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ducket
12-17-2006, 04:16 PM
I dont know if anyone has made this...Im bored anyway.
This unit can't move. It has the range of a barrier ward/scout (6 spaces) to use it's attack. It attacks 5 units in a cross range like a pyromancer. It makes all those unit have one turn recovery untill it loses focus. It'd be sweet since if you used it on a strong unit like dragon, it can attack many times. It obviously has no blocking and has 38 health.
-ducket

INUYASHA
12-17-2006, 04:19 PM
learn to properly format a unit's submission, then re-send it.

secondly this would upset the balance of power in tao.

thirdly, quagmire is a deviant, and we all love him so ;)

ducket
12-17-2006, 04:22 PM
:( Okay i was bored so i made it :p i dont really care. but thanks for the advice in the future. :)

Apocalypse0375
12-27-2006, 08:46 PM
lol well next time you get bored play some video games or read a book or somethin... :p :cool:

$20 Gold Coin
12-28-2006, 02:16 AM
This is a ranged paralyzing unit that would make the Frost Golem beyond obselete. Good try though.

scb
12-28-2006, 06:11 PM
No, I think the attack+move recovery time changes to 1, not the current recovery. The problem with this unit is that it is more effective than a second cleric - put it where the frost golem normally goes and use it on the cleric, dragon and mud golem (shifting the units around in the formation to manage this). You could also use it on your stone formation, but then you wouldn't get the all-imporant cleric.
I suggest having it change max recovery to what just the attack recovery used to be. That way, 2-and 3-wait units will improve by 1, the cleric will improve by 1 attack recovery (2 move+attack, but he seldom moves) and wards won't benefit.