Largo
01-15-2004, 12:30 PM
This idea came from the Sliver army in Magic, and i think that it could be a really interesting thing to add. Here are the various units:
Queen:
HP: 50
Armor: 10
Blocking: 0
Moving: 1 space
Power: 0
Recovery: 5 turns
Abilities:
during the attack phase the queen can create one baby spider. the spider ALWAYS spaws from BEHIND the queen, and if there is no space than the spider will not spawn. the spider takes up 1/2 of one space, and if it remains in the space until the queen can create again than the new spider will take up the other half.
the queen IS affected by the bonuses given by other ants.
baby spider:
HP: 20
Armor: 10
Blocking: 33% front, 16% sides
Moving: 3 spaces
Recovery: 1 turn
Power: 10
abilities:
the baby spider is only 1/2 of one unit and occupys 1/2 of one space. any area affect spell would affect BOTH spiders (that is, if there are two on one space), yet a physical attack ONLY affects ONE baby spider.
spitting spider:
hp: 40
Armor: 10
Blocking: 33% front, 16% sides
Moving: 3 spaces
Recovery: 3 turns
Power: 18 + poison attack
Range: 4 spaces
abilities:
poison spit: the spitting ant attacks by spitting an unblockable ball of poison at its opponent. Once hit, the target is poisoned for the next 3 turns, and for each turn the target recieves an additional 3 damage.
bonuses:
weak poison attack: ALL SPIDERS (for BOTH teams) recieves a poisong attack which lasts for 3 turns and deals 3 damage per turn.
tarantula:
HP: 60 (55+5)
Armor: 45 (40+5)
Blocking: 43% front, 21% sides (33+10)
Power: 27 (22+5)
Recovery time 2 turns
Movement: 3 spaces
attack: 1 space (like knight)
bonuses:
growth: ALL SPIDERS (for BOTH teams) recieve +5 hp, +5 armor, +5 power and +10% blocking
black widow:
HP: 35
Amor: 0
Blocking: 80% front, 40% sides
Power: 15
Recovery time: 2 turns
Movement: 4 spaces (3 + 1)
attack: 1 space (like knight)
abilities:
paralyzing bite: any non-ant unit hit by the black widow is paralyzed for 3 turns
bonuses:
ALL SPIDERS (for both teams) recieve +1 space for movement
General ant rules:
Spider spells do NOT affect non-ants, and non-ant spells (like the cleric's healing spell) DO NOT affect ants.
Spiders regenerate 4 hp each turn.
thoughts?
Queen:
HP: 50
Armor: 10
Blocking: 0
Moving: 1 space
Power: 0
Recovery: 5 turns
Abilities:
during the attack phase the queen can create one baby spider. the spider ALWAYS spaws from BEHIND the queen, and if there is no space than the spider will not spawn. the spider takes up 1/2 of one space, and if it remains in the space until the queen can create again than the new spider will take up the other half.
the queen IS affected by the bonuses given by other ants.
baby spider:
HP: 20
Armor: 10
Blocking: 33% front, 16% sides
Moving: 3 spaces
Recovery: 1 turn
Power: 10
abilities:
the baby spider is only 1/2 of one unit and occupys 1/2 of one space. any area affect spell would affect BOTH spiders (that is, if there are two on one space), yet a physical attack ONLY affects ONE baby spider.
spitting spider:
hp: 40
Armor: 10
Blocking: 33% front, 16% sides
Moving: 3 spaces
Recovery: 3 turns
Power: 18 + poison attack
Range: 4 spaces
abilities:
poison spit: the spitting ant attacks by spitting an unblockable ball of poison at its opponent. Once hit, the target is poisoned for the next 3 turns, and for each turn the target recieves an additional 3 damage.
bonuses:
weak poison attack: ALL SPIDERS (for BOTH teams) recieves a poisong attack which lasts for 3 turns and deals 3 damage per turn.
tarantula:
HP: 60 (55+5)
Armor: 45 (40+5)
Blocking: 43% front, 21% sides (33+10)
Power: 27 (22+5)
Recovery time 2 turns
Movement: 3 spaces
attack: 1 space (like knight)
bonuses:
growth: ALL SPIDERS (for BOTH teams) recieve +5 hp, +5 armor, +5 power and +10% blocking
black widow:
HP: 35
Amor: 0
Blocking: 80% front, 40% sides
Power: 15
Recovery time: 2 turns
Movement: 4 spaces (3 + 1)
attack: 1 space (like knight)
abilities:
paralyzing bite: any non-ant unit hit by the black widow is paralyzed for 3 turns
bonuses:
ALL SPIDERS (for both teams) recieve +1 space for movement
General ant rules:
Spider spells do NOT affect non-ants, and non-ant spells (like the cleric's healing spell) DO NOT affect ants.
Spiders regenerate 4 hp each turn.
thoughts?