$20 Gold Coin
12-28-2006, 03:19 AM
This is the second unit that I made with a confusion focus spell, the last one I made seemed pretty good from the reviews it received, but it was overcomplicated. I decided to make a simpler version, it might be over-powered though, but I decided to stick with the effects listed below.
Incomplete Golem
Description: Incomplete golems are the spirits used to create golems that have not been given a physical form. Despite the areas in which they lack, these spirits possess extraordinary abilities.
HP: 30 (Incomplete Golems possess half the HP of other golem type units because they are not quite finished.)
Power: N/A
Armor: N/A
Blocking: N/A
Movement: 2 (Teleportation)
Recovery: 3
Focus Spell: Confusion
Levitate: Incomplete Golems are not affected by mudquakes.
Confusion affects one unit from up to three tiles away.
Confused units receive damage equal to their own power when they attack whether the attack is successful or not, armor is applied. A confused Mud Golem receives 20 damage whether it attacks or performs its mudquake. Clerics, Furgons, and focus spell units are immune to this effect.
The standard blocking for a confused unit is halved. This effect of confusion is not applicable to contraptions and units that have no blocking.
Confused units cannot perform focus spells; focus spell units lose their focus when confused.
Confused units do not step aside for friendly units to pass. This is the only part of confusion that affects confused Clerics.
Incomplete Golem
Description: Incomplete golems are the spirits used to create golems that have not been given a physical form. Despite the areas in which they lack, these spirits possess extraordinary abilities.
HP: 30 (Incomplete Golems possess half the HP of other golem type units because they are not quite finished.)
Power: N/A
Armor: N/A
Blocking: N/A
Movement: 2 (Teleportation)
Recovery: 3
Focus Spell: Confusion
Levitate: Incomplete Golems are not affected by mudquakes.
Confusion affects one unit from up to three tiles away.
Confused units receive damage equal to their own power when they attack whether the attack is successful or not, armor is applied. A confused Mud Golem receives 20 damage whether it attacks or performs its mudquake. Clerics, Furgons, and focus spell units are immune to this effect.
The standard blocking for a confused unit is halved. This effect of confusion is not applicable to contraptions and units that have no blocking.
Confused units cannot perform focus spells; focus spell units lose their focus when confused.
Confused units do not step aside for friendly units to pass. This is the only part of confusion that affects confused Clerics.