AsianHobo7
12-08-2006, 12:48 AM
Please be gentle. I was looking through the abilities and the overpoweredness of this character I'm creating, and I'm not too sure whether it'd be uber uber cheap or not.
Hp: 28
Defense:--
Power: 16 (unblockable)
Attack Range: 3 spaces
Attack Pattern: "a" is the target, the "o"s are the tiles where any unit standing will take damage (except the sorceror).
|xxxoxxx|
|xxxoxxx|
|xooaoox|
|xxxoxxx|
|xxxoxxx|
Movement range: 3
Blocking: 10%
Recovery time: 3 turn
Overpowered, probably. In order to attack, this unit must select a tile within the attack range and must focus for 2 turns in addition to the turn that the command is given to cast the attack. If focus is broken, the spell is cancelled. I was thinking of some way to make a bomb unit that had more attack spaces than scout, but didn't overpower the scout in terms of maneuverability and LoS abilities. Excellent for taking out turtles and those nosy furbolgs who hide within their bushes?
Please leave reasonable comments that don't consist of one sentence that says "overpowered" or "underpowered", criticisms on how the unit could be better please.
Edited the health to 28 in order to increase this unit's chance of surviving attacks.
Edited power to 16 in order to make it deal more damage.
Sorcer isn't affected by it's own attack now, but other sorcerors can attack it normally.
:confused: Hobo
Hp: 28
Defense:--
Power: 16 (unblockable)
Attack Range: 3 spaces
Attack Pattern: "a" is the target, the "o"s are the tiles where any unit standing will take damage (except the sorceror).
|xxxoxxx|
|xxxoxxx|
|xooaoox|
|xxxoxxx|
|xxxoxxx|
Movement range: 3
Blocking: 10%
Recovery time: 3 turn
Overpowered, probably. In order to attack, this unit must select a tile within the attack range and must focus for 2 turns in addition to the turn that the command is given to cast the attack. If focus is broken, the spell is cancelled. I was thinking of some way to make a bomb unit that had more attack spaces than scout, but didn't overpower the scout in terms of maneuverability and LoS abilities. Excellent for taking out turtles and those nosy furbolgs who hide within their bushes?
Please leave reasonable comments that don't consist of one sentence that says "overpowered" or "underpowered", criticisms on how the unit could be better please.
Edited the health to 28 in order to increase this unit's chance of surviving attacks.
Edited power to 16 in order to make it deal more damage.
Sorcer isn't affected by it's own attack now, but other sorcerors can attack it normally.
:confused: Hobo