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HyperShadow100
01-15-2004, 06:56 PM
Suicide Bomber
HP: 18
Power: 5
Armor: 0
Blocking: 20% front; 10% sides
Movement Range: 3
Attack Range: 1 adjacent square, can also attack self for instant suicide explosion.
Recovery Time: 1

Special Ability: When Suicide Bomber runs out of HP, it explodes, the blast range is three, but the further away the less damage done.
Damage is done as shown below.

XXXAXXX
XXABAXX
XABCBAX
ABCSCBA
XABCBAX
XXABAXX
XXXAXXX

A=18dmg B=24dmg C=35dmg S=Suicide Bomber.


Kamakazi unit.

HP: 30
Power: 30
Armor: 0
Blocking: 0
Movement Range: 1
Attack Pattern: Shoots self straight forward 8 spaces and hits all units in LOS. (Unblockable)
Recovery Time: 3 turns.


Bomber Assault

HP: 22
Power: 20
Armor: 0
Blocking: 40% front; 20% sides
Movement Rane: 3
Attack Pattern: Throws a bomb up to 4 spaces away which explodes in a cross like shape (think Pyro), unblockable.
Recovery: 4 turns.


Any advice or feedback?

Lordofzrings
01-15-2004, 07:13 PM
Suicide bomber is a unit that comes up once and a while and i like ur idea with it, one sugestion though, make no armor, that way he can be dangeourus to your own team

dakar
01-15-2004, 07:35 PM
Suicide Bomber:

Up the damage by ALOT. You're basicly giving up a unit for only one attack. That attack has to be worthwhile. Make it 35 at C, 24 at B and 18 at A. Up the speed so it can get to the other side and the damage (right now one scout can kill it, destroying your team).

Kamakazi:

Same story with damage. A cleric can repair the damage you do pretty easily. On the other hand, if you make the attack meaningful enough to sac a unit, you'll make a potential cleric destroyer (put it in the back row, aim for the cleric, fire). Not sure what you can do there.

Bomber:

Hmm.. I like the fact that it's a distance shooter. It's EXTREMELY powerful though (doesn't seem that way, but imagine a scout that can hit 5 units, has extra range, and doesn't have to care for LoS). Perhaps drop the armor to 0 and hp to 22. Then a knight can kill it in one blow. Bump recovery to 4 so it waits two turns every attack if it doesn't move (at 7 range, it shouldn't have to move much). Perhaps up power to 20 to compensate. There you go, a VERY fragile artilery unit. I was tempted to suggest it's attack is blockable (I'm assuming it's not right now) but that might weaken it too much.

ArcPaladinZero
01-15-2004, 09:41 PM
Ooooh bombers. I love the idea of this, something that's also dangerous to your own units. I've seen some of these threads before but these are probably the best I've seen so far. But lose the armor... why would something that's gonna die need armor?

Largo
01-15-2004, 10:07 PM
i like these units too, definitly the best use of this idea (have too seen it before). I agree to get rid of the armor, but i think the suicide bomber would have the option of blowing itself up during attack phase (perhaps.. holding a lit match in its hand, fuse to bombs strapped on back in the other) instead of having to run out of hp.

fragdemon
01-16-2004, 03:30 AM
Bomber Assault is ridiculous, mainly because you can keep it towards the back and hit units.... 18 SPACES AWAY!

Combined with its power of 20, you can easily take out all sorts of mages without even getting in range for them to counterattack.
________________________

As for the suicide bomber, the movement range makes it way too potent.

As you listed in your own description, the unit is supposed to be a threat to your own team.

If you move it 5 spaces up first turn, there's no more threat to any of your units, as your damage range is only 3. A movement speed of 3 seems much more appropriate. 3 still makes it possible for the unit to be out of any threatening range by the first turn, but at least it doesn't make it so you can run right up to the opponent's cleric. (From 2 spaces away, he still kills it in one shot.)

HyperShadow100
01-16-2004, 05:24 AM
I've made some changes, but fragdemon, I think you meant 8 for bomber assault, in order for it to hit 18 spaces away it would need a range of 17. But I understand what you mean.

Largo
01-16-2004, 08:55 AM
ehh, i don't think the assault bomber has overbalanced stats. its basically like the cannon that i created a while ago (though.. it had less movement and bit more range, and also had like a 20% to miss and scatter), and basically they are both artillary with weak physical stats . Either way, i think artillary SHOULD be incorporated into the game, and either formed is balanced for that to work and not make the game bad. as for the other units i think they are pretty nice, considering you are sacrificing a unit, it HAS to be worth something. Though, with the kamakasie, its attack range may be pared down to like 8 spaces.