PDA

View Full Version : Tyrant Whelp


bloodreign
12-25-2006, 05:32 PM
yeagh i know kyir already made this "unit" back in 2004 KYIR IS KING!

TYRANT WHELP

http://i32.photobucket.com/albums/d34/realistromeo/mirror.jpg

TYRANT WHELP STATS

HP:34
POWER: 16
ARMOR: 10%
BLOCKING: 0%
RECOVERY: 1
MOVEMENT:4
RANGE:2 (shots over a unit to hit the one behind)
( steps aside for freindly units)

These are the imature offspring of the dragon tyrants, they are weaker than their adult parents, but have some unique advantages that the parents lose with age.

Advantages:
#1 they float in the air due to the fact they do not carry the enormous bulk that their parents do, making them imune to muddquakes
#2.Due to the fact they float they can shoot over allied units or enemy units to reach the ones behind.
#3 Since their flame is not as powerful, they can shoot it more often (1 recovery)

Dissadvantages:
#1 Since their wings/arms are undereveloped, they are unable to block at all.
#2. Very low HP and minimal armor, their scales have not yet hardened, and they need a lot of time to grow.
#3. Their power shot is not very powerful and a cleric can heal most of the damage done.
#4. Must be kept hidden behind units with blocking as it would get murdered by any other unit.

This unit has 2 unique atributes to it.
The first one is when the tyrant whelp is KILLED, the living flame inside it bursts and the flames shoot out like a pyromancer in the 4 cardinal directions / aka cross shaped pattern (exact pyro pattern). (damage 16)

SPECIAL:
BLAZE OF GLORY
you can choose to destroy your whelp at anytime, the special activates like an assassin bomb, the whelp dies and flames spread out in all 4 cardinal directions for (16 damage) until they hit a single unit and then stops.
So if a unit is wounded and it runs away, you could realisticaly follow it, and if it is out of normal shooting range, you could sacrifice this unit to destroy theirs.

The last special may be cheap, but you are sacrificing one unit to kill another.
Great if a scout is mortaly wounded, you could "IF" unit is not behind another one use your BLAZE OF GLORY and snipe the retreating scout........

the last special may be cheap? or would it add a cool dimension to the game?

deleryn
12-25-2006, 05:41 PM
You'd think some kind of moth-creature would have the "blaze of glory" ability. I don't know why it should be a moth-creature, a baby dragon sure wouldn't ever willingly give up on itself. Plus, it wouldn't make much sense for a tiny dragon with a little flame die with a ruckus if the big daddy dragon didn't (yes, I call mine Big Daddy Dragon! :cool:).

There have been a bunch of dragon variations, another name would've make me think better of it.

bloodreign
12-25-2006, 06:33 PM
I could have called it a WYVERN, wyrm, drake, but i thought one breed would be enough for tao a wyvern would be my 2nd choice.

In eccence if i was to go further, i would make this unit a hehehehe phoenix........... IF i was to have a 3rd choice.

It goes along with the whole blaze of glory/living flame deal.

And think of it not giving up on itself/ but willing to do anything to kill it's opponent!?

:roulette:

OR! the special is the fact it can FOCUS flame around itself like a PERMANENT CROSS SHAPED PYRO SHOT? (recovery would be 2) it remains until focus is broken and hit's every turn if enemy stands in its wake.
That way it is not giving up on itself but protecting and potentialy killing at same time!

Think of how fast a focused TW could destroy a frozen/chantied knight! 15 every one of your turns! perhaps for the whelp to maintain focus he losses 2 hp every turn?

I will revise unit and either keep BLAZE OF GLORY or make it the FLAME AURA idea.

Panda
12-25-2006, 06:38 PM
the bright green and red and white makes my eyes X_x

anyway, maybe a teeny bit underpowered? i wouldnt want to spend one unit space for something to kill itself and shoot 16 damage to the other side of the field >.<

i like ur picture!

The Coder
12-25-2006, 07:23 PM
Just a weaker BR.

bloodreign
12-25-2006, 07:57 PM
This unit is good because it CAN go 1 on 1 with alot of tao's units.
Consider scenarios

1 on 1 without cleric backup.

It stands a good chance against SCOUTS/ASSASSINS/PYRO'S/DMW.

It stands NO chance against a KNIGHT/DT/AMBUSHER/BR/BERSERKER/ OR MUDD/ FROST GOLEMS.

How do i say this?

i will break it down individualy.

lets start with the obvious ones it stands a chance beating.

SCOUT: TW can kill this unit in 3 shots -15 every hit.
scout can kill TW in 3 shots (-16 every shot)
The main crux is who hits who first! if a scout has to get within range and hit's first , he has a +2 recovery, that leaves the TW the opportunity to come in and blast the scout 2x before the next scout attack!

