View Full Version : Possesion Witch
HandOfGoD
12-27-2006, 03:02 PM
Health:30
Power:--
Blocking:40% up front 20% from sides
Armor--
Movement: 3 spaces
5 turn recovery, 3 if she hasnt moved
Ability: She can sacrifice 15 points of life to take controll of a unit for one turn from up to 5 spaces away.
TELL ME WHAT U THINK!!!!
HandOfGoD
12-27-2006, 03:04 PM
Health:30
Power:--
Armor--
Movement: 3 spaces
5 turn recovery, 3 if she hasnt moved
Ability: She can sacrifice 15 points of life to take controll of a unit for one turn from up to 5 spaces away.
TELL ME WHAT U THINK!!!!Get Pawned
Asianpride55
12-27-2006, 03:31 PM
it's too weak even with her special powers... nice try though.
EmelGreenLeafer
12-27-2006, 03:37 PM
No.
VAMP7
12-27-2006, 03:40 PM
not even close
HandOfGoD
12-27-2006, 03:46 PM
Fine Then buff it up its more so the idea then the unit
Asianpride55
12-27-2006, 03:49 PM
if it had more hp like 50 or something it would be ok i suggest you make the hp to 46.
HandOfGoD
12-27-2006, 04:18 PM
I dont think it should b over powered with that much hp with the range it has it can hide behind knights or what ever and say u can make a guy witch bomb his own cleric.....the recovery time is maby a lil to long tho
It pays too much HP, so it can't fight without a cleric. That's no good. Change the cost to something that isn't connected to other units - perhaps a humongous wait time.
Completely controlling for one turn is an overpowered attack, though. You could make the enemy lightning ward strike his DMW, or have his dragon kill his cleric. There have been variations of this idea throughout the thread's history, and others have convinced me that the whoel idea is bad. You should never be able to control the opponent's units, even so far as to move them around.
Buster
12-27-2006, 05:15 PM
Health:30
Power:--
Blocking:40% up front 20% from sides
Armor--
Movement: 3 spaces
5 turn recovery, 3 if she hasnt moved
Ability: She can sacrifice 15 points of life to take controll of a unit for one turn from up to 5 spaces away.
TELL ME WHAT U THINK!!!!
Ok I like it, but it needs to be changed.
1st Health, yes this is powerfull but it needs more. I say 45.
2nd Power, it needs a normal attack, maybe like a an attack that is like the knights, but less powerfull.
So this is what I say.
Health:45
Power:12
Attack Range:1Blocking:40% up front 20% from sides
Armor--
Movement: 3 spaces
5 turn recovery, 3 if she hasnt moved
Ability: She can sacrifice 20 points of life to take controll of a unit for one turn from up to 5 spaces away. When this is done she goes in to focus, if the focus is broken, the attack ends.
HandOfGoD
12-27-2006, 06:40 PM
i agree but if im understanding the focus u maintain controll of it untill its broke....if thats true that way over powerd with a range of 5
Too true. No focus possession, it's vastly overpowered. You get an expendable unit, and when you expend it you've basically autokilled an enemy unit.
How about just forcing the target to attack? After you pick a target, pick one tile within its range. It attacks, incurring wait time (the new wait time replaces the previous wait time - it doesn't stack) and changing direction. This attack is non-lethal; it can't reduce HP below 1. That will be fantastic for assassins, and a balancing point for stealing superpowered units.
uniquinous
12-28-2006, 06:39 PM
First, you should never be able to move your opponents units for any reason - you should ALWAYS have control over your own units, barring death itself.
Second, at her current stats, she would die after being used twice.
Third - this would compeltely stop anyone from attacking behind enemy lines. I mean, now you have muddies that slip in and do damage. With this unit a muddy would just be returned in the opponent's posession - bad idea.
HandOfGoD
12-28-2006, 09:13 PM
Ya agreeded bad idea
The Coder
12-28-2006, 09:15 PM
Damnit wrong rep >.<
Asianpride55
12-28-2006, 09:42 PM
lol you positive repped him?
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