View Full Version : Warbuggy
CYBERwizard
01-13-2004, 04:00 PM
This siege engine uses steam power to manuveur around the field. It gains a great amount of momentum as it travels.
-HP: 60
-Power: 16
-Armor: 25
-Movement: 4
-Recovery: 2
-Charge: for every space warbuggy moves before making an attack it gets +2 to its power until the attack is resolved.
-Will not move aside for ally units to pass.
Edited HP and armor. Better?
Wrath of God
01-13-2004, 04:12 PM
i dunno the health seems a little high
Wrath of God
01-13-2004, 04:16 PM
and is the damage unblockable and either tone down the health or the armor
CYBERwizard
01-13-2004, 04:24 PM
Yes it is blockable. As for toning down the health or armor keep in mind it can't block.
That is immensly powerful and doesnt really fit in with the theme of fantasy based TAO :S
CYBERwizard
01-13-2004, 05:03 PM
Okay, so I know it is too strong. Can someone tell me what I should change?
Wrath of God
01-13-2004, 05:43 PM
the attack is fine its the armor and health that r immensely strong. tone 1 of the 2 down even without blocking its health and armor r 2 high the stone golem has 60 health with 30 armor but a much smaller movement range and no attack but a longer recovery time. u should make the health about 60 and the armor like 25.
CYBERwizard
01-13-2004, 06:44 PM
Made some changes.
ArcPaladinZero
01-13-2004, 10:04 PM
You could get that thing pretty powerful before you wanted to use it and it would kill whatever it touched. Not my type of unit, I would hit it with a scout and dmw and run.
CYBERwizard
01-14-2004, 05:45 AM
Originally posted by ArcPaladinZero
You could get that thing pretty powerful before you wanted to use it and it would kill whatever it touched. Not my type of unit, I would hit it with a scout and dmw and run. It can only reach a power of 24 before attacking, I also think I should mention the movement would have to be in a straight line to get the right momentum.
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.