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Supersmiley :-)
12-11-2006, 07:19 PM
Yes i know the name has been used before.

Hp: 38
Attack: 13 * (does not effect poison wisps)
Attack range: 4*
Blocking: 35%
Defense: 10
Movement: 3
Wait time: 3

**This units main attack is when in attack phase you click a tile up to 4 tiles away. Then he digs. The next turn he appears out of were your targeted him 2 go. You can still moveunits beside him durring second turn of attack. Once hes finished hes made a tunnel for units (yours and your opponents) to go through. The tunnel only counts as 1 step if a unit goes through it (you go through by clicking on blue square on entrance of tunnel). Aftr the tunnel is finished it doesnt take 2 turns to move through. You can not go in tunnel on your last step so.

But what if a unit steps over your destination of your digger? well thats when he does a 13 damagde attack (not to strong) and then goes back to were the tunnel started and then tunnel gets destroyed.

But what if two tunnels cross? Well when this happens you go in entrance like
normal but you get to choose were u come out of.

The use of the attack is your oppenent doesnt know were your digger will come out of.

Asianpride55
12-11-2006, 08:35 PM
This unit will make the game too complicated and it'll be hard for tao to make this unit.

scb
12-11-2006, 08:37 PM
I don't think the tunnels need to go away. The tunnels aren't anything immensely powerful - units can still stand on the entrance, right? I think they should be able to. Also, I think that tunnels should not be able to link together - they should be like teleporters.

What's the wait time? I think it should be 3.

The Ultimater
12-11-2006, 08:40 PM
too week...

Supersmiley :-)
12-11-2006, 09:41 PM
Well ok i guess the tunnels arnt that powerful. Especially sense opponents acan use it against you. So the tunnel doesnt get destryed. But no scb units cant stand on entrance. But this unit is also i good focus breaker sense you dont know what its going to attack. So i dont think its to weak.

scb
12-11-2006, 09:44 PM
Actually, if units can't stand on the entrance then the tunnels are invincible barriers, and need to go away in a set amount of time (death isn't a good enough mechanism).

Supersmiley :-)
12-11-2006, 09:48 PM
How are they invincible barriers if a unit cant stand on the entrance?:confused:

scb
12-11-2006, 10:02 PM
As long as the tunnel remains, nothing can go there. It doesn't block LOS, but it basically makes void squares - in time, this unit can permanently negate all melee attacks. In a slow game, it can force a draw by blocking off all movement within 2 tiles of your cluster - possibly more. Compare this with surrounding your cleric with wards: this unit can box in the cleric with a tunnel, and the cleric can leave the box but as long as he is in there nothing can go next to him.

Supersmiley :-)
12-11-2006, 10:16 PM
Well lets say our tunnel needs to have at least a space gap to stop that? would that work?

Bobcat
12-11-2006, 10:19 PM
This is actually a very original idea. Work around the concept a bit, and you will get yourself a good unit.

Wizzy`
12-11-2006, 10:59 PM
seems too much like diglet.

scb
12-12-2006, 08:23 AM
If the tunnel needs a space gap, two tunnels will do the job. Even if no two tunnel spaces can be within range 2 of each other, it still forms a strong barrier, and that's a silly restriction. I think units should be able to walk on the tunnel entrances, but also walk through the tunnels - don't activate this separately, just have anything within range of the other end of the tunnel show up in the movement range. As a penalty, units standing over the tunnel entrance should step aside for all units, friend and foe.

Yes, good idea; and Wizzy, Diglett isn't in any game remotely resembling TAO, so what's wrong with that? He isn't even using the picture from Diglett.

Wizzy`
12-12-2006, 10:26 AM
Yes, good idea; and Wizzy, Diglett isn't in any game remotely resembling TAO, so what's wrong with that? He isn't even using the picture from Diglett.


1.) I didn't say he was, I said it was too much like Diglett. Wich means, it's stupid and unoriginal, but the way he made the special attacks, makes it not so much like Diglett, but a copy-off.
2.) Show me a picture he posted.

Supersmiley :-)
12-17-2006, 01:06 PM
i didnt post a picture...