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HyperShadow100
01-14-2004, 05:36 PM
Ok, I just kind of thought of them just now. But I think I got them on a good track (I'm almost possitive they will be edited).

Poison Scout

HP: 35
Power: 16
Armor: 10
Blocking: 50% front; 25% sides
Attack Range: 6
Movement Range: 3
Recovery Time: 2 turns

Special Ability: If a unit blocks the attack, that unit becomes poisoned. A poisoned unit will lose 5 HP per turn, and can be recognized by the purple glow around the unit. If a unit is poisoned, it can be cured by healing of a cleric.


Life Swiper

HP: 25
Power: 18
Armor: 5
Blocking: 30% front; 15% sides
Attack Range: One Adjacent Square
Movement Range: 3
Recovery: 2 turns

Special Ability: If the attack hits, Life Swiper heals by the amount of damage done.


Thunder Mage

HP: 30
Power: 15
Armor:--
Blocking: 10% front; 5% sides
Attack Pattern: Unblockable. Can hit a unit 3 spaces away. Attack travels through units touching that unit. For further explination, I made this.

XXXXXXX
XXXTXXX
XXXXXXX
XXXUXXX
XXUUXXX
XXUXXXX
XXUUXXX
T=Thunder Mage U=Unit
All Units will be hit. (let me know if I shouldn't make it unblockable).

Movement Range: 3
Recover: 3 turns.


Let me know what changes must be made to balance it out.

Aro23r
01-14-2004, 06:35 PM
LOVE the idea of the thunder mage. absolutely LOVE that unit. :) :)

ArcPaladinZero
01-14-2004, 06:43 PM
That unit idea is really awesome, something like that would make people reconsider using the clustered formation so often.

insignifiGant
01-14-2004, 07:26 PM
ouch... two thunder mages... kills off like most of the opponents team if they have a cluster...

um... I like it though... seems like it could be very usefull, but also very useless... like a pyro often is both...