iamcae
12-12-2006, 01:09 PM
frost mage
hp: 28
recovery: 3
Movement: 3
power:17
target: 3
pattern: like pyro
block: -
armour: -
special: all mages and monster that use fire use ice instead allso descreeses dammage by 3 but adds stuning effect to the attack.
it should count as two units because if u use 1 FM 1 DT 1 DSM and a lot of Pyros oponent will be powerless...or not?
healer mage/golem ...can't decide
hp: 50
recovery: 3
Movement: 3
power: 28(can't exeed that limit)
target: 3
block: -
armour: -
reduces his own life and increases the selletcted unit's life untill maximum(28) or untill he has only 1 life left. If healer mage is killed all units he has healed will lose half of their life, but If healer mage has 1 life he can kill himself without takeing life from anybody.
He can heal on 1 turn untill he has used up 28 hp.
hp: 28
recovery: 3
Movement: 3
power:17
target: 3
pattern: like pyro
block: -
armour: -
special: all mages and monster that use fire use ice instead allso descreeses dammage by 3 but adds stuning effect to the attack.
it should count as two units because if u use 1 FM 1 DT 1 DSM and a lot of Pyros oponent will be powerless...or not?
healer mage/golem ...can't decide
hp: 50
recovery: 3
Movement: 3
power: 28(can't exeed that limit)
target: 3
block: -
armour: -
reduces his own life and increases the selletcted unit's life untill maximum(28) or untill he has only 1 life left. If healer mage is killed all units he has healed will lose half of their life, but If healer mage has 1 life he can kill himself without takeing life from anybody.
He can heal on 1 turn untill he has used up 28 hp.