfair for this particular Ward. Even if it is hittable when its Focused, getting a 40+% Strength increase and surrounding those units ( preferably heavy-hitters like Dragon Tyrants and Knights to favorers of that strategy ) and BAM. No more attacking unit.
Its got potential, but you should tone down the HP to 32 and lower the Strength down to 30 at MOST. Otherwise, it'll just become way to overused and nearly impossible to kill.
Wrath of God
01-13-2004, 01:51 PM
OK this is completely random but the reason the behemoth is not overpowered is because 1 knight keeps it immobile eternally
insignifiGant
01-13-2004, 04:45 PM
ok let's break this down...
if you have it in the back... say corner formation... stone style or something...
you toss it on a dragon, he gains 50% power, going to 42..
he gets maybe two attacks off... enough to kill a knight or two casters... a scout, I believe, wouldn't die in one hit...
or, you could put it on a cleric... raising his power to 18...
a dmw does what, 18 to a knight... and a knight does 17 to a knight... dragon does 21, LW does 23...
with it on the cleric... you could pretty much eliminate any damage done to your units...
the only problem is that it takes a turn to cast the focus spell... so instead of moving... you have you do a whole lot of nothing...
and they might even be able to break the focus before you could use it..
I'm not quite sure if I would consider this overpowered or not... I'd have to playtest it...
kyrios24
01-13-2004, 10:16 PM
Um, it's called a barrier ward. Why is this any weaker than the stoney? Most people don't tend to realize how much a small boost in power is. Hmm... if you cast it on a dragon, could you have 2 pyros and a DSM, all with 27 attack? Or maybe even 3...
Let's think here. The best use would probably be on a dragon. A completely pumped dragon would take half-damage (54%) and hit for about twice a knight's attack. Twice a mud golem, if we're being generous. AND it's unblockable.
Or it could be a defensive unit...say you want to get rid of that knight in a hurry. Just power up the LW, and zap him to smithereens. Or to kill that dragon, you could power a knight and hit twice. I may be wrong, but I just think this would be too strong. And the cleric idea is very nice, insignificant.;)
One last thing... you could power the cleric if your formerly-powered dragon wants to retreat after killing off half the opponent's army, and heal for 6 extra. That's quite a bit on a stoned dragon who only waits one turn, and then continues to flee. Get him back up to full health, still using the powered cleric, and destroy.
You could even hide this unit in the very back with no consequences, since it can reach to any unit of your choice, assuming the formation is even semi-defensive.
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