Ice_Shadow
12-17-2006, 04:49 PM
Ghost
Statistics:
Name: Ghost
Hit Points: 36
Armor: 0%
Power: 18
Range: 3
Blocking: 0%
Movement: 3
Recovery: 2
Added Information:
Armor: Is not affected by Mud Golem pounds. AKA: Levitating Ability
Power: Unblockable.
Range: Uses Line of Sight.
Movement: Teleportation.
http://img313.imageshack.us/img313/3186/ghostok3.png (http://imageshack.us)
Special Ability: Tile Shift:
When: After an attack that deals damage, this effect comes into play.
How: 1) A Furgon-Type attack pattern will appear on the opposing unit.
2) You may click an adjacent tile or the current tile of the opposing unit to 'Tile Shift' it to.*
3) After using this attack, the opponent may not move towards the attack for 2 turns.
* This effect does not work on wards.
Strategy:
For Offense:
1) You could attack with this against a 3-Movement Range unit and move it out of range to counter.
2) You could use this to attack one of your healthy units to move it closer, possibly in-range of a suffering opponent.
3) You could move a scouting unit of your opponent close enough for it to not be able to retreat behind their main line.
For Defense:
1) You could use this to move a strong opponent out of the range of one of your killable units.
2) You could move a healty focus-unit close enough to use their effect on another target(s).
3) You may use this on yourself to retreat enough from an opponent.
~Ice_Shadow
Statistics:
Name: Ghost
Hit Points: 36
Armor: 0%
Power: 18
Range: 3
Blocking: 0%
Movement: 3
Recovery: 2
Added Information:
Armor: Is not affected by Mud Golem pounds. AKA: Levitating Ability
Power: Unblockable.
Range: Uses Line of Sight.
Movement: Teleportation.
http://img313.imageshack.us/img313/3186/ghostok3.png (http://imageshack.us)
Special Ability: Tile Shift:
When: After an attack that deals damage, this effect comes into play.
How: 1) A Furgon-Type attack pattern will appear on the opposing unit.
2) You may click an adjacent tile or the current tile of the opposing unit to 'Tile Shift' it to.*
3) After using this attack, the opponent may not move towards the attack for 2 turns.
* This effect does not work on wards.
Strategy:
For Offense:
1) You could attack with this against a 3-Movement Range unit and move it out of range to counter.
2) You could use this to attack one of your healthy units to move it closer, possibly in-range of a suffering opponent.
3) You could move a scouting unit of your opponent close enough for it to not be able to retreat behind their main line.
For Defense:
1) You could use this to move a strong opponent out of the range of one of your killable units.
2) You could move a healty focus-unit close enough to use their effect on another target(s).
3) You may use this on yourself to retreat enough from an opponent.
~Ice_Shadow