But if scout was already in range and hit whelp while just standing there..the whelp would get owned because the scout now has only +1 recovery and will be able to hit it before it kills him!


ASSASSIN:TW can also kill this unit in 3 turns -14 every hit. It owns the assasin by virtue of its range/ it is more likely to hit first. plus the fact when it dies it explodes negates the fact that the assasin may have killed it! the assassin will die also!

PYRO: no brainer TW could destroy PYRO 1 on 1

DMW: same result! Although DMW has better/equal/opportunity to strike first and for more damage it's high recovery is its undoing.

Now look at the units it DOES NOT stand 1 ON 1 AGAINST!


BEAST RIDER:TW CAN kill this unit in 3 turns (-14)
But the problem here is that the BR can kill this unit in 2 HITS! -17 -17 = 34
srry TYRANT WHELP YOU HAVE MET YOUR MATCH, plus the whelps death explosion doesnt affect the BR since he can hit 1 square away!TOUCHE!

BERSERKER: TW can hit this unit for -16 but berserker can hit and stun this unit so it cannot retaliate. I'm Sure hypotheticlay it will win EVERY TIME.

NO BRAINERS: knight/DT/AMBUSHER/MUDD/ENCHANTRESS,FROST
ARE ALL TOO BEEFY TO BE KILLED BY THE TW.

Although with a cleric things get a little more interesting with these equasions.

bloodreign
12-25-2006, 08:05 PM
Coder this is not just a weaker BR it has MANY differences!

#1 it floats so muddquakes are innefective.
#2 attacks are unblockable.
#3 steps aside for friendly units
#4 can shoot over allied units (BR can't)
#5 It has no blocking!
#6 explodes upon death (does a br do this?)

It resembles many units in their abilites
pyro power/unblockable attack
modified assassin explosion upon death.
floats like whisp
has range like a BR
health like Whisp,
Armor similar to assasin.

It sits in the middle here and is above all UNIQUE.

And i can double post if i want to.

The Coder
12-25-2006, 08:49 PM
Coder this is not just a weaker BR it has MANY differences!
#1 it floats so muddquakes are innefective. This is like the only good about it. But the thing is, its so vulnerable to normal attacks, this generally isn't going to come in much use.


#2 attacks are unblockable. Yes, that 16 damage to 1 square really does the trick. A pyro can do roughly equal damage to a larger range and area
#3 steps aside for friendly units
Another one of the few pure advantages.
#4 can shoot over allied units (BR can't) so? You also get to hit 2 squares.
#5 It has no blocking! It dies quicker.
#6 explodes upon death Just like the assassin, but slightly modified. Can you say backfire?

bloodreign
12-25-2006, 09:35 PM
True coder you do have decent arguments but i do see tactical advantages for this unit by virtue of it's own abilities regardless of how it compares to other units.


#1. The ability to cast an unblockable spell (16 dmg) with only 1 recovery is a sweet advantage.

#2 The ability to shoot over a fellow or enemy unit to hit a unit behind it.
Can get snuggly behind a wall of knights.

#3 It floats so a muddy can't affect it at all with his pound.....(every hp counts in tao and this is a small bonus)

I am begining to re-think the explosion upon death/ BLAZE OF GLORY moves and may modify these, if not eliminate them.

scb
12-26-2006, 03:52 PM
You're wrong on your endgame analysis. This will draw a frost or enchantress, beat a golem ambusher (it can attack + move in the time the ambusher moves, so the ambusher will never get a shot. As for the paralyzers, it has a higher reach and 0 move time to their 1, so it can rush in and hit then move out before the paralyzer can retaliate - IF the paralyzer is so foolish as to move and incur the wait time).

This can definitely draw with the dragon (classic force draw). The mud golem dies in four hits from this and kills in two, but this unit can get 7 tiles away and attack in the mud golem's wait time. The mud golem will onl yget 1 attack for every 2 of this unit's. I think it will beat the mud golem more often than not.

The Beast Rider, Berserker or Knight will beat this unit. I agree there. But, that isn't very many units. This unit is powerful in the endgame.

bloodreign
12-26-2006, 05:03 PM
Great analysis scb i always look forward to your comments.
I guess i stand corrected, but i never consider a DRAW a loss.

It will most often draw or lose against a frost or enchantress.
1 on 1 it always will "lose or draw" against these two units.

And you are right about teh muddy i now believe its 70/30 here, and both have the ability to kill eachother.

I see your arguments about the AMBUSHER, well thought out, amby loses 100%. unless you somehow mess up.

Even if i get ridd of the BUSRTS UPON DEATH it still would be a good unit to use!