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$20 Gold Coin
12-28-2006, 03:19 AM
This is the second unit that I made with a confusion focus spell, the last one I made seemed pretty good from the reviews it received, but it was overcomplicated. I decided to make a simpler version, it might be over-powered though, but I decided to stick with the effects listed below.

Incomplete Golem

Description: Incomplete golems are the spirits used to create golems that have not been given a physical form. Despite the areas in which they lack, these spirits possess extraordinary abilities.

HP: 30 (Incomplete Golems possess half the HP of other golem type units because they are not quite finished.)
Power: N/A
Armor: N/A
Blocking: N/A
Movement: 2 (Teleportation)
Recovery: 3
Focus Spell: Confusion
Levitate: Incomplete Golems are not affected by mudquakes.

Confusion affects one unit from up to three tiles away.

Confused units receive damage equal to their own power when they attack whether the attack is successful or not, armor is applied. A confused Mud Golem receives 20 damage whether it attacks or performs its mudquake. Clerics, Furgons, and focus spell units are immune to this effect.

The standard blocking for a confused unit is halved. This effect of confusion is not applicable to contraptions and units that have no blocking.

Confused units cannot perform focus spells; focus spell units lose their focus when confused.

Confused units do not step aside for friendly units to pass. This is the only part of confusion that affects confused Clerics.

dakhamee
12-28-2006, 05:05 AM
Does the confusion attack work like a chanty attack covering a few squares or does it work like a frosty attack one square hit ?

tarvos 6
12-28-2006, 07:18 AM
It would be quite overpowered if it were to affect more than one unit. I like it, quite balanced, maybe a tad overpowered, maybe not.

$20 Gold Coin
12-28-2006, 08:29 AM
I thought I made it clear that it only affects one unit. Anyway, thanks for the positive replies and the rep.

scb
12-28-2006, 05:59 PM
Underpowered. Compare it with the frost golem - it's worse at everything. I think it should have a pyromancer pattern.

dakhamee
12-28-2006, 07:14 PM
I thought I made it clear that it only affects one unit.

you did make it clear sorry it was midnight when i read the post =)

tarvos 6
12-28-2006, 07:21 PM
This unit is in no way underpowered. Think of it as owning a DSM. Or a dragon. I would use this unit even if it only affected one unit.

INUYASHA
12-30-2006, 01:04 PM
Hmm... I like it :)

What I'm wondering is, how does this work it's way into the game. I mean, with a range of 3, it could confuse a unit, but probably just be hit the next turn, unless you've got a wall around it, this isn't neccesarily even gonna work, granted, to attack it, they may have to use the confused unit which would mean it just hurt itself = to it's attack power, which also may not be something they want to do, but if that's the case, then they probably would've just hit them with a knight or something else instead of bothering to confuse the unit, doesn't make much sense. The only way I see this working is if the unit they confused just went into recovery, and there were no other units lurking around that could do anything.

Tweak it, I like the idea, heck, I could even see this working itself into the actual game with some adjustments.

me14k
12-30-2006, 02:03 PM
So the only way they take damage is if they attack? Why would you have them attack then?

If the last unit on the field is confused is that game?

$20 Gold Coin
12-30-2006, 07:21 PM
No it is not game if the last unit on the field is confused. People will find it difficult not to attack with key units that have been confused such as a dragon, a scout, a mud golem, or even a knight depending on the situation. I guess the range could be increased to four and have the recovery reduced to two. At the time I was designing it, I thought I was making it overpowered, but now I see that it might be a little underpowered.

INUYASHA
12-31-2006, 04:13 AM
It's all situational.

with only 30 HP and like any other golem, no blocking or armour, yes, you did make it underpowered to begin with.

This'd probably have to be stonied...

scb
01-09-2007, 10:34 AM
Compare it with the frost golem. A confused unit is better off than a paralyzed unit if the opponent refuses to use it. Therefore, compare this with an equivalent unit that paralyzes instead of confusing. It's worse in many ways than the frost golem, and the only advantage is the teleporting movement - a minor concern when the movement is only 2 anyway. With all the vulnerabilities, I tend to compare it with the enchantress, and I think it should be able to multi-target. However mighty this attack may seem, letting the opponent sacrifice himself to make a move is worse than entirely preventing the opponent from making a move, unless your opponent makes a dumb mistake (a poor gamble to make).

Lightning lion
01-10-2007, 11:31 AM
you should break that rule of not working on the cleric furgon and wards to get it balence since if the cleric is confused it would heal you.its like oppoiste day with confusion so use it wisely