PDA

View Full Version : Duplicator, Holy Sword & Holy Armor


HyperShadow100
01-13-2004, 03:59 PM
Duplicator Stats
HP: 30
Power:--
Armor:--
Blocking: 40% front; 20% sides
Movement Range: 4
Recovery: 1 turn

Special Ability: Can Sacrifice self to duplicate one unit, one square adjacent to it.

Holy Sword Stats
HP: 40
Power: 24
Armor:--
Blocking:--
Movement Range: 3
Attack Range: 1 adjacent square
Recovery: 2 turns

Special Abilities:
All Knights recieve a +12 Power.
Counts as 2 units.

Holy Armor Stats
HP: 40
Power:--
Armor: 24
Blocking: 80% front; 40% sides
Movement Range: Immobile

Special Abilities:
All Knights recieve +12 Armor
Counts as 2 units

HyperShadow100
01-13-2004, 04:19 PM
The duplicator can duplicate any unit that is one square adjacent of it. When it duplicates, it is replaced by one unit, the unit depending on what was duplicated. It'd be easier if I make a diagram.

XXX
XDX
SKX
XCX

D= Duplicator, S= Scout, K=Knight, and C=Cleric. Only the Knight can be duplicated. It would then look like this.

XXX
XKX
SKX
XCX

That explain it better?

insignifiGant
01-13-2004, 04:22 PM
... the duplicator duplicates a unit on the field... that is adjacent to it... I assume the duplicate goes in the space that the duplicator was occupying...

the holy sword and holy armor...

wow... that would tear up... near invincible knights... kills any magic user in one hit...

oh... does it give the bonus to all knights, or to all knights you control?

I don't really like holy armor... though...

holy sword seems maybe slightly overpowered...

it has a high power, decent life, move, and somewhat small recovery...


the armor... gives less of a bonus than the stone golem... and counts as two units... seems somewhat useless

HyperShadow100
01-13-2004, 04:47 PM
The Holy Sword and Holy Armor, I guess should affect all Knights to keep one side from becoming too powerful. I'll change stats though.

Holy Sword Stats
HP: 40
Power: 20
Armor:--
Blocking:--
Movement Range: 3
Attack Range: 1 adjacent square
Recovery: 3 turns

Special Abilities:
All Knights recieve a +10 Power.
Counts as 2 units.

Holy Armor Stats
HP: 65
Power:--
Armor: 24
Blocking: 80% front; 40% sides
Movement Range: Immobile

Special Abilities:
All Knights recieve +24 Armor

Is that a bit better?

insignifiGant
01-13-2004, 04:52 PM
the power of 20 cancels out the need to have a recovery of 3.. drop it back to 2... and it would be balanced

could you give me a visual representation of the units...

the armor with blocking doesn't make sense... seeing as how it's immobile...

HyperShadow100
01-13-2004, 04:54 PM
Ok, recovery dropped back.

Holy Sword Stats
HP: 40
Power: 20
Armor:--
Blocking:--
Movement Range: 3
Attack Range: 1 adjacent square
Recovery: 2 turns

Special Abilities:
All Knights recieve a +10 Power.
Counts as 2 units.

And as of Armor, I guess I'll just do this.

Holy Armor Stats
HP: 35
Power:--
Armor: 24
Blocking: 100%
Movement Range: Immobile

Special Abilities:
All Knights recieve +24 Armor

Edit: HP down. And I guess I was being a bit foolish repeatedly posting the stats.

insignifiGant
01-13-2004, 04:57 PM
drop the life on the holy armor to about 35 or so... you can only kill it with magic, so... it needs to have less life...


also, you don't need to repost the units each time... you can use the edit button at the bottom right of the post to make any necessary changes.

Tequila_Budgie
01-13-2004, 07:20 PM
holy sword should have no attack, as 20 and +10 to all knights is dangerously overpowered. (ultimate cheeze)

Stone golem is much better than holy armor. (superfluous)

Ri'Orius
01-13-2004, 09:13 PM
Duplicator's waaay too powerful. Take out a Pyro from your formation, put in a Duplicator and on your first turn make him a Dragon, or DSM, or Scout, or what have you. There's a reason DSM's and Dragon Tyrants aren't in drops: having two is ridiculous. And since Duplicator only counts as one unit, you can have him become a Dragon Tyrant that only takes up one slot.

Scrap it.

ArcPaladinZero
01-13-2004, 09:47 PM
It could be really overpowered if you use it the right way but for the average user it might confuse them a little to much. I like the idea of it though, adds more strategy to the game, which I always like